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Project M Social Thread Gold

trash?

witty/pretty
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????
granted, "toe-to-toe" meant "making the matchup tolerable for you for most of each stock, then getting hit by a random aerial and having it confirmed into a sideb"
 
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PMS | Tink-er

fie on thee
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emptymetaphor
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I tuned in like an hour or two ago. I was under the impression that battlefield, yoshi's story, and warioware were Bowser's best stages, so maybe it's a MU thing.
 

trash?

witty/pretty
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if I were to hazard a guess, WW = smaller side blastzones = chillin gets to justify even EARLIER sidebs
 

Mansta

( ̄^ ̄)ゞ
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WafflePi
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I got a blue screen while watching the stream. Why am I still using windows vista?
 

PMS | LEVEL 100 MAGIKARP

Hologram Summer Again
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if I were to hazard a guess, WW = smaller side blastzones = chillin gets to justify even EARLIER sidebs
yeah but it seems like the amount of times that chillin recovered below 70% from a distance that he might have died on ww outnumbered the times that chillin went for early side bs. like odds seemed to be getting messed up because he couldn't edgeguard chillin as consistently and then was getting ****ed with random hits after 120 percent
 

Strong Badam

Super Elite
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I kind of imagine Chillin banned WarioWare, banning WW is kind of a no-brainer vs Bowser.
 

PlateProp

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Plateprop I'm pretty confident you can't cover both missed tech and tech in place with side-b on reaction, given side-b is too slow; if they miss tech and you read for anything else, they could escape with any getup option. If you wait for the missed tech, you have to respect get up attack, the speed of stand-up, and the roll away all of which means you have to commit to a 2/3 at best. Or you could hit the miss tech bounce before their downed options open up but by default that ends the infinite because it won't necessarily lead back into side-b.
Tech in place leaves squirtle open on frame 21-26, flame choke has grab boxes on frame 16-31, All ganon has to do is move back and wait, if they getup attack you side b when it's done, if they tech in you side b and grab because squirtle cant roll through ganon, if they tech forward you side b because his tech roll lasts 40 frames (which he's only invuln for 20 of) and it doesnt cover enough distance to escape flame choke. If they di behind you and tech you side b, same as before.

Basically, If tech flame choke in that direction, if no tech, step outside of getup attack range then side b getup.
 

Lizalfos

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Hey, hey, hey. Guys
Remember when 3.5 was just Melee?
The PM cycle is:
  1. Melee top tiers are OP because they have prior meta development; the community is certain that they are undoubtedly the best in the patch.
  2. Meta develops so that PM/Brawl specific char or non top tier Melee vet is as good or better than Fox.
  3. Character is labeled as jank as the new patch nears.
  4. PMDT nerfs/reworks everyone's "jank" but the Melee tops to a lesser extent. (some less than spectacular characters in the previous patch see no changes or buffs)
  5. Repeat.
The cycle is broken when enough "jank" becomes status quo.
 
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DrinkingFood

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Tech in place leaves squirtle open on frame 21-26, flame choke has grab boxes on frame 16-31, All ganon has to do is move back and wait, if they getup attack you side b when it's done, if they tech in you side b and grab because squirtle cant roll through ganon, if they tech forward you side b because his tech roll lasts 40 frames (which he's only invuln for 20 of) and it doesnt cover enough distance to escape flame choke. If they di behind you and tech you side b, same as before.

Basically, If tech flame choke in that direction, if no tech, step outside of getup attack range then side b getup.
Ok, maybe you'll understand some numbers
buffered spotdodge is invincible frame 3
tech in place is vulnerable frame 27
therefore your window to grab a tech in place and not lose to spotdodge is frames 21-28
Given that you have to step back to catch tech roll in, you probably won't be grabbing squirtle's tech in place on frame 16 of side-b
But even if you could reach his tech place and tech roll in both on frame 16 of your side-b, you have only 12 frames (this is the max) to decide that squirtle actually teched
if you don't decide in 12 frames that squirtle teched, he can spotdodge after a tech in place.
If you do decide in 12 frames that squirtle teched, and he didn't, you miss the side-b if he missed the tech
12 frames is not enough time to make an informed decision. 12 frames is enough for a twitch reaction, but twitch reaction is often very unuseful in smash because any situation where you can use it, it can be beaten with something else. DDing on twitch reaction loses to someone encroaching on your space without actually committing, approaching on twitch reaction gets you baited, shielding on twitch reaction can get you grabbed, etc.
 
