• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread Gold

Warchamp7

Site Owner
Administrator
Premium
Joined
Oct 13, 2007
Messages
3,439
Location
Ontario, Canada
Slippi.gg
WAR#912
NNID
Warchamp7
From earlier:


@ Warchamp7 Warchamp7 Explanation pls?
Choosing Robin as your main puts both Robins in your post background, if you're Premium and have that on. The bonus options let you choose to have ONLY the male or female character as your Premium post background.

This applies to Villager and the Wii Fit Trainers as well
 

Alakaslam

Smash Ace
Joined
Jun 9, 2014
Messages
954
Location
Southern California
Ppl working for school boards now are my generation or a little older.

You won't fox them for long anymore; they take the MTSC or whatever it's called like a simple annual chore.

Windows to them is like "The Bernstein Bears go to the Beach" (some children's book)

While they have been trained for servers that are like "The DuPont manual of Useful Compounds" (very tedious and advanced reading)


They insisted I should try to pass that test and I couldn't hack it. ;)
 

TheGravyTrain

Smash Ace
Joined
Apr 5, 2014
Messages
866
Location
Ferndale, WA
NNID
Theboyingreen
Can somebody explain DI to me? I understand the concept just fine. SDI makes perfect sense. Just a couple things:

1) I understand DI only changes the angle, and optimal DI is from one perpendicular extreme to another (180 degrees of joystick). What I don't get is what the other 180 degrees do. Is it a mirror of the other half?
2) How does double stick sdi compare to melee and brawl. I have seen the smash lab video many times, so I understand how brawl sdi works. Is melee the same way (and then, so is Project M)? Is melee different and Project M follows that?
3) Any tips on how to practice and incorporate DI/SDI into my game. I know I am at a disadvantage fighting cpu's (they randomly f smash and stuff, but I guess it will help with reaction time...), but still, any tips that will help.
 

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
Choosing Robin as your main puts both Robins in your post background, if you're Premium and have that on. The bonus options let you choose to have ONLY the male or female character as your Premium post background.

This applies to Villager and the Wii Fit Trainers as well
I mean for the one that shows up under your avatar and name that doesn't require premium. Is there a reason why it's default male and not like shielda or is it just so Premium can switch between?

I guess you could say the male is the default and female is the alt. costume though. It's kinda weird.
 

Professor Gravy

I've got a PhD in delicious
Joined
May 5, 2014
Messages
1,053
Location
The Couch of Cyndane
I mean for the one that shows up under your avatar and name that doesn't require premium. Is there a reason why it's default male and not like shielda or is it just so Premium can switch between?

I guess you could say the male is the default and female is the alt. costume though. It's kinda weird.
I demand pm alt costume Icons for premium people this will single handedly make me get premium
 
Last edited:

PlateProp

Smash Master
Joined
Mar 15, 2014
Messages
4,149
Location
San Antonio
NNID
Genericality
3DS FC
3823-8710-2486
Wat even, Some guy just asked armada if he would get turned on by 4 turned on women having sex
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
Why must my school throw parties on the nights when I have the most work to do?

I could be dry humping someone right now

Some bull****
 
Last edited:

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Some old friends of mine became documentary babies a few months ago. They're interested in dipping their toes in competitive play and we have our first session tomorrow. What stuff should I focus on? I'm thinking just dash dancing and short hopping to begin with.
 

PlateProp

Smash Master
Joined
Mar 15, 2014
Messages
4,149
Location
San Antonio
NNID
Genericality
3DS FC
3823-8710-2486
Some old friends of mine became documentary babies a few months ago. They're interested in dipping their toes in competitive play and we have our first session tomorrow. What stuff should I focus on? I'm thinking just dash dancing and short hopping to begin with.
Just kick their asses.

The ones that really want to learn will keep playing.
 

