G
genkaku
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Singers, calm down. It's not your call.
[edit] For clarity's sake, emphasis on calm down.
[edit] For clarity's sake, emphasis on calm down.
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this is a bad attitude for the project imoSingers, calm down. It's not your call.
I love how for some reason I have to provide reasons that Brawl is good lest my comments get called baseless, foolish and snide, but no one else has any reason that Brawl is bad other than "it's not Melee".Brawl is a bad game from both a competitive and casual standpoint. Lack of Pichu is unforgivable.
Try to make less claims without evidence or support. In what way is L-Canceling "Fake-Depth"? What forms of movement were added to Brawl that serve even a similar function as wavedashing? What character specific techniques add any actual depth to their metagame in real play? Depth has very little to do with techniques, but rather their application.
Explain yourself and stop making baseless and/or support-lacking, foolish, snide comments.
Oh wait, are all of the people in this thread playtesting the game?you guys are starting to make odd changes and when asked "why is this here" or "why did you change that" the answer is always "it's melee 2.0"
don't stray too far from melee guys or you'll turn off people from the project
if you're the only one saying anything, then you're the only one who doesn't like it.Because I'm the only one who actually says anything...look at this thread, it's full of people riding your dicks all the time...I guess thats what you guys want though.
The camera isn't HORRIBLE, just worse than Melee's. Glad you agree about the music, it doesn't feel detached from the game at all to me though.edit: guy above me is insane for a and b being "it was manufactured with up to date graphics and a good musical score" and "Their is a large amount of diverse characters and stages which makes up for anything removed from Melee easily." to elaborate, the first is a new artstyle away from previous games, one of 'reality' which is over-saturated in this game market, but, sure, it's well done. too bad the camera showcasing all of it blows. the second? yeah, amazing soundtrack. this is a high note about the game, but it's a bit detached from the game, like a soundtrack to a movie or laugh tracks in sitcoms. the third point i don't want to explain because you're absolutely getting flack from others on that, so they can take that one.
gamedominator06 brings up the interesting point that stingers is the only one not liking AGT.
Because I'm the only one who actually says anything...look at this thread, it's full of people riding your dicks all the time...I guess thats what you guys want though.
Oh wait, are all of the people in this thread playtesting the game?
Whats that? All of the people playtesting have access to the backroom and IRC where we do the real work?
Honestly, having stingers post "THIS IS IN P:M AND ITS DUMB" doesn't mean much when tweaking something like that might take 30 seconds to fix, but if its not a big problem and it hasnt been brought up because it isn't gamebreaking....no one cares. We are still rushing forward fixing what we can for right now.
For example, we just got 100% control of ledgegrab boxes.
you guys can't take criticism well at allLOL you must be joking...read through the last few pages again...i think you just take criticism too personally...
all I'm trying to do is ensure this project is well received by the masses...you're trying to alienate your main audience by putting in things like AGT...come on now, it's really silly and you must recognize this, you're just trying to defend it because you're used to it and you feel like I'm attacking you when I attack the project...it's nothing personal I swear <3
Please tell me I read this wrong...f) Reread my post, I said nothing about techniques that are similar to wave-dashing. I said there are techniques which make up for the lack of it. For example, rolling is much more useful, you can DACUS, pivot grab, etc...
proved my pointAt this point I am sure you are a) trolling, b) stingers, or c) both.
I meant "Rolling is much more useful in Brawl than it is in Melee".Please tell me I read this wrong...
Did you just say rolls are more useful then wavedashing?
Lol...massive paranoia, wow. That's not me, but I do approve of his posts...he see's things the way they are, something you guys are afraid of =/At this point I am sure you are a) trolling, b) stingers, or c) both.
no, you can't recognize a troll. every single time he posts in this thread he does so rudely. and then when one of the devs calls him out he goesyou guys can't take criticism well at all
what do you expect to receive when you take on a project like this
we aren't going to let people dismiss things like this if they haven't even played the finished game competitively yet. we would take it seriously if he wasn't a troll, and had actually used it before whining about it. we're going to put our focus where it's needed for now.all I'm trying to do is ensure this project is well received by the masses
glad to know you read the op btwwell guys, think about it.
the goal of this object is to carry over everything from melee into brawl...so if you're adding UNIVERSAL things that weren't in melee already, they do need some sort of explanation for why they're there
I guess if we are going by your logic, Marth is actually just as good in Brawl as he is in Melee, the only reason people think otherwise is because Brawl Marth can't wavedash.Edit in response to an edit: No, rolling is not more effective in brawl compared to melee. The only reason you think that is because you don't have the option to wavedash in brawl. Rolling is still a bad habit in brawl and you rarely see them at higher level play depending on the character.