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PMS | LEVEL 100 MAGIKARP

Hologram Summer Again
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DAMNIT BIG D U HAD IT IN THE BAG DURING GAME 2

sigh

also he literally never tried to challenge chillin going for sweetspot side b recovery and the times he did he messed up and ate one which is basically what lost him the set. chillin knew that as long as he could sweetspot sideb he'd be fine and big d couldn't condition to do anything unsafe offstage
 
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CORY

wut
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odds, sorry, but your last name is dyck and this is hilarious to my 12 year old self.

grats on sharing first names, though : D
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
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odds was the only person to impress me at NWM. he should have taken the tournament
 
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NW_Gump

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Mar 30, 2015
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I'm really interested to hear what Odds has to say about Bowser after this tournament, actually. I enjoy hearing specialists talk about their character, especially when it's one i'm interested in like bowser.
 

DMG

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"You plebeian serfs could never understand the glory of Bowser!"

-Odds doing the Bowser Double Bomb Bonanza Glitch 2016
 

Soft Serve

softie
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I realized I need to get a much firmed grasp on threat zones. My understanding of them right now isn't very Concrete, I basically space vs everyone thr same distance and in MUs where I need more room I get blown up

It's similar to my tech chase problem when it'd s tech distance I'm not 200% familiar with I under/over shoot it significantly. if it's not shiek or fox, I'm bad at judging tech roll distance

I just need to be more cognizant of certain horizontal ranges. I felt like I was on the brink of a breakthrough with it a month ago but life picked up and lost my smash stream of thought

It could be worse, but I realized I'm not even confident on the space my dash sh nairs threaten.
I went and did some lab work and grinded out dash timings better. Tried to be consistent in alternating between late pivot bair and early rar bair, because for diddy that's the difference between taping back on frame 11 or 12. So much movement to optimize. My pivot dtilts are getting better too. Not good enough to rely on them for spacing/whiff punishes in neutral yet but soon I hope.being 90% consistent at Pivot dtilt >dash back is my first tech skill goal for may. Followed by shai drop> waveland because that's smooth as butter


/smash rant.

Good **** odds, sucks you had to play IC's lol.
 
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Lizalfos

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If Odds needs a secondary for ices mains, I see know shame in it. Axe uses Fox just because pika gets destroyed so hard in that exact MU.
 

PlateProp

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Ok, maybe you'll understand some numbers
buffered spotdodge is invincible frame 3
tech in place is vulnerable frame 27
therefore your window to grab a tech in place and not lose to spotdodge is frames 21-28
Given that you have to step back to catch tech roll in, you probably won't be grabbing squirtle's tech in place on frame 16 of side-b
But even if you could reach his tech place and tech roll in both on frame 16 of your side-b, you have only 12 frames (this is the max) to decide that squirtle actually teched
if you don't decide in 12 frames that squirtle teched, he can spotdodge after a tech in place.
If you do decide in 12 frames that squirtle teched, and he didn't, you miss the side-b if he missed the tech
12 frames is not enough time to make an informed decision. 12 frames is enough for a twitch reaction, but twitch reaction is often very unuseful in smash because any situation where you can use it, it can be beaten with something else. DDing on twitch reaction loses to someone encroaching on your space without actually committing, approaching on twitch reaction gets you baited, shielding on twitch reaction can get you grabbed, etc.
You dont have to step back to catch tech roll in, stepping back just covers all options. I just tested in frame advance, you side b the moment they tech in place without stepping back at all they're grabbed on frame 21 when they lose invincibility. If you can do that on tech in place it will definantly cover tech forward or back because of how slow they are. Squirtle cannot act for 27 frames if he misses the tech (counting from when he bounces), and ganon is able to act the moment Squirtle does so. 27 frames is MORE than enough time to step back and see what happens if they dont tech.
 
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