PandaPanda Senketsu

Smash Journeyman
Joined
Apr 30, 2014
Messages
416
Location
Antellope Valley
3DS FC
5241-2412-1689
Some old friends of mine became documentary babies a few months ago. They're interested in dipping their toes in competitive play and we have our first session tomorrow. What stuff should I focus on? I'm thinking just dash dancing and short hopping to begin with.
I'm so pissed off that no one told me what I should be practicing when I first started playing. All they said was, "Learn how to wavedash, dash dance, and Shffl." In all honesty that is terrible advice.

I wish they would have told me the importance of spacing, stage positioning, approaching, punishing, movement, and basic mind games. Those are the type of things I had to learn on my own and would have been sooo much easier if someone would have told me about them before. I should have been practicing those fundamentals instead of AT's, because now I know that AT's are just tools to help you achieve your fundamentals. If someone explained fundamentals to me instead of AT's I would have learned much faster. AT's are useless by themselves.
 
Last edited:

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
Some old friends of mine became documentary babies a few months ago. They're interested in dipping their toes in competitive play and we have our first session tomorrow. What stuff should I focus on? I'm thinking just dash dancing and short hopping to begin with.
teach them to stay grounded and learn dash-dancing, telling them to try to imagine zones of control. Then you can throw in the rest of whatever. Its a lot easier to learn well imo if they have an idea of positioning/spacing already in their head when they learn things.

Don't let them sink into the learning mindset of "Oh golly, I can l-cancel and wavedoosh like 45% of the time in match, I'm almost there!" basic movement, character control, and learning a semblance of zones of control should come first imo.

I'm still learning this **** tbh. Playing ultra helps a lot. footsies and whiff punishes are really important in both games, but not as apparent in smash because you sort of have to make them whiff by dashing away instead of just good spacing.
 
Last edited:

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
Some old friends of mine became documentary babies a few months ago. They're interested in dipping their toes in competitive play and we have our first session tomorrow. What stuff should I focus on? I'm thinking just dash dancing and short hopping to begin with.
Wreck them and ask them what they're doing wrong once you do so. If they figure it out then ask them what they can do to improve. Preferably take replays or record the matches so you can go back once you're done or people will get frustrated during the match and probably quit. Don't wreck them too many times, even if they want to keep playing.

Show them a couple AT's AFTER you beat them (hopefully?) and ask them what they're doing wrong and then and ask them WHY they're good/useful. Knowledge without understanding isn't helpful to the person with it.


After you're done with the learning chill and do some FFA's for fun/to break any frustration during the play session.
 
Last edited:

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
Would if the office didn't block twitch. :/

Hey everyone, what are your favorite standup comedians? I'm working and am feeling some comedy more than music. I've already heard everything Louis CK and Patton Oswalt has.
Mitch Hedburg, Bill Burr, Nick Thune, Dylan Moran, Doug Stanhope, Brian Regan, Norm MacDonald, Paul F. Tompkins, Greg Giraldo, John Mulaney, Aziz Ansari, Jeff Garlan, Bernie Mac, Tom Segura
 

PlateProp

Smash Master
Joined
Mar 15, 2014
Messages
4,149
Location
San Antonio
NNID
Genericality
3DS FC
3823-8710-2486
So like, does anyone else think it would be acceptable to just replace Squirtle's withdraw animation with a mobile trollface?
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Mitch Hedburg, Bill Burr, Nick Thune, Dylan Moran, Doug Stanhope, Brian Regan, Norm MacDonald, Paul F. Tompkins, Greg Giraldo, John Mulaney, Aziz Ansari, Jeff Garlan, Bernie Mac, Tom Segura
Brian Regan gets old fast, but not as fast as Jeff Dunham. Aziz Ansari I can't stand though I haven't given him a full chance. I'll check out the rest of your list (by doing it the right wrong way of not torrenting discos like I do not condone)

Jim Gaffigan is also another to mention for people who haven't already heard of him
 
Last edited:

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
No, I lose energy. Stop ignoring the laws of thermodynamics.

