MechWarriorNY
Smash Master
- Joined
- Oct 3, 2009
- Messages
- 4,455
- 3DS FC
- 5387-4245-6828
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To each his own I guess, but I really hate everything about that game on a creative level. The aesthetic, the premise, pretty much everