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Project M Social Thread Gold

batistabus

Smash Journeyman
Joined
Apr 8, 2012
Messages
488
Location
New England
We're going to name the guy Bills
What now? Bill? No I'm sorry, his REGULAR NAME IS PLURAL BILLS. BILLS. BILLS.
Let that sink in for a second.
Bills.
His name is not "Bills". It's Birusu, which is a pun on "virus" (original concept) or "beers" (Toriyama's interpretation). I've seen some people go with Beerus, which is fine. I tend to go with Beers. Whatever it is, it's not Bills.

Doesn't change the fact that it's plural. It's a Japanese thing, I guess (see Chilled).

Also, Battle of Gods is everything right about Dragon Ball. The worst parts are the music (just not as good by Dragon Ball standards) and the animation (GOD AWFUL CGI).
 

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
if you put music over smashville and it's not entirely jazz-rap then you've done something terribly wrong and I won't ever forgive you

We're going to name the guy Bills

What now? Bill? No I'm sorry, his REGULAR NAME IS PLURAL BILLS. BILLS. BILLS.

Let that sink in for a second.





Bills.
DBZ rules everything around me, DREAM get up all that ki, dolla dolla Bills y'all
 

Comeback Kid

Smash Champion
Joined
Dec 25, 2009
Messages
2,431
Location
Parts Unknown
Beers and Whiskey.

It was nice to have a villian who wasn't pure evil. He ultimately just wanted a good fight and a good meal. Once the Super Saiyan God power-up runs out, he even makes a joke of only destroying a small piece of earth so he doesn't go back on his decision. Not funny to humans maybe, but he does have a sense of humor.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Battle of the gods was awesome.

Heavy on the reunion feel, but totally was dragon ball esqe.

Not z. Not gt. Just dragon ball.

So much respect.

Sent from my SGH-T699 using Tapatalk 2
 

Vigilante

Smash Lord
Joined
Dec 11, 2010
Messages
1,813
Location
Quebec
I've never been the kind to care if I win or not, I just want to play some Smash. The only reason I joined the community in the first place was because my friends didn't want to play with me anymore and I was craving smash.
 

Time/SpaceMage

Smash Ace
Joined
Jul 20, 2005
Messages
667
Location
Virginia
3DS FC
0190-1986-7622
Oh I definitely care if I win, but close matches are the best.

Somebody recommend me music for smashville all ive got is Kpop
I may be late to the party on this one, but I love this song on Smashville (and you look like the kind of person who doesn't mind a little Touhou... haha).

Also this song is my favorite on Pirate Ship - despite not being a pirate song, the high whistle reminds me of the Wind Waker.
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
Just put this on any stage or menu and you're set:

 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
Yeah, let's keep that stuff off smashboards.
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
Eh, just post it up on BrawlVault at KC:MM. They're used to the stuff anyway. it'll give them something to yammer on about. ¦D
 

batistabus

Smash Journeyman
Joined
Apr 8, 2012
Messages
488
Location
New England
So is the reduced ledge occupancy in PM set in stone? I know "everything is subject to change", but it's possible that something like that might have been decided by now.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Things can always change, but I believe they went with that occupancy with the intent of keeping it around that amount. When it was discussed more heavily, the general consensus was that Melee's was visually jarring and also a bit braindead.
 

batistabus

Smash Journeyman
Joined
Apr 8, 2012
Messages
488
Location
New England
Things can always change, but I believe they went with that occupancy with the intent of keeping it around that amount. When it was discussed more heavily, the general consensus was that Melee's was visually jarring and also a bit braindead.
Hmm. I don't think the fact that it looks "visually jarring" matters at all (pretty much every advanced movement technique looks weird), but other than that, I'm still divided on it. I can see the ups and downs. Just curious.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Hmm. I don't think the fact that it looks "visually jarring" matters at all (pretty much every advanced movement technique looks weird), but other than that, I'm still divided on it. I can see the ups and downs. Just curious.
It has more to do with the consistency and tangibility. Not being able to grab a ledge just because a character is classified as "occupying it" even though they're extremely late into their edge roll (to the point that they're not even holding the ledge) looks and feels entirely wrong. Wavedashing is not really a believable form of movement but its effects are easily tangible: your character slides along the ground.
 

CyberZixx

Smash Lord
Joined
Oct 26, 2012
Messages
1,189
Can you ledge snap and sweet spot from further away in this than in melee? I swear it feels like it. Seems Mario snaps to the ledge from a mile away.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
IIRC, there's always been technical issues with ledge snaps whether it's certain special falls or especially backward ledge grabbing. Wouldn't know the specifics.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
I am almost done installing PM on my PAL wii thanks to CFG, only it's telling me "too many codes ! (256)".
What do I do now ?

Edit : tested this, didn't work.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
Not sure why it wouldn't work. Gameconfig.txt in the root of the sd card is what lets you use more than 256 lines of code. did you make sure you have a hook set?
it's in the root : yup
do I have a hook set : I don't know what that is (language johns I guess ? :V)
 
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