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Tubacabra
just finished battle kid fortress of peril. freaking hard game
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While I agree that intentionally trying to make a character more ridiculous than spacies is wrong, I don't see how that logic doesn't make sense. The spacies aren't gonna be nerfed ever. They're just not. The only glimmer of hope left people look to is simply buffing other characters.This is a strange little bit of hypocrisy. You seem to dislike space animals because they are too strong and/or have too many advantages over the cast, but you would be fine with and even hope that other characters end up stronger than them? Sounds like a pretty jaded viewpoint to me. No offense intended I just can't seem to wrap my head around the logic there. It would be great if PM could succeed at raising everyone to spacie level, however some are bound to lag a little behind. If a few characters manage to surpass the spacies great, but intentionally designing said characters to do so, while a fair portion of the cast is still, perhaps intentionally, worse seems... silly. Also Ike wasn't all that interesting pre-patch if you ask me.
fixedReality is that Spacies are going to remain this way until 2+ years AFTER Smash 9 has been released
You just wait till metroid gets here.If you won with Ike and Lucario in 2.1, chances are it wasn't all you that was doing the winning.
So Fox and Falco wins right now shouldn't count either right?If you won with Ike and Lucario in 2.1, chances are it wasn't all you that was doing the winning.
Isn't that exactly the way to do it? The point was to design every character to be on melee top tier level. So you make a design, try it out in one demo, see where it goes, and make another decision after that. It'll be that some characters don't turn out good enough, you can't expect them to get it right on the first try for everyone. But when they do get a few characters to melee top tier level, they shouldn't reverse progress and nerf them just because the rest of the cast isn't up there.It's fine to make everyone good, but you don't go through the process painfully patch after patch, slowly.
NO. JUST NO.There's still a major difference between Fox / Falco and buffed up Brawl characters. Sure Ike's Side B got a little ridiculous perhaps, but he shouldn't have to be nerfed, just tweaked. Aether has a lot of potential to become an awesome move for example. And what about changing Ike's Neutral B to a projectile perhaps?
Won't help at all.Bowser seems like he could use even more weight so that he cannot be so easily chain grabbed at lower %s. More Super Armor on Up B would also help him I think.
Pffft.Diddy could use more aerial speed so he doesn't get camped so bad by Falco and the like.
no .There's still a major difference between Fox / Falco and buffed up Brawl characters. Sure Ike's Side B got a little ridiculous perhaps, but he shouldn't have to be nerfed, just tweaked. Aether has a lot of potential to become an awesome move for example. And what about changing Ike's Neutral B to a projectile perhaps?
Bowser seems like he could use even more weight so that he cannot be so easily chain grabbed at lower %s. More Super Armor on Up B would also help him I think.
Diddy could use more aerial speed so he doesn't get camped so bad by Falco and the like.
Just a few suggestions from what I've seen.
@Everyone here: Come and visit the Smash 4 speculation threads.
It's a balancing act. The melee pros have to be catered to as they have already proven to be dedicated smash players with formidable knowledge and tournament participation; Likewise, by keeping the melee characters the way they are, the metagame can still be understood to a degree, which I'm sure helps the developers in their ongoing task to redesign the brawl newcomers. Once we have every character done, then changes to the melee characters can be justified and understood by everyone with less risk of alienating the melee players.Catering to the Melee players is holding Project M back.
I want to know where people have gotten this almost mythical idea that the PMBR's goal all along was to make everyone Melee top tier. If that was the case, there would not be a reason to nerf anybody. Fox and Falco are the two main top tiers in Melee, and they are both ridiculous in that game. If you want to make everyone Melee top tier (so, on par with the spacies), you would have to intentionally design the characters to be just as ridiculous as them. Why would they do that? That is essentially making another Brawl Minus. The goal is to make a balanced roster of characters. That is, as balanced as they could possibly make it; a cast that can go toe-to-toe with each other fairly evenly. Oro is right. Making everyone Melee top tier while ALSO making sure they are balanced and not silly in design is virtually impossible.Isn't that exactly the way to do it? The point was to design every character to be on melee top tier level. So you make a design, try it out in one demo, see where it goes, and make another decision after that. It'll be that some characters don't turn out good enough, you can't expect them to get it right on the first try for everyone. But when they do get a few characters to melee top tier level, they shouldn't reverse progress and nerf them just because the rest of the cast isn't up there.
Ike in 2.1 was still worse than Spacies. The sword hitbox system change really is just good game design that should've been there to begin with, but he didn't really need any other of the nerfs that he got in 2.5. He probably should've just gotten the hitbox change and some minor buffs to compensate for it and would've been fine.If you won with Ike and Lucario in 2.1, chances are it wasn't all you that was doing the winning.
Believe it or not, there are people who actually like those characters and want to play as them. It would be unfair to eliminate them.Honestly, I wish they'd include Mewtwo instead of those homosexual eskimos in P:M. Also wouldn't mind seeing Olimar gone in favor of Mewtwo. Or while they're at it, why not remove both and have Mewtwo and Roy?
Probably won't happen but I'd wish.