• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread

Status
Not open for further replies.

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
Welp it seems like everyone's on the EVO hype train, so i'll ask this: Is captain falcon any better in 2.5, i'm not talking about buffs, but instead from what you guys have seen on stream (i can't watch streams btw) is he any smoother looking or anything, kinda like marth is looking alot smoother and faster (i think it was his dash animation that got changed).
And could anyone tell me how squirtle looked...please
Falcon has slightly better recovery because he can use the sideB to recover. However I think the PMBR should definitely buff him a bit in the final release. While he was definitely high in the tier list in Melee he simply wasn't as good as Fox, Falco or Marth, that's out of question.
 

Pimpfish

Smash Journeyman
Joined
Nov 28, 2009
Messages
214
No one is asking them to give up their lives for this project. Some of us are just frustrated that we were told we would get an announcement every saturday and we have been let down multiple times now. So you can get off your knees for the project m team, no one is attacking them.

Shadic, thanks for the clarification. I'm happy you said something instead of letting us sit in the dark...and that's all I was asking for.
i was just voicing my very valid opinion. chill out mang

Sonic should be able to do fine, just like falcon. falcon is good because of mindgames, because hes fast. sonic should be good.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
Hey, just wanna let everyone know (while I still have power and internet access) that the Xanadu and Legion streams on Tuesday and Wednesday this week are at best unlikely to happen. But I'm sure others will fill in at some point, especially with all the great new PMBR members, including metroid1117, Rat, Professor Pro, Fuzzyness, Sethlon, Vist, and BuckOhFive!
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
I'm re-posting this:
Anyway, some of you may remember that I posted about a month ago with regards to the growing P:M scene at Stony Brook University. Well, I'm proud to say that we're finally hosting a legit tournament. Check it out:
http://www.smashboards.com/showthread.php?t=329148

I'll probably re-post this tomorrow when there's more activity on this thread.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
@bubbaking - Bair, Razor Leaf, Seed Bomb and pivot grabbing neutralize rush down characters pretty well.


>Implying that the upcoming storm is something to worry about lulz

:phone:
None of those work well (or at all) OoS, so I'm gonna hafta stick with my original opinion that Ivy will crumple in the face of extreme rushdown. Fighting against that nearly always involves sitting in shield at some point during the match and thus having a great shield game is of utmost importance.

Edit: To exemplify, I will list some other zoning chars who don't fall to fast, speedy, aggro critters. Samus has a great sex kick, bomb, and upB to use OoS. Her WD OoS is really handy too (how good is Ivy's WD?). The Links also have great sex kicks and their upB's are great OoS punishers for mistakes, breaks, and bad decisions in shield pressure. Falco is Falco.
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
None of those work well (or at all) OoS, so I'm gonna hafta stick with my original opinion that Ivy will crumple in the face of extreme rushdown. Fighting against that nearly always involves sitting in shield at some point during the match and thus having a great shield game is of utmost importance.
Your theorysmashing makes me want to crash my head into a block of Katchin :urg:. You're implying that every character with bad OoS options will have trouble with "extreme" rushdown characters; well, that's just untrue. DDD, ROB, and Ike, for example, do reasonably well against rushdown characters despite lacking potent (though, still usable) OoS options. Their ability to effectively keep those characters out lessens the chance of them having to deal with being pressured by cute furry animals or a touchy hermaphrodite. Ivysaur is no different. Between rolling, grabbing, Fair / Bair spam, Razor Leaf, Seed Bomb, and Ftilt, rushdown characters will have a pretty tough time getting in, let alone keeping Ivy still long enough to actually capitalize on laying a hand on her.

and Ivy's WD isn't anything special, but it's good enough to consider using defensively.
 

Jolteon

I'm sharpening my knife, kupo.
Joined
Aug 9, 2006
Messages
6,697
Location
England
My main concern regarding Ivy is that she will crumble in the face of extreme rush-down, despite being a zoning queen. When I say "extreme rush-down," I'm mostly talking about the spacees, Sheik, and Lucario. I don't see how Ivy is supposed to combat against their ridiculous CQC games.

