cannedbread
Smash Lord
hahaha oh wow
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you forgot to spin it around D:http://www.youtube.com/watch?feature=player_detailpage&v=qQkAmr9g8m0#t=146s
Love when this stuff happens. Didn't think I would actually hit it, was yelling "I'm sorry!" when I jumped to do the punch.
This game...
R.O.B. was fun when two side Bs in a row didn't cause him to move downward.Wrong, ROB is more fun
Fun is an objective measurable quality and I have empirically determined ROB to be more fun
I... I don't want to look at your avatar.GaW is the most fun I've ever had with a character.
I... I don't want to look at your avatar.
Make it go away.
Mostly. However, because of certain difficulties, and the unexpected side effect of being able to mash Up B and still manage to get it, the window is frame 16.Question: Does meteor canceling work exactly like Melee?
Next kirk tourney im down for, hyus!Spoon go to stuff again, or at least smash fests if they are big. : (
Miss you bby.
I'm pretty sure he can still do that. He doesn't gain downward momentum until the move ends (or perhaps it's the IASA frames, not sure), but a side-b can be interrupted before then by another side-b. The difference is that the window for such a thing is more limited now.R.O.B. was fun when two side Bs in a row didn't cause him to move downward.
So you can meteor cancel after 16 frames? And there is no punishment for mashing?Mostly. However, because of certain difficulties, and the unexpected side effect of being able to mash Up B and still manage to get it, the window is frame 16.
Looking at it just reminds me of Pikadorf/Longchu/whatever you want to call it.
Disturbing.
Wait, after hitstun is over? Wouldn't it be a spike then?16 frames after hitstun is over, you can meteor cancel.
The fact that you can mash the cancel and that the window is smaller both seems like bad things to me. Imo the Meteor Smash shouldn't be as strong as a spike but you shouldn't be able to jump out of it immediately either.the window was made smaller because you can MASH TO METEOR CANCEL now. Seems like a pretty reasonable tradeoff.
I don't really understand. A penalty for mashing makes the frame window after which you can act bigger, right? (that's how it was in Brawl) So if you have no penalty, wouldn't you have to increase the frame window to compensate?The being able to mash is something they just haven't been able to fix yet. The smaller window is just to compensate.
The way I see it is that in Brawl you have 25 frames hitstun after the meteor-smash but if you mash, you get 40 frames hitstun.
Monk saidI don't think you're understanding what you're being told.
There's a window of frames where meteor canceling works. If you don't do your inputs within that window, you miss it, and if you do the inputs early, you lose your window. This is how it works in Melee.
Currently in PM, it does not function properly. You do not have to hit the specific window in order to successfully meteor cancel. You do not have to hit the window exactly on the dot, you can input before the window all day long, and you will never lose it. This means you can just mash it the whole time, and when the window presents itself, you will be successful. This makes Meteor canceling way too easy.
To compensate for this, the timeframe where you have to do your inputs to meteor cancel is sooner. This makes it slightly more difficult to do on reaction, making it reward the braindead less often.
I thought that means there are 16 frames after wich you are allowed to meteor cancel?16 frames after hitstun is over, you can meteor cancel.
I see . But the downside is if they successfully meteor cancel, they'll be closer to the stage than if they had to wait for the ful 24 frames. In the case of sonic, this can often mean getting spiked helps him in many situations as his up B will have a net increase in vertical distance.I don't think you're understanding what you're being told.
There's a window of frames where meteor canceling works. If you don't do your inputs within that window, you miss it, and if you do the inputs early, you lose your window. This is how it works in Melee.
Currently in PM, it does not function properly. You do not have to hit the specific window in order to successfully meteor cancel. You do not have to hit the window exactly on the dot, you can input before the window all day long, and you will never lose it. This means you can just mash it the whole time, and when the window presents itself, you will be successful. This makes Meteor canceling way too easy.
To compensate for this, the timeframe where you have to do your inputs to meteor cancel is sooner. This makes it slightly more difficult to do on reaction, making it reward the braindead less often.