fine I guess I'll write a thing about PM 32 hours or so removed from the actual closing announcement because I know at least
@CORY will probably read it
first lemme get some silly little things out of the way: anyone who wants 3.02 back seems to either play one of the top tier characters (lucas, pit, diddy, mewtwo, fox) or would rather complain about how good those characters are than learn the current and much more manageable matchups. or those people are from mdva and want back the era where they and their pm scene were at the center of smash and vgbc was beginning its rise to power
**** gamergate and gamergate discussion I want that toxic ****hole contained on 8chan and whatever other vile misogynistic place it came from. at this point you are only serving to make enemies when you bring up gamergate
also I miss when canon posted a lot and got in arguments with kink link all the time lmao
Alright, now I guess it's time to pitifully wax poetic over this mod of a videogame.
Project M was what really introduced me to the world of competitive fighting games and the smash scene in general. Since then, I have gone from playing Project M casually to my current point, where PM is the only videogame I play aside from dabbling in a few other fighting games. I've slowly stopped playing videogames altogether because I've found that none offer unsolvable complexity of interactions and emergent design of a metagame full of a community's attempts to optimize the disparate characters that Project M or other fighting games offer. For the past two years my "most visited tabs" section of Chrome has had a link to the Project M general discussion subforum on smashboards. I would be lying if I said that Project M was not one of the things I consistently thought about on a daily basis.
At first I was drawn to the possibilities of Project M: a metagame that was constantly changing for the better with patches and character balance that wasn't hemmed in by rigid and unchanging design choices of distant Nintendo employees. It was a whole new world of interactions and mechanics and characters where I felt I could learn something new about the game itself any time I watched a stream or a vod. There was a world inside of this game and the players who played it and I loved it. That only grew with subsequent patches and added characters. I watched the game itself grow and create its own pantheon of characters, players, moments, and strategies. This wide open world was still wide open, but it was growing its own legend and inscribing its own heroes on its halls for posterity.
I'm obviously sad that the PMDT is no more. My avatar probably is an accurate representation towards my feelings on the matter. Project M was an eternally young game, a game that promised new content and balance goodies with each new patch. The creation of a metagame, like a Lego building, was able to be constantly altered and made fresh by the addition or subtraction of new building blocks in character additions or move changes. However, the patches were a blessing and a curse. They obviously provided better overall balance as time went on, but they also hindered metagame growth within each patch as people banked on or waited for the next one. Project M has stopped receiving patches and will no longer be eternally young and new: it's going to age and mature. However, I realized that the purpose of patches wasn't to constantly keep changing the game, but to develop, by trial and error, a game which didn't need patches.
Based on this, after being initially sad and shocked after the disbandment of the PMDT, I realized that this may have been the unannounced deadline that the PMDT was working towards: the time when they couldn't prop PM up anymore and it needed to stand on its own. As such, I was and am excited for the opportunity to see how their creation changes and develops over time, not by their influence, but by ours. The child of the PMDT has left the cradle, and is still just as full of infinite possibilities as it was as an infant, but now it has the opportunity to grow into a strong, independent game like its father Melee.
The strength of a competitive game is based on competition and a game withers and dies if there are no players competing in it. This is where I fear the most for the future of Project M, that without the active parenting of the PMDT, its scene will splinter and lead itself astray. Project M is a competitive game focused first on gameplay, and the entire scene needs to be on board about the nature of this. We've worked hard to make this game what it is today and to give it the storied history it has (much of it actually transcribed within this social thread or the one before it). I don't want to lose it all now. If we love Project M as a competitive game, we all wish for the best for it, which right now involves unity behind both the former dev team as well as the actual game itself. All major TOs as well as the former members of the PMDT have come forward and said that the official version of the game going forward is the final release of 3.6. In order to allow this game that we've invested so much time and effort into, we need to stay united.
It's no longer 2013, Smash is no longer a newcomer trying to gain traction at Evo, and #OneUnit is widely regarded as wishful thinking at best or a farce at worst. Unity between the entirety of the fractional Smash scene has always been a fractious topic, and it is even more now, with PM being made the black (purple?) sheep of the flock. However, we don't need unity through the entire smash scene, we just need all the nerds who love our silly mod to be united. While this may seem cheesey, I don't think any sort of PM-specific usage of the phrase #OneUnit would be convincing or appropriate. We need something that is our own and captures what we want.
Earlier today, I posted
Sethlon's One Soul Burning PM combo video. Sethlon's Roy has come to be a symbol of PM and Sethlon and his Roy are some of the heroes that are undoubtedly carved on the golden walls of the PM mythos. Few things represent PM better than a member of the Dev Team performing with his own character that he brought back to existence from Melee. I think this combo video comes close to capturing the spirit of Project M: a single-minded desire of achieving the most one can with the tools that one has created.
Deep down, we all want Project M to succeed (except Hax$ lmao) in our way and I think we all acknowledge that it requires unity. We've all been involved with this game and of those of us who are heavily invested in it, I think we're all burning with one shared passion: to make Project M the greatest game it can be, and then some. This requires unity. We need to be one unit, but more importantly we all have one burning passion that we share. Collectively, we have one soul burning with passion for this game. We are one unit with #OneSoul.
Cmon, let's make Project M great. #OneSoul