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I feel like 3.0 was the patch that gave most of the cast stupid **** to compete with Fox, whether it was a recovery, projectile, throw, impenetrable neutral game- whatever. I hope most chars get nerfed and Fox gets nerfed with them. I want the game to actually be balanced around melee's high tier this time around.Onward to 3.5. Get these big ol' recoveries (of which I'm guilty of abusing) outta my game! When Marth has the WORST recovery among the characters I play, you have made a mistake.
I know nothing of music.I liked drum and bass before it was popular
Melee grapples can grab edges as well as walls, so Lylat isn't really a counterpick. You just actually need to aim at the ledge rather than auto-snapping like it is now. It makes the Z-tethers less braindead to use while at the same time being much more versatile. Win-win.What's the allure of Melee grapples? I could never get the hang of them, and I like the way Brawl handled them; it's much simpler. As far as I can tell, the range you get out of a Melee grapple is much reduced, and this would just make stages like Lylat an instant counterpick-ban for tetherers, severely crippling their ability to actually counterpick a matchup.
you can air dodge up and tetherNo, it makes Lylat an instant ban. Tethers don't just snap to the ledge, they also snap from a distance. You can use your tether when your recovery would otherwise be your only option, but not if you're low on Lylat, as Melee tethers have zero vertical recovery. And tether tech as it is now is far from brainless. Instant tether canceling shenanigans provide for interesting and highly skilled fakeouts.
Cool, now everyone else can feel what I felt when they took away Wario's aerial side-B.LET THE HYPE TRAIN BEGIN
http://projectmgame.com/en/news/dev-blogpost-1-recoveries
Goodbye edgeguarding Johns, nobody will miss you.
In Melee, if Samus and the Links had to recover deep and there was no wall, they'd double jump and use their Up-B like every other character.No, it makes Lylat an instant ban. Tethers don't just snap to the ledge, they also snap from a distance. You can use your tether when your recovery would otherwise be your only option, but not if you're low on Lylat, as Melee tethers have zero vertical recovery. And tether tech as it is now is far from brainless. Instant tether canceling shenanigans provide for interesting and highly skilled fakeouts.
Tunes are tunes.I find it fascinating that you liked that post Mech.
Since you asked.Thinkfasteveryonepostyourfavoritesong
And Lylat is the only stage where that is the only choice for Melee tethers. Every other stage gives a recovering Melee tether-er the option to tether, Lylat does not. So instant ban it, as not having that choice is a huge recovery nerf to any Z tether-er who isn't Samus.In Melee, if Samus and the Links had to recover deep and there was no wall, they'd double jump and use their Up-B like every other character.
Except there's ways to play against tethers. The fact that they get used for unquestioned recoveries isn't because they're too good, it's because the meta for them is new and a lot of players are just figuring said counterplay out. If a player is really only using the tether, then you should hard read that and punish the habit, not assume that they're gonna go for a normal recovery and let them get away with spamming tether.Z-tethers in P:M are just the Mr. Do-It-All unless you're outside the range of the tether and are forced to Up-B. But for someone like Samus, who's already floaty, can recover with bombs, can wall-jump, AND has a gigantic tether....there aren't many reasons to not go for it.
First thing I'll do after the next version of Project M comes out?
Drink your tears.
I've never heard this suggestion. It's in line with the suggested nerfs to attacks, though, so at least it's logical.Z tethers having more startlag and endlag is one thing . . .
Well, all this talk of turning z tethers into Melee tethers (which are objectively worse) is one thing, but turning up b tethers into wall grapple tethers would severly cripple those characters' recoveries.but I don't think it makes sense for them to be totally different mechanically from Up B tethers.
They should all work the same way no matter what character your using, for the sake of consistency.
You and me both bro, I just want Kirbys to stop camping the ledge when they have the lead and start playing him like he should be played lmao.I am pro-trash. also pro-making-kirby-more-aggressive-so-chu-stops-being-a-horrible-person-with-them
fix this **** alongside tethersway too many throws>KO going on
the anti-hype is strong
its like youre trying extremely hard to have **** tasteI mostly don't like electronica. I like remixes, mashups, and Pink Floyd though, if that counts. I also like nightcore and DSBM, so kill me.