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Oh, well that's a lot better than the nothing the stream host said the winner would get.
So how're you planning on convincing your parents? Do you think it's likely they'll let you go?
And what form is the trip that you won in? You might still be able to sell it or something if you can't go.
My favorite is the colossal squid. The fact that people were amazed at how menacing giant squids were already and then found freakin' that thing... it's pretty funny to me. That darned thing sometimes even fights whales.
Hm, I see, I think I kinda see what you mean, although why would you be obligated to learn about AI, or anything beyond basics like language though? And just how high level are things right now for you?
I mean, I guess I'm kinda obligated to learn some things, like certain languages at the moment, but I do have interests in learning those languages as well so I definitely wish I could do that a high level.
I see. So how long do you think you'll be planning before you start working on something, will you try and plan the entire game out first or will you decide on a base and then start working on it right away? How often do you get together to plan? And did the group form all at once when you started realizing it, or bit by bit over time?
And what was undergrad work like, especially starting out?
And I can't remember if I asked this earlier, but when do you plan to sleep, just how long have you been awake if you're still up after I slept?
Also I need to go and like, actually be productive now, if I come back within 1 1/2 to 2 hours it probably means I'm slacking even more. So have a good day/night!
Oh, and feel free to bring other flame war starting topics into that conversation as well if you end up starting it before I do, although it'll be hard to talk about more than one subject at a time. And I also don't know where to begin so it'll be a while before I start it if you leave it up to me.
I don't feel obligated to learn more about it, I'm learning for the sake of my own interests. It's knowledge for knowledge's sake, but it also helps that I can continue to apply it in a way that works towards future goals. And basics like language will only get you so far. Simply being a coder is..really easy, I'm sorry to say. You won't do much if all you know is how to code, there's a whole host of design practices that are crucial to know. Otherwise, there's no point to knowing a bunch of languages. It's like knowing to speak, but having 0 skills when it comes to rhetoric. As for just how high level..I mean, I don't really know how to quantify that?
How long it takes depends entirely on our schedules. We're all busy people who basically just graduated from undergrad, just finishing up their first year in grad school, or are otherwise in a major pivotal point in our lives. Maybe in a few months once we've got our **** together. The group formed bit by bit, but eventually we decided that we should collaborate more on stuff.
Undergrad work, starting out, wasn't that much different from high school, especially in lower level courses. The major differences are the workload(which can vary) and the amount of studying required. I legitimately had to learn good study habits to get through a few of the higher level classes I took my first year. It always depends on what classes you take and what university you're going to.
Also, I already slept a while ago? Haha, I don't know why that's important. I keep a normal sleep schedule, for the most part.
I had the worst sub in my entire life today
Young woman, probably in her 25-30s Made loud breathing noises and walked around like Gilgamesh.
She tells us in DIGITAL GRAPHICS that our assignment is to go on a niche website and put together elements to make other elements
I go along with it, and she says the last 5 minutes is free time (we usually get 30 because we finish in the first 20 the usual photo shop assignment)
a hole is made in my shirt by a pencil 10 minutes into class and she interrogates me why I'm looking at my shirt
>you are on your phone aren't you? you can't be looking at your shirt for no reason
>look at the (****ing) shirt miss, there a hole in it that's new
>right, ill be keeping an eye on you
At the last 5 minutes of class I pull a phone out of my bag to tell my mom I'm walking home
She then proceeds to take my phone away for "being on facebook"
then she says how she not gonna let me have it till the last 5 minutes of class, but then a kid points out that it IS the last five minutes of class
She rudely hands me my phone back, and I mutter "thanks for taking my phone up for no apparent reason"
she catches that and proceeds to yell at the top of her douche lungs
IF HAY WANT START AN ARGUMENT WITH ME I WILL GET AN ADMINISTRATOR RIGHT NOW AND YOU WILL BE SENT TO THE OFFICE FOR (bunch of reasons that don't make sense whatsoever)
at this point I just spread my arms out wide like an airplane and yelled, OK!
She didn't do anything and I left really passed
I left like a badass though, and that's all that matters
But seriously, sub lady, please go find somewhere else to defecate on someone day. I will eternally hate you for making me stare at a screen and put pictures on pictures for an hour.
Is there anything really inherently wrong with learning complicated stuff for your character? Some people would argue that everything should be made as easy as possible, but I think it's natural for things to get more complex as you improve at the game. It's what gives the games depth and makes high level play compelling to watch. Your mileage may vary depending on who you're learning, but you're still able to learn at your own pace and get things down little by little. Good Potemkin players still very much do a chain into sweep. But because they wanted improve with the character, yes, they eventually did have to learn his hammerfall cancels. Learning it by itself, then using it in blockstrings, and then ultimately in combos.
You don't want to have your player be forced to run before he can walk, but doing complex and difficult stuff is par for the course for the fighting genre. Some moves are harder to do than others. Some characters are harder to use than others. These are things we accept because they're something to work towards, an accomplishment. Doing flashy, hard **** is something people notice and can respect. That's why we tolerate it.
I 100% agree with you, but they specifically asked for fighting games that are not really hard on the hands, and I was saying that Xrd requires the higher level execution a little earlier than other fighting games. I agree that there should be execution barriers to an extent and that there should be depth but in an instance where they requested easier execution, I don't think Xrd fits that bill super easily.
Xrd isn't even that hard now thanks to the buffer they put in. Made some of the stuff a bit easier. Even then, it's nowhere near as technically demanding as some of GG's earlier entries (1-3 frame FRCs would love a word).
IMO, you shouldn't be focusing on the technically demanding stuff at first anyways, especially in GG. Like in every other fighting game, fundamentals are kind of important.
Oh my god I never thought I would be saying this after seeing it a few times here, but:
There's a girl I like and I don't know what to do, I think I need medical attention.