nice new sig, smoothie.
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Why do I feel that this is directed at me?
Gonna severely disagree there. If this is going to be such a game changer, I want it to affect single player as well. SSE with better level design and maybe even more interesting and recognizable settings and maybe even enemies, bosses included, is definitely something I'd definitely enjoy. Even some better Break the Target stages. They already fixed/improved Event Matches.I don't see why the PMDT would need to focus that much on the singleplayer when the main focus of PM is the multiplayer. Making Subspace playable is all they really needed to do with it.
I first thought there was some crazy good GM Hanako who retired and now only plays "casual" tournaments. Googled it and was disappointed.Isai could win a national in any smash game he played
but he doesn't play smash for the gameplay or the exhilaration of winning he plays it for the good feelings
like how hanako plays chess
(I'm probably totally wrong but I like to think that isai is hanako)
I agree with all you said, but especially with this. The downgrade this game mode got in Brawl was beyond ridiculous.Even some better Break the Target stages.
...Not Metroid related, but I can't help but feel like that kind of mindset is the reason why Miyamoto is able to get away with his same old boring routine all of the time in his games. ¦D;I don't want a story. I don't need character development. I want the atmosphere, I want the gameplay.
I don't need to know who Samus is, all I need to know is my mission. Let me make up my own thoughts on the matter.
the music in that second link is toppest tier.Normally I'm against cybersquatting...but I'm okay with this.
http://www.eastarwars.com
http://eastarwarsbattlefront.com
(Both sites play music, btw)
Ridley is their leader.What if Samus came across other specimens of Ridley's species? I mean, he worked for the space pirates and was one of them but wasn't the same species right?
Opinions are opinions and you're allowed to have your own, but (im gonna be an ass here) Fusion is NOT better than Super in terms of atmosphere. Yes, the SA-X parts are brilliant, and heart pounding and oh my god I freaking love the parts with SA-X, but talking to Adam, having clear directions all the time, with an understanding of whats coming, an understanding of what you're going to get, what you need to accomplish, how you're going to get there.Fusion is way better than Super in atmosphere. No other game really has the horror part down the way it does.
Kind of, Miyamoto is definitely stuck in a mindset. However just because Metroid shouldn't have a story doesn't mean it shouldn't be innovative. A focus on atmosphere and gameplay is a rather open statement. There's a lot of innovative new things you can do inside of those parameters....Not Metroid related, but I can't help but feel like that kind of mindset is the reason why Miyamoto is able to get away with his same old boring routine all of the time in his games. ¦D;
You're confusing atmosphere (the general mood and tones of the game) with having direction dude. Direction is only a part of the atmosphere, not the whole thing. Sure super just drops you on the planet and says "go get the metroid back from the pirates", and lets you do whatever, but Fusion's direction lends itself better to the actual atmosphere. Samus and the AI have no ****ing clue as to what the X are doing. Samus has been extremely depowered, making the gathering of her abilities a team is racing to replicate top priority, but at the same time the X catch on quickly and start destroying her options for recieving these vital powers. That sense of urgency in the game is the atmosphere. Not the matter of being directional/nondirectionalOpinions are opinions and you're allowed to have your own, but (im gonna be an *** here) Fusion is NOT better than Super in terms of atmosphere. Yes, the SA-X parts are brilliant, and heart pounding and oh my god I freaking love the parts with SA-X, but talking to Adam, having clear directions all the time, with an understanding of whats coming, an understanding of what you're going to get, what you need to accomplish, how you're going to get there.
It's all very direct and straight forward. They're pushing a narrative and it feels like you're along for the ride.
In Super you land on a planet.
And you have to find your own way.
No narrative, only your intuition.
I agree the SA-X moments are brilliant, but very few games even come close to the atmosphere of Super, and Fusion isn't one of them.
Kind of, Miyamoto is definitely stuck in a mindset. However just because Metroid shouldn't have a story doesn't mean it shouldn't be innovative. A focus on atmosphere and gameplay is a rather open statement. There's a lot of innovative new things you can do inside of those parameters.
Its like the difference between Super and Prime, both are quite different games but they nail the atmosphere, the exploration and the gameplay parts. My issue with Other M wasn't the fast paced gameplay, it was what felt like a very linear, story driven experience that wasn't engrossing atmospherically at all. It felt like a decent action game with a horrible story and not Metroid.