This is actually what happens.

shoutouts to, uh, "satansgiantcock"

remember to make note of tumblr watermarks, folks

e: also everyone go watch stewart lee's comedy vehicle, season 1 and 2 are solid standups and then season 3 is prolly one of the most brilliant pieces of comedy of all time
 
Last edited:

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
@ _Chrome _Chrome
Debug mode
Generally nerfed recoveries so the off stage game against most character feels more high-risk/high-reward than low-risk/low-reward (or High-risk/low reward like it is in some MU's)
Some of the cheese being hopefully taken out (TP>float's speed, projectiles getting toned down slightly, stuff like Ivy's Air up-b sweet spot (I like the ground one though), "random" barrels after intercepting Diddy's up-b, stuff like that)
Debug mode
People getting off Fox's **** maybe (lol). I actually do think PAL fox would be an okay compromise (it doesn't really solve anything, but its a starting place/compromise and would be fine while other character's metagame catch up)
Playing more Wolf, Maybe Pikachu (I think Pika Is really good and can only get better as recoveries and cheese get toned down)
Debug mode
 

_Chrome

Smash Ace
Joined
Sep 23, 2014
Messages
549
Location
Ottawa, Ontario
@ _Chrome _Chrome
Debug mode
Generally nerfed recoveries so the off stage game against most character feels more high-risk/high-reward than low-risk/low-reward (or High-risk/low reward like it is in some MU's)
Some of the cheese being hopefully taken out (TP>float's speed, projectiles getting toned down slightly, stuff like Ivy's Air up-b sweet spot (I like the ground one though), "random" barrels after intercepting Diddy's up-b, stuff like that)
Debug mode
People getting off Fox's **** maybe (lol). I actually do think PAL fox would be an okay compromise (it doesn't really solve anything, but its a starting place/compromise and would be fine while other character's metagame catch up)
Playing more Wolf, Maybe Pikachu (I think Pika Is really good and can only get better as recoveries and cheese get toned down)
Debug mode
Yeah I think that the nerfed recoveries will help for sure! I feel if they need to nerf two characters it's for sure Mewtwo and Diddy Kong. They're kinda OP.
 

| Kailex |

I smell like salty coins and milk
Joined
Jun 3, 2013
Messages
2,888
Location
Dubai - UAE
NNID
pootis
3DS FC
2578-3225-2678
All star versus, who wouldve imagined this was going to be a reality? Using a different ganondorf pallet/alt for every stock.
 
Last edited:

Rᴏb

still here, just to suffer
Joined
Feb 1, 2012
Messages
1,595
The nerfed recoveries
The nerfed neutral games
The nerfed projectiles
The nerfed dthrows
The nerfed kill throws
Engine refinements
Debug mode
newcomers
G&W buffs
My scene taking it seriously

It can't come out soon enough.
 
Last edited:

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Has there ever been a major melee tournament where they separate tiers into classes, kind of like weight classes for fighting sports?

I think that'd be kind of an interesting idea. 3 classes. Hi-Tier, Mid-Tier, and Low-Tier. Maybe separating the roster equally. There'd be debates on which characters were on the edge of either group, surely.
I've always wanted to see this. And by always I mean for almost a year. Maybe if smash can continue growing the logistics will support it...

---

and yeah thanks for the input regarding training new comers. I've already obliterated them time and time again, so I want to show them 1 or 2 at's and also explain 1 or 2 mental concepts before either teaching them more or just going into friendlies.
 

Broasty

Smash Journeyman
Joined
Mar 1, 2014
Messages
252
Location
Orlando, Florida
Am I the only one here who's probably going to have a huge ass Smashfest marathon in celebration of new version of PM when it comes out? Cause good god, I'm really looking forward to this game's next iteration.
 

PMS | Tink-er

fie on thee
Joined
Apr 2, 2014
Messages
3,172
Location
Tampa, FL
NNID
emptymetaphor
3DS FC
1337-1337-1337
I'm considering getting a comp that can run pm. I know Hylian gave some advice a couple hundred pages ago. Does anyone remember the cost to build one?
 
Top Bottom