I honestly fail to see how that marth example relates to what I said.I guess if we are going by your logic, Marth is actually just as good in Brawl as he is in Melee, the only reason people think otherwise is because Brawl Marth can't wavedash.
BECAUSE of the lack of Wave-dashing, it makes Rolling better, duh. Also, you aren't punished as badly in general for rolls.
Try and count how many times Ally rolls in this match, I got 6 in the first minute, and most of the time he was too busy being knocked all over the place by Brood to roll anyway.
...Strong_Bad said:you'd probably get more headway if you were a bit more constructive and offered other reasons as to why agt shouldn't be kept.
totally proving strong bad doesn't actually read what other people type...Aerial glide tossing (and air dodged cancelled zairs) are both ********. They move faster and further then wavedashing or glide tossing, two established techniques from the official games that most of us are used to. And, for the characters with ready access to them, you're basically obsoleting the older methods of movement respectively.
the superboost from air dodge -> zair or air dodge -> item throw i'm pretty sure can be toned down to how it should be. AGT specifically refers to air dodge -> item throw and doesn't need the superboost to be an interesting AT, so if it's the ridiculous speedgain from it that bugs you, then I agree with you.
Good thing no one asked you to, huh?I love how for some reason I have to provide reasons that Brawl is good lest my comments get called baseless, foolish and snide, but no one else has any reason that Brawl is bad other than "it's not Melee".
I can't prove Brawl isn't bad by the way
I would hardly consider asking for support beyond internal logic and begging the question to be a stupid game., because, like I said, it is SUBJECTIVE. But I'll play your stupid game:
None of which I had inquired about, and none of which is relevant to the discussion at hand, but notably true, however detracting it may be.a.) ...
c) There is a huge amount of extra features for casual players. HUGE amount.
Entirely subjective and also not relevant to the topics I asked.d) There is a large amount of diverse characters and stages which makes up for anything removed from Melee easily.
I am fully aware of what the definition of "Fake" is. All you've done in this circular explanation is define the word. Explain what makes it give an "illusion" of depth. Between characters landing animations altering their hurtboxes, to the point of great benifite for some, such as peach's fair, a required amount of practice using the character to fully utilize the technique, having to take hitlag into account while using it, and the fact that no human, no matter how trained, will be able to do it every single time, I don't see where fake depth exists.e) L-Cancelling is fake depth because it isn't actual depth, just the illusion of it. I am in no way suggesting that it should be removed from P:M like some before me were, but what depth does it add to the game other than the situational "tilt shield to screw up opponent sometimes"?
"Wavedashing has been replaced by other movement methods."f) Reread my post, I said nothing about techniques that are similar to wave-dashing. I said there are techniques which make up for the lack of it. For example, rolling is much more useful, you can DACUS, pivot grab, etc...
Again, I am aware that character specific AT's exist. You give a link to a compilation of all of them as if you think I'm unknowlegable of their existence, and as if their mere existence provides any depth to the game. Nearly every one of the "advanced" techniques Brawl characters have serve next to no practical purpose in their and the whole game's metagames. While a handful of them [e.g. Dragonic Reverse, Ness's "S" PK Jump, Peach's sliding and ledge canceled turnip plucks] do require a trained hand to perform and do help these characters in a match, much more of them are either gimmicky tricks that require very little arbitrary skill and do not actually help the character [FoG, ISJR, most things involving "canceling" moves that cause special fall by landing before the fall starts], or they are very simple techniques that compose most of a character's metagame in themselves [Diddy's GT, DeDeDe's chain grabs, Falco's lasers and aerial side B]. Outside of a few high tier characters, the game almost entirely comes down to still playing in the most defensive way you can and it will likely stay this way for Brawl's lifetime.g) Non-Universal Techniques: http://super-smash-bros.wikia.com/wiki/Category:Techniques_(SSBB)
I'm sorry what? What do you mean by, "Try again please"? This comment seems completely unnecessary and very condescending, and I do not much like it at all. Your post would have been just as functional with this comment's absence.Try again please.
I'm almost sure he means that you aren't constructive at the time you say something is dumb/bad/******....
totally proving strong bad doesn't actually read what other people type...
The question wasn't whether it was better (which it is by the way, less punishable and less frames of lag in Brawl), but whether it was more EFFECTIVE. Which it is, as wave-dashing makes rolling a less effective choice.I honestly fail to see how that marth example relates to what I said.
Lets say I had a 5$ bill and a 1$ bill. I suddenly lost my 5$ bill, does that make my 1$ better? No, it just means I have to make due with the 1$.
I also don't understand why you posted that video... he only rolled within the first minute and never really did it again except on another occasion where he got grabbed for it. He could have gotten severely punished for rolling right in front of olimar's face like that but lucked out.
Good thing no one asked you to, huh?
Allow me to quote you: "This comment seems completely unnecessary. Your post would have been just as functional with this comment's absence".
I would hardly consider asking for support beyond internal logic and begging the question to be a stupid game.
I would, when the matter is, again, SUBJECTIVE. It is a stupid game to respond to your queries because they are all based on opinion.
None of which I had inquired about, and none of which is relevant to the discussion at hand, but notably true, however detracting it may be.
Sorry, do I need you to inquire about something for me to state it? It is relevant to the discussion at hand: Is Brawl a good game. The features listed make it a good game.
Entirely subjective and also not relevant to the topics I asked.
Good luck coming up with a non-subjective argument as to why a game is good -__-. Again, doesn't need to be a response to you for me to say it.
I am fully aware of what the definition of "Fake" is. All you've done in this circular explanation is define the word. Explain what makes it give an "illusion" of depth. Between characters landing animations altering their hurtboxes, to the point of great benifite for some, such as peach's fair, a required amount of practice using the character to fully utilize the technique, having to take hitlag into account while using it, and the fact that no human, no matter how trained, will be able to do it every single time, I don't see where fake depth exists.
Depth is difficult to define. But I do not think that having to factor in a few variables which only change very slightly to perform a technique which should ALWAYS be used is very deep. It's just a tedious extra step to doing something. Would you consider Special Moves more deep if they required an extra button press? This is different from, for example, Wavedashing. Which shouldn't be used in every situation, is more difficult, and actually requires to take into account a large amount of widely varying variables.
"Wavedashing has been replaced by other movement methods."
What movement methods replaced wavedashing?
DACUS, Rolling, Pivot Grabs, Running Shields, everything I already said.
Again, I am aware that character specific AT's exist. You give a link to a compilation of all of them as if you think I'm unknowlegable of their existence, and as if their mere existence provides any depth to the game. Nearly every one of the "advanced" techniques Brawl characters have serve next to no practical purpose in their and the whole game's metagames. While a handful of them [e.g. Dragonic Reverse, Ness's "S" PK Jump, Peach's sliding and ledge canceled turnip plucks] do require a trained hand to perform and do help these characters in a match, much more of them are either gimmicky tricks that require very little arbitrary skill and do not actually help the character [FoG, ISJR, most things involving "canceling" moves that cause special fall by landing before the fall starts], or they are very simple techniques that compose most of a character's metagame in themselves [Diddy's GT, DeDeDe's chain grabs, Falco's lasers and aerial side B]. Outside of a few high tier characters, the game almost entirely comes down to still playing in the most defensive way you can and it will likely stay this way for Brawl's lifetime.
I gave a link to them so I didn't have to write all of them down, but nice try at taking a jab at me anyway.
Playing defensively ≠ Lack of depth btw, just making sure you realise that.
So I'll ask you again, What character specific techniques add any actual depth to their metagame in real play? And this time give me an answer, not a link that tells me nothing I didn't already know.
Only the ones you already know about, obviously, now you tell me how many character-specific advanced techniques are there in Melee by comparison.
I'm sorry what? What do you mean by, "Try again please"? This comment seems completely unnecessary and very condescending, and I do not much like it at all. Your post would have been just as functional with this comment's absence.
I was trying to sound condescending. Get over it.
you see there's this magical thingTSON, get your holier-then-thou crap out of here. I have played it. Aerial glide tossing (and air dodged cancelled zairs) are both ********. They move faster and further then wavedashing or glide tossing, two established techniques from the official games that most of us are used to. And, for the characters with ready access to them, you're basically obsoleting the older methods of movement respectively.
can you?Can you tell us what changes this will have on the metagame? Or how the melee die-hards will respond to it?
didn't think so.
we have frame experts, melee top players, and a significant number of playtesters in PMBR. don't tell us that we make any change on a whim. ever. everything undergoes extensive playtesting, especially if a big event like APEX is coming up soon.You just made changes arbitrarily and without thinking of the consequences, and you can't handle it when people call you out on them so you just resort to calling them trolls. It's despicable, and the lack of professionalism from 99% of the PMBR is astounding and disheartening.
The question wasn't whether it was better (which it is by the way, less punishable and less frames of lag in Brawl), but whether it was more EFFECTIVE. Which it is, as wave-dashing makes rolling a less effective choice.
I posted that video to show how much more players roll in Brawl than in Melee. I could post hundreds more examples, in fact, that one was just the first video in my youtube subscriptions.
And lemme get this straight, you are criticizing a decision (that worked) made by ALLY, one of the best Snakes in the world, by saying that he "lucked out" with Brood, one of the best olimars in the world, not punishing him?