I also disagree with this logic. My issue is that Capcom's making these characters tournament-ready and expect them to be used there, forcing competitive players to buy these characters.
So post release content should suck in order not to "force" people to buy it?
First of all, Skullgirls is super special awesome. Peacock ftw.
Second, the idea of on-disc "DLC" is controversial because 1. It technically isn't "downloadable content", so it's false advertising, 2. If the consumer bought the disc, he shouldn't have to pay more to get the full experience, since it's already on the disc, and 3. Capcom just lied about the discovered data. The PR guy claimed that the characters are on the Street Fighter X Tekken disc in order to facilitate online multiplayer between people who bought the extra characters and people who didn't (which, as proven with Mortal Kombat 9, is a lie...or at least terrible programming on Capcom's part.)
1.- They never advertised it, so it's not really false advertising.
And this is exactly what I'm talking about, unless you feel that you're paying for the DL part of DLC and not for the C, how is it any different to download it in a few months rather than unlocking it?
The most obvious part is that no one has to download a huge patch, and from Capcom's point of view they're also saving money as the won't get charged by Sony and MS for the huge patch people would download for free(everyone who didn't buy it would still download it in order to play online).
2.- Makes no sense, you don't own everything on the disc just because you bought it, you don't even own the data, you can just use it.
3.- Again makes no sense, Capcom already explained this, along with the on-disc part, for the extra costumes in SFIV, not having people download huge patches saves people time and bandwidth and it saves Capcom money.
And I have no idea what MK9 proved as I've never enjoyed the series and haven't even played MK9, so I can't really say anything about that without an explanation of what they did.