Vashimus
Smash Master
Pfft, you kidding right JCaes? Strong Bad is free as hell.
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That list seems pretty big looking at it like that lol. But there's also been quite a bit of tournaments that have happened.PMBR who have won legit Project M tournaments off the top of my head:
Me
cmart
Professor Pro
Metroid
Strong Bad
Reflex
Sethlon
Gimpyfish
Rat
I dunno if Fly has but he's certainly capable.
And I'm sure I'm missing a few.
2.1 Ike carried me so hard lol, I haven't won a tournament in forever >.>.PMBR who have won legit Project M tournaments off the top of my head:
Me
cmart
Professor Pro
Metroid
Strong Bad
Reflex
Sethlon
Gimpyfish
Rat
I dunno if Fly has but he's certainly capable.
And I'm sure I'm missing a few.
I won a 23-person tournament last weekend (and a free 16-person tournament on Tuesday if you wanna stretch it).you've won something before?
Well, not when NY shows upPMBR don't win tournaments ... and some people don't follow tournament results very closely apparently.
when's that ROB lab stream thing happeningI won a 23-person tournament last weekend (and a free 16-person tournament on Tuesday if you wanna stretch it).
2.6 ROB da bess
while i'm glad you put in the attempt to improve his general movement with it rather than just its utility as an approach tool, it's still not better than 2.1. The current iteration (for a SH->insta side-b-> waveland) requires you to do one of those really awkward "I'm almost good at this game" wavelands (where you do it too soon before landing and at a really downwards angle so you don't get much of a slide out of it) to get back to the ground instead of a perfect, 180° angled waveland out of it like you could in 2.1 - I'm talking sliding nearly as far as the robo-dash itself travels. It's not a matter of skill, it's definitely a matter of utility. a perfect waveland goes farther, and having that didn't stop him from doing shorter wavelands if needed. Not to mention he has to move a couple frames before landing out of an AD canceled side-b since it can't be done as low to the ground straight out of a hop. What IS more of a matter of technical skill now is the timing for FALLING into a side-b->perfect waveland, which is still possible. Because of the momentum carry in 2.5 it was really easy, you could start it much earlier and still fall into position. You now have to wait until one or two frames before you land, then side-b, in order to get the lowest possible side-b and thus the perfect waveland. That's not really my complaint as i guess i just have to learn a new type of waveland now i guess. Technically though that's slightly worse too you as you have to start it a few frames later to get the same effect, effectively giving longer startup for the move in that situation.It's better. You can side-B lower to the ground from a short hop, and therefore can get a better/quicker waveland out of it. It just takes a little more skill to use well.
So that'd help with pivot tilt stuff? The last thing I want is a C-stick that I have to smash input to get the smash though. It'd be cool if they programmed somehow a controller setting specifically for you and those people to turn on. That's exactly what I would want(NEED) for light press air dodge if they made the hard press work for replays: light press air dodge is amazing untapped comfortable potential restricted by the minds of former Melee players set in stone with their muscle memory to give themselves arthritis in an attempt to be masochists while also moving slower in DDWD inputs than a light press air dodge mastered person would.I'll never understand why the cstick, being analog, was never made to input both tilts AND smashes. PMBR should make that an option if possible tbh. I for one wish I could reserve the control stick for movement and not have attack inputs affect my mobility.