Lizalfos
Smash Master
This so much. People don't understand why Melee's developed meta lets you get to the core of issues you're having.No, I definitely understand your point. However, I feel like there's not as much depth to the guides available for PM..or perhaps they simply aren't advertised as heavily. Compare to Melee, where guides are written down to framedata and DI possibilities, among other things. I think a central repository for PM knowledge and guides would go a long way towards fixing that gap. Right now though, there are just more resources readily available for Melee.
In addition, since the game's been out longer, you're more likely to find better players are any level of play, meaning you can more readily see your own flaws from what's happened. This is further helped by the general lack of viable characters-you know what each character's options are, and it's easier to remember them all, so you get a better idea of why you lost(poor spacing, lack of good movement, wrong DI, etc). For me at least, I can take this knowledge and better apply it to my PM play.
You can definitely learn this by playing more PM, but in most places, Melee is still a dominant game or at least has players who have been playing longer-and those players are usually the best to learn from, in an environment where they can clearly demonstrate what skills you lack. PM is similar enough to Melee that this is a good learning experience even if you don't play Melee as much.
Last edited: