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Project M Social Thread Gold

KuroganeHammer

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it's safe if badly spaced tbh, because that's an OoS number, so the only options they have is grab and up smash oos

+7 to that number for normal shield drop... Move is pretty good (though it's slow on start up)
 

B.W.

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Guys, is there any way I can get hitbox/frame data for Olimar's ****? Like for real, that'd be awesome, but I can't do it in BBox... Suggestions?
 

KuroganeHammer

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You should be able to see hitbox sizes in BrawlBox afaik.

I do mostly just frame data because you people should know what your hitboxes are like, honestly.

I might be biased because I read the data and can visualize what the move would look like though, so iunno.

Edit: also that guy in the olimar forum is trolling you guys so hard
 
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B.W.

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His tilts and n-air, yes. Not his Pikmin attacks though, sadly. Or if you can, I haven't figured out how.
 
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I am sort of surprised all of this information is not really released. Well... I guess it is if you know what you are doing for certain things. The landing lag animation I believe Toast told me was something you need someone from the P:M team to tell you about the lag on moves since its not the same for the ProjectSmashAttacks stuff.
 

KuroganeHammer

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PMBR probably wants to keep it a secret in much the same way Sakurai would prefer that Brawl stuff was kept a secret.

I found A LOT of hitbox data for Olimar. But I am unable to match any of it up to anything.
 
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Where did you find this stuff? I know Toomai made a verision of his brawlbox that basically dumped all the hitbox information. It had to be referenced with the PSA stuff. Sometimes though I think it had to be referenced with actual in game information too.
 
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KuroganeHammer

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I tried that decrepit old version but yeah hitboxes are all over the place it's difficult to see what's what.

I'll ask around I guess...
 

9bit

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I wish Smashboards was more active at 4:30 in the morning...

@ Warchamp7 Warchamp7 v This DDD image does not have a fade-away gradient towards the bottom like others do. Pls fix <3 u tho
 
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Strong Badam

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I've gotta test this.
betrayal

it's safe if badly spaced tbh, because that's an OoS number, so the only options they have is grab and up smash oos

+7 to that number for normal shield drop... Move is pretty good (though it's slow on start up)
shield drops are 14-16 frames in this game bro

edit: oops i double posted fix it aerobrome
 
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teluoborg

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Well what did you expect, this ain't Brawl.

Speaking of shields, is it possible to buffer rolls and dodges during shieldstun ? Because I often get a roll when I try to do an aerial OOS.


Edit : so is that smash 4 main thing working or not ?
 
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DrinkingFood

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Buffering rolls/spotdodges/jumps out of shield can be down with the c-stick. You're getting them on accident because you're trying to do the whole sequence of jump->c-stick'd aerial too soon, so you're pressing the jump button during shield stun making it not come out, and holding the cstick during the end of shieldstun, which makes a roll/spotdodge/jump come out if you're still holding it on the first frame after shieldstun.
 

KuroganeHammer

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Well what did you expect, this ain't Brawl.

Speaking of shields, is it possible to buffer rolls and dodges during shieldstun ? Because I often get a roll when I try to do an aerial OOS.


Edit : so is that smash 4 main thing working or not ?
I assume what i want when i want

*folds arms*
 

Nguz95

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Aerodrome, what's the PM scene in Australia like? Do you guys use NTSC wiis? Is it PAL?
Edit: i guess it could be japanese too.
 
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KuroganeHammer

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Aerodrome, what's the PM scene in Australia like? Do you guys use NTSC wiis? Is it PAL?
Edit: i guess it could be japanese too.
... We use PAL Wiis.

We use NTSC discs though, Gecko OS gets us past the region lock.
 
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Strong Badam

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Well what did you expect, this ain't Brawl.

Speaking of shields, is it possible to buffer rolls and dodges during shieldstun ? Because I often get a roll when I try to do an aerial OOS.


Edit : so is that smash 4 main thing working or not ?
you can buffer it during shield stun, yes, and it'll happen a frame after your first actionable frame out of shield stun.
 

KuroganeHammer

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aka as fast as you can grab or jump oos

14-16... what's the exact number? I guess I can just find it tomorrow
 
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