Productive as always I see, by the way I agreed with your feeling that team attack toggled doubles should be tried alongside other, more traditional, solutions. I also fail to see exactly what in smUsh has changed enough to keep grab infinites (via being pummeled in grab), character-stacking spam (double marth walls etc.), and other such things from being a serious issue (besides exploits and other degenerate options which are creating the entire concern in the first place (see my actual point for details)). Anyway look forward to your third quote, actually doesn't that technically count as spamming?