leelue
Smash Lord
Sonic has like... the most options ever (after ike)What's the command difference for homing and non-homing?
I think Sonic needs these kind of options, so I approve.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Sonic has like... the most options ever (after ike)What's the command difference for homing and non-homing?
I think Sonic needs these kind of options, so I approve.
Yeah, but Ike is considered one of the best characters whereas Sonic is at best low-mid. Having a less predictable mid-air dash attack (ala his flame shield in S3&K) bumps him up a tad.Sonic has like... the most options ever (after ike)
Falcon has slightly better recovery because he can use the sideB to recover. However I think the PMBR should definitely buff him a bit in the final release. While he was definitely high in the tier list in Melee he simply wasn't as good as Fox, Falco or Marth, that's out of question.Welp it seems like everyone's on the EVO hype train, so i'll ask this: Is captain falcon any better in 2.5, i'm not talking about buffs, but instead from what you guys have seen on stream (i can't watch streams btw) is he any smoother looking or anything, kinda like marth is looking alot smoother and faster (i think it was his dash animation that got changed).
And could anyone tell me how squirtle looked...please
i was just voicing my very valid opinion. chill out mangNo one is asking them to give up their lives for this project. Some of us are just frustrated that we were told we would get an announcement every saturday and we have been let down multiple times now. So you can get off your knees for the project m team, no one is attacking them.
Shadic, thanks for the clarification. I'm happy you said something instead of letting us sit in the dark...and that's all I was asking for.
>Implying that the upcoming storm is something to worry about lulz(while I still have power and internet access)
None of those work well (or at all) OoS, so I'm gonna hafta stick with my original opinion that Ivy will crumple in the face of extreme rushdown. Fighting against that nearly always involves sitting in shield at some point during the match and thus having a great shield game is of utmost importance.@bubbaking - Bair, Razor Leaf, Seed Bomb and pivot grabbing neutralize rush down characters pretty well.
>Implying that the upcoming storm is something to worry about lulz
Your theorysmashing makes me want to crash my head into a block of Katchin . You're implying that every character with bad OoS options will have trouble with "extreme" rushdown characters; well, that's just untrue. DDD, ROB, and Ike, for example, do reasonably well against rushdown characters despite lacking potent (though, still usable) OoS options. Their ability to effectively keep those characters out lessens the chance of them having to deal with being pressured by cute furry animals or a touchy hermaphrodite. Ivysaur is no different. Between rolling, grabbing, Fair / Bair spam, Razor Leaf, Seed Bomb, and Ftilt, rushdown characters will have a pretty tough time getting in, let alone keeping Ivy still long enough to actually capitalize on laying a hand on her.None of those work well (or at all) OoS, so I'm gonna hafta stick with my original opinion that Ivy will crumple in the face of extreme rushdown. Fighting against that nearly always involves sitting in shield at some point during the match and thus having a great shield game is of utmost importance.
ivy does fine vs rush down, and sheik is hardly a rush down char.My main concern regarding Ivy is that she will crumble in the face of extreme rush-down, despite being a zoning queen. When I say "extreme rush-down," I'm mostly talking about the spacees, Sheik, and Lucario. I don't see how Ivy is supposed to combat against their ridiculous CQC games.
Anyway, some of you may remember that I posted about a month ago with regards to the growing P:M scene at Stony Brook University. Well, I'm proud to say that we're finally hosting a legit tournament. Check it out:
http://www.smashboards.com/showthread.php?t=329148
I'll probably re-post this tomorrow when there's more activity on this thread.
Any videos? :oyo
Milkman's Lucas
is way too good
in that case, he's basically saying:why would i want to play against you?
you cant even take this game seriously
Kappa
go for it!yo dawg, i'll pay you 30 bucks to split that footage up.
