Inawordyes
Smash Lord
I switch between a corded 360 off-brand and a wireless PS3 off-brand, whichever is closer and/or I can find first. Oh, I have GameCube controllers, just no computer adapter to actually use them, so I make do.
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Lol silly, I have a Wii now. That was only a few months ago when I didn't have one, I've long since gotten rid of Dolphin.don't touch me, you have cooties
I thought I was the only one under this impression.
you are both very confusedWhy is wavedashing easier in melee than project m?
I know! I don't think it's actually easier, it's just different. Which ever game you play more is going to seem easier.Why is wavedashing easier in melee than project m?
Brawl does have more jump startup. The team already chose to fix it. And did. Like, years ago.I know! I don't think it's actually easier, it's just different. Which ever game you play more is going to seem easier.
My theory is that Brawl has more pre jump frames than Melee, so you need to hit the air dodge later to make it work, which seems fixable if the team chooses to do so.
I know that they are the same. It still feels like it's easier to mess up the timing in PM, though. I've only noticed this with Marth, however, I'll have to see with the others too.you are both very confused
the timing is the exact same
it may or may not be the case that the one frame momentum delay causes you to be (motionless) in the air for an extra frame
so it may or may not be the case that they take one frame longer total to finish
i've never seen actually confirmation on that though
american college debts are scary. actually most debts in america are scary tbh, medical emergencies shouldn't end up having the first question come up be "can I handle the debt" instead of "JESUS CHRIST MY HEAD IS BLEEDING FIX IT FIX IT"
I am convinced you need to air dodge a frame or two later in pm than melee.Brawl does have more jump startup. The team already chose to fix it. And did. Like, years ago.
Thanks dude, you too (in a few hours)! =]Merry Christmas Jolteon and Professor Pro.
Why thank you :VMerry Christmas Jolteon and Professor Pro.
I know! I don't think it's actually easier, it's just different. Which ever game you play more is going to seem easier.
My theory is that Brawl has more pre jump frames than Melee, so you need to hit the air dodge later to make it work, which seems fixable if the team chooses to do so.
Afaik brawl had the same jumpstart lengths, in general, the only difference was a dead frame on the first frame you were airborne, which was fixed, and barely matter anyway due to buffer in brawlBrawl does have more jump startup. The team already chose to fix it. And did. Like, years ago.
no... the timings are the sameI am convinced you need to air dodge a frame or two later in pm than melee.
Being that I just turned 21, what's the best drink to make egg nog hard?So much hard Egg Nog mmmmmm.
Being that I just turned 21, what's the best drink to make egg nog hard?
If there's a 1 frame difference, that might explain it, if anything is 1 frame off on anything it screws me up majorly, I can't play at all on a tv with even 1 frame of lagyou are both very confused
the timing is the exact same
it may or may not be the case that the one frame momentum delay causes you to be (motionless) in the air for an extra frame
so it may or may not be the case that they take one frame longer total to finish
i've never seen actually confirmation on that though
I play P:M a lot more than melee, I only recently started playing melee consistently, and I can perfect wavedash with Falco in melee all day, but I screw up quite a few times in P:M trying to wavedashI know! I don't think it's actually easier, it's just different. Which ever game you play more is going to seem easier.
My theory is that Brawl has more pre jump frames than Melee, so you need to hit the air dodge later to make it work, which seems fixable if the team chooses to do so.
Being that I just turned 21, what's the best drink to make egg nog hard?
He's said before he's a picky eater, so maybe he just never willingly tried it.Plum have you really never eaten a plum? Those things are pretty amazing.
they're just alright. it's also hard to find consistently good ones, imo.Plum have you really never eaten a plum? Those things are pretty amazing.
That feel when you use an Xbox control to play Smash instead.
use an Xbox control to play Smash instead.
Xbox control to play Smash instead.
Xbox control
I've actually played Smash on Dolphin with an arcade stick, it's pretty fun.Saito's right. Get an arcade stick.
Huh, neat. Seems like it'd be fun to use.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35467
*Project M v3.0 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size increase.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Darkrai is now added to the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.