Yung Mei
Where all da hot anime moms at
- Joined
- Jul 20, 2009
- Messages
- 5,341
ill take any advice i can get, but just keep in mind my playstyle is literally, "make **** up as you go, make it hype as it goes". Also i like fthrow, it looks cool.Dooood, them super suboptimal options but some of them are hyype. I was about to be like whaaat if that Up-Throw -> F-Tilt -> Knee worked.
Lol unwanted advice:
- For ~2:13 you should've either AD'ed onto the stage (If it was a good player it would've been scouted by a Nair -> Shine) or FF -> Up-B. Don't Up-B so close to the stage like that. You should've gone for a DJ sweetspot.
- For game 2 you're still using Up-B REALLY close to the stage (and while above it). Typically you want to go low to sweetspot or go high so you don't get wrecked. Don't do an in-between or you'll be Baired or F-Smashed.
- Your movement is pretty good but you rush the tech chase a lot and drop a bunch of combos. Try approaching with shield and then making sure your OoS options are on point. Also don't forget you can tomahawk -> DD -> grab (skip the DD if they don't expect the grab).
- Try not to roll when pressured by edge and they're towards the middle, a LOT of players make that mistake. I think you also roll when they run at you and you're in shield, I'd need to play you/watch more videos to check if this is true though.
- Practice ledgedashing, that stuff is ghlk.
- Is there any reason you use F-Throw a lot? Up-Throw is typically the go to option at low percents.
- Nair beats PK Ice, if he jumps up at a medium distance, SH -> lolfalconmbos.
Is Scarflame a Smash 4 player by any chance? (Up-Tilt -> Up-Tilt -> Up-Smash is a very Smash 4-esque combo. Typically it would be a grab or Up-Air after the Up-tilts).
PS, uThrow->Ftilt->followup works on some characters and can guarantee a followup if they miss the tech