Anyway, some of you may remember that I posted about a month ago with regards to the growing P:M scene at Stony Brook University. Well, I'm proud to say that we're finally hosting a legit tournament. Check it out:
http://www.smashboards.com/showthread.php?t=329148

I'll probably re-post this tomorrow when there's more activity on this thread.
ivy does fine vs rush down, and sheik is hardly a rush down char.
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
Pikachu is a pretty cool guy. QAC shenanigans are kinda fun. Just need to figure out how to use this crazy uair.

Is he getting changed at all in 2.5? He seems pretty solid and I can't even think of anything to change.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
pikachus really good atm, if he needed anything, it'd be a nerf rather than a buff lol. But I don't think he needs any changes. hes really fun to play and really good.
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Pikachu is a pretty cool guy. QAC shenanigans are kinda fun. Just need to figure out how to use this crazy Uair.
Flick your C-stick up or press "Attack" while holding up. It's literally the easiest Uair to understand and use in this game... Rudeness aside, just Uair behind shields (following a QAC or overshot Nair) and optimize the tail spike for gimps.

and aside from a few throw tweaks, Pika is unchanged from 2.1.

:phone:
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
I meant the hit trajectory of uair. Don't really fully understand when the opponent will be knocked upward or semi-spiked.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
If you hit with the tip of the tail, you get the semi-spike. If you hit with the 'meatier' portion of the attack (I guess you could say Pika's butt), then you hit them upwards. The move also has a backwards semi-spike that hits at a similar angle as the regular spike but in the opposite direction. IIRC, you get this if you hit with the back of Pika's tail.

Is he getting changed at all in 2.5? He seems pretty solid and I can't even think of anything to change.
I can think of one easy. Give him his Melee QA distance. It wouldn't be too great of a buff. It would just let him do easier what he did extremely well in Melee: go super deep for a gimp and still recover just fine. Other than that, though, he's already pretty solid.

Your theorysmashing makes me want to crash my head into a block of Katchin :urg:. You're implying that every character with bad OoS options will have trouble with "extreme" rushdown characters; well, that's just untrue. DDD, ROB, and Ike, for example, do reasonably well against rushdown characters despite lacking potent (though, still usable) OoS options. Their ability to effectively keep those characters out lessens the chance of them having to deal with being pressured by cute furry animals or a touchy hermaphrodite. Ivysaur is no different. Between rolling, grabbing, Fair / Bair spam, Razor Leaf, Seed Bomb, and Ftilt, rushdown characters will have a pretty tough time getting in, let alone keeping Ivy still long enough to actually capitalize on laying a hand on her.

and Ivy's WD isn't anything special, but it's good enough to consider using defensively.
Not theorysmashing. This is the impression I got after I played Ivy myself in the latest developer's build. I have huge interests in picking up Ivy once 2.5 is officially released. I don't really believe DDD does well against rushdown. He's really good at punishing mistakes on shield pressure and he's good at dealing with opponents at mid-range. ROB has a good CC that he can follow up on with dtilt and dsmash, and he has a great shieldgrab. Ike has two amazing jabs and great tilts. Ivy's not heavy, so her CC ability isn't great, and she also doesn't really have good CC follow-ups. At least, that's what I felt when I played her.

Don't get me wrong; I think Ivy was a very well-designed character. I just think she's gonna have certain problems in specific MUs. That's what every char is supposed to have.
 

Jolteon

I'm sharpening my knife, kupo.
Joined
Aug 9, 2006
Messages
6,697
Location
England
I meant the hit trajectory of uair. Don't really fully understand when the opponent will be knocked upward or semi-spiked.
It has 4 hitboxes on it which will send at different trajectories, N64 had a very in-depth explanation of it in one of his posts. In general though, the tip of the tail will semi-spike.

