How so? I'm not refuting you, I'm just curious because I've never felt like I'm "fighting" those stages.
If I'm playing Ice Climbers on FD, I'm no longer fighting the Ice Climbers. The moment I get hit, I'm fighting the stage's length and lack of platforms because I'd like to land on an edge or platform. On every other stage I have some sort of place I can land, but that stage? Nope. They get a free followup.
Same goes for anyone else that wants to grab me. Moment I land on the same plane as them I'm in trouble. Someone wants to juggle me with u-airs? I don't get to land on a platform or even b-reverse to a different one, I'm stuck in the "hope I hit the ground to get my 2nd jump back so when he hits me again I can dodge" loop. This last one occurs much less in Melee due to the prevalence of fast fallers, but ask any Snake players in Brawl how awesome it was to get juggled by Marth's u-air on FD. o_O
Smashville has common edgeguards fail consistently depending on whether the platform is on your side or not. If I gimp marth with Sheik's needles by stopping his 2nd jump momentum, he gets back on the platform for free. On the flip side, if I'm on that platform I can drop down and edgeguard WAY farther off stage than I normally can and my opponent can't do much about it.
Battlefield was my least favorite stage in Brawl because I played ROB. Whenever you get hit on that stage you are in the inverse situation you are on FD. You no longer get to hit the ground itself, you're stuck on the platforms above it. For someone like ROB who has this gigantic blind spot below him, it typically meant you lost your stock or were going to take enough damage to where you might as well have been.
Every stage has a multitude of details that changes it ever so slightly, but many people like feeling "comfortable" playing Smash. If you, for example, played Random with all legal stages on random, you'd see your performance
plummet because you don't know what you're doing with the majority of the characters on a majority of the stages. Playing on Norfair may seem like common sense to someone like Fox, but then you pick Ganon and you have a much harder time. You can learn Peach vs. Fox down to the last detail, but it changes whether you're on SSE:Jungle, Wario ware, or Smashville.
When people run into things that they don't understand or aren't proficient in, they don't have fun. When they don't have fun and don't do well, they will blame the stage. This has occurred with every single player I have ever met, even those that know of this phenomenon and mean to avoid it, and it likely always will.
Prime example would be any stage where people complain about ledges. Battlefield in Melee, FD in Brawl, Lylat Cruise, Halberd, Castle Siege (left side under the lip).
When someone complains about those ledges, tell them you'll give them $10 if they can jump off stage and then grab the ledge 100% of the time. They will grab the ledge 100% of the time because it isn't hard. But in the frenzy of a close game or the laziness of a friendly, they get sloppy and miss the spacing and see themselves bump their head or miss the ledge and fall to their death. They then blame the stage because on a DIFFERENT stage it would have worked and somehow think this doesn't make them idiots.
It's not hard to grab the ledge on those stages, just has to be more precise. But people don't like that. Same stuff occurs with platforms that are too high, stages that are too big, whatever.