Flick your C-stick up or press "Attack" while holding up. It's literally the easiest Uair to understand and use in this game... Rudeness aside, just Uair behind shields (following a QAC or overshot Nair) and optimize the tail spike for gimps.Pikachu is a pretty cool guy. QAC shenanigans are kinda fun. Just need to figure out how to use this crazy Uair.
I can think of one easy. Give him his Melee QA distance. It wouldn't be too great of a buff. It would just let him do easier what he did extremely well in Melee: go super deep for a gimp and still recover just fine. Other than that, though, he's already pretty solid.Is he getting changed at all in 2.5? He seems pretty solid and I can't even think of anything to change.
Not theorysmashing. This is the impression I got after I played Ivy myself in the latest developer's build. I have huge interests in picking up Ivy once 2.5 is officially released. I don't really believe DDD does well against rushdown. He's really good at punishing mistakes on shield pressure and he's good at dealing with opponents at mid-range. ROB has a good CC that he can follow up on with dtilt and dsmash, and he has a great shieldgrab. Ike has two amazing jabs and great tilts. Ivy's not heavy, so her CC ability isn't great, and she also doesn't really have good CC follow-ups. At least, that's what I felt when I played her.Your theorysmashing makes me want to crash my head into a block of Katchin . You're implying that every character with bad OoS options will have trouble with "extreme" rushdown characters; well, that's just untrue. DDD, ROB, and Ike, for example, do reasonably well against rushdown characters despite lacking potent (though, still usable) OoS options. Their ability to effectively keep those characters out lessens the chance of them having to deal with being pressured by cute furry animals or a touchy hermaphrodite. Ivysaur is no different. Between rolling, grabbing, Fair / Bair spam, Razor Leaf, Seed Bomb, and Ftilt, rushdown characters will have a pretty tough time getting in, let alone keeping Ivy still long enough to actually capitalize on laying a hand on her.
and Ivy's WD isn't anything special, but it's good enough to consider using defensively.
i think the tip of the tail is the backwards semi spike and his butt knocks you upwardsI meant the hit trajectory of uair. Don't really fully understand when the opponent will be knocked upward or semi-spiked.
It has 4 hitboxes on it which will send at different trajectories, N64 had a very in-depth explanation of it in one of his posts. In general though, the tip of the tail will semi-spike.I meant the hit trajectory of uair. Don't really fully understand when the opponent will be knocked upward or semi-spiked.
Again, don't get me wrong. I think Ivy is a balanced and very well-designed char. Definitely one of my favorites out of the newcomers, hence my expectation to pick her up when v2.5 comes out. I also don't think she needs any more additions in the way of buffs or new features.I don't think she needs more.
Ah, I see.@Jolteon, I simply mentioned CC options because 9Kplus1 listed characters without great OoS options as a counterpoint to my argument that Ivy lacks OoS options. I simply mentioned that many of those chars who lack OoS options have weight and/or CC abilty/options to balance that trait out. Ivy, however, has neither weight, CC ability/options, nor a good OoS game. From my experience with the char, her pivot grab and bair prevent pressure from being applied to Ivy (the very concept of zoning, as it were); they do little to alleviate pressure once it has actually been applied.
what's Ivy's downB and upB OSS options like?Pretty much, hit with the butt to combo into something else, like DJ bair, nair, or the semi-spike uair (I think dair might work, too; Pika has so many combo options ). Space it a bit more and hit with the tail's tip to get your spike for gimps. However, I've often frustrated myself by going for the spike and getting the reverse-spike. It's really easy to accidentally get one instead of the other.
@Jolteon, I simply mentioned CC options because 9Kplus1 listed characters without great OoS options as a counterpoint to my argument that Ivy lacks OoS options. I simply mentioned that many of those chars who lack OoS options have weight and/or CC abilty/options to balance that trait out. Ivy, however, has neither weight, CC ability/options, nor a good OoS game. From my experience with the char, her pivot grab and bair prevent pressure from being applied to Ivy (the very concept of zoning, as it were); they do little to alleviate pressure once it has actually been applied.