That is, if it's the same as it works in Melee.

bubbaking: Why does Ivy need good cc options to deal with CQC? Her pivot grab and bair are imo great tools for dealing with pressure, I don't think she needs more.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Pretty much, hit with the butt to combo into something else, like DJ bair, nair, or the semi-spike uair (I think dair might work, too; Pika has so many combo options :psycho: ). Space it a bit more and hit with the tail's tip to get your spike for gimps. However, I've often frustrated myself by going for the spike and getting the reverse-spike. It's really easy to accidentally get one instead of the other.

@Jolteon, I simply mentioned CC options because 9Kplus1 listed characters without great OoS options as a counterpoint to my argument that Ivy lacks OoS options. I simply mentioned that many of those chars who lack OoS options have weight and/or CC abilty/options to balance that trait out. Ivy, however, has neither weight, CC ability/options, nor a good OoS game. From my experience with the char, her pivot grab and bair prevent pressure from being applied to Ivy (the very concept of zoning, as it were); they do little to alleviate pressure once it has actually been applied.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,550
Ivysaur is pretty heavy, comparatively. IIRC she's just as heavy as Mario.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
I guess we have different opinions of what constitutes "heavy." I always saw Mario as a mid-weight character. :/

Edit: But I can see him being labelled as a heavier char, though...

I don't think she needs more.
Again, don't get me wrong. I think Ivy is a balanced and very well-designed char. Definitely one of my favorites out of the newcomers, hence my expectation to pick her up when v2.5 comes out. I also don't think she needs any more additions in the way of buffs or new features.
 

Jolteon

I'm sharpening my knife, kupo.
Joined
Aug 9, 2006
Messages
6,697
Location
England
@Jolteon, I simply mentioned CC options because 9Kplus1 listed characters without great OoS options as a counterpoint to my argument that Ivy lacks OoS options. I simply mentioned that many of those chars who lack OoS options have weight and/or CC abilty/options to balance that trait out. Ivy, however, has neither weight, CC ability/options, nor a good OoS game. From my experience with the char, her pivot grab and bair prevent pressure from being applied to Ivy (the very concept of zoning, as it were); they do little to alleviate pressure once it has actually been applied.
Ah, I see.

Ivy's weight isn't bad, and I understand the distinction between a character having an option that combats an approach in the neutral game compared to an option that can deal with a character who's in CQC, but I think bair and pivot grab deals with both aspects. Her bair isn't like Marth's fair where the effective range is limited to its max-range, it forces knockdown vs ASDI down pretty early so it's a useful tool even when a character is in CQC. Her pivot grab is similar, it throws out a hitbox that threatens the entire range it occupies and it also has grab armour, which gives it merit when an opponent is close, it's certainly more useful than your example of Ike's jab/tilts as a CQC tool.
 

jalued

Smash Lord
Joined
Mar 16, 2008
Messages
1,813
Location
somewhere cold and dreary
Pretty much, hit with the butt to combo into something else, like DJ bair, nair, or the semi-spike uair (I think dair might work, too; Pika has so many combo options :psycho: ). Space it a bit more and hit with the tail's tip to get your spike for gimps. However, I've often frustrated myself by going for the spike and getting the reverse-spike. It's really easy to accidentally get one instead of the other.

@Jolteon, I simply mentioned CC options because 9Kplus1 listed characters without great OoS options as a counterpoint to my argument that Ivy lacks OoS options. I simply mentioned that many of those chars who lack OoS options have weight and/or CC abilty/options to balance that trait out. Ivy, however, has neither weight, CC ability/options, nor a good OoS game. From my experience with the char, her pivot grab and bair prevent pressure from being applied to Ivy (the very concept of zoning, as it were); they do little to alleviate pressure once it has actually been applied.
what's Ivy's downB and upB OSS options like?
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Part of it Bubba is that there are not only more lighter characters, but how light they are dips much further than how Heavy Bowser/etc are. I think on the weight chart, Mario is 100 and Bowser is 109 right? There are multiple characters under 90 lol. Despite Mario being 100, I think the true "average" is closer to Ness (if his weight is the same as Melee) so it's like 90 something, and Mario's above that.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,550
Yeah and even then, that's only because Kirby/Olimar/MK aren't released yet.
 
Status
Not open for further replies.
Top Bottom