Samus works better silenced. She shouldn't direct your thoughts on what you're going to, the visceral experience should be left up to your interpretation.
But that doesn't exclude innovation from a gameplay perspective.
Agreeing completely with Plate hereYou're confusing atmosphere (the general mood and tones of the game) with having direction dude. Direction is only a part of the atmosphere, not the whole thing. Sure super just drops you on the planet and says "go get the metroid back from the pirates", and lets you do whatever, but Fusion's direction lends itself better to the actual atmosphere. Samus and the AI have no ****ing clue as to what the X are doing. Samus has been extremely depowered, making the gathering of her abilities a team is racing to replicate top priority, but at the same time the X catch on quickly and start destroying her options for recieving these vital powers. That sense of urgency in the game is the atmosphere. Not the matter of being directional/nondirectional
The PM community is generally very nice and accepting, yeah. But Anther's is basically Smash Twitch, lol. Dw about it.I've joined Project M! So far I like playing as Kirby, Bowser and Yoshi, so I'll learn them. However I've got a problem I didn't expect. I tried asking for advice on Anther's Ladder on how to play online, and got chased off by some very rude people. Apparantly noobs aren't well tolerated. Am I going to be welcome in this community? First impressions haven't been spectacular...
Net play warriors aren't very good representations of the scene, it all depends where you look for advice. People in this thread will always be down to give you pointers/resources or direct you to other places to LearnI've joined Project M! So far I like playing as Kirby, Bowser and Yoshi, so I'll learn them. However I've got a problem I didn't expect. I tried asking for advice on Anther's Ladder on how to play online, and got chased off by some very rude people. Apparantly noobs aren't well tolerated. Am I going to be welcome in this community? First impressions haven't been spectacular...
yesOffer value to people. This can be as simple as deep conversation or inspiring advice, or actual offered value (inviting someone to some party, hang out for a game night, introducing them to someone you think they'd like to meet etc.) When someone is a truly valuable addition to a person's life, they notice, and will reciprocate by providing value back.
By the same token, people do not like when others take value but offer nothing in return, which is obvious, but I didn't realize until learning the hard way years ago. By bugging and hounding people in high school to hang out or send info about that party in the weekend, people viewed me as a liability, and were less likely to want to follow up. This is what people mean when they want to ask for a favor from someone but then say "Nah, he doesn't know me like that." If you bring value to people's lives FIRST, things go much smoother.
Obviously don't take it to extremes to the point where people are using you and you start becoming a people-pleaser. If these "friends" are taking advantage of your services and giving nothing in return, then it's best to cut them from your life.
Try hards and tourney-**** tend to look down on newer player or ones with not so much experience. Thats for all competitive games so don't mind them.I've joined Project M! So far I like playing as Kirby, Bowser and Yoshi, so I'll learn them. However I've got a problem I didn't expect. I tried asking for advice on Anther's Ladder on how to play online, and got chased off by some very rude people. Apparantly noobs aren't well tolerated. Am I going to be welcome in this community? First impressions haven't been spectacular...
2rad said:"How are Falco's lazers a good projectile? They just seem so bad."
come ontheir really isn't
Samus is a fugitive at this point. So what if the the fed sends Sylux to hunt her.I don't care about any of that. I want a Metroid game that starts in media res with Samus and Sylux shooting each other down over an unknown planet, and then you spend the rest of the game, as Samus, hunting Sylux down.
I have to disagree, Super had no dialogue except at the beginning, and it made the simplistic story stronger. The GBA dialogues between Samus and a computer were unintresting and awkward. The music was also very off, SA-X alert music was carnival music for some reason. Most importantly, the colors and assets and the fact the scenery doesn't transition without separating chrome lab environments makes the whole experience feel artificial, which it is in terms of the story, but it just isn't as atmospheric as Super.What
10/what
Fusion is way better than Super in atmosphere. No other game really has the horror part down the way it does. It's really simular to halo ODST in that you were once a power suited badass, but now you're a way weaker character/samus and you have to actually account for it
@ standardtoaster said it wouldn't be a problem on his AMAI thought the PMDT said that bringing back individual target tests would be nigh impossible.
Even if they didn't, that sounds like it would be a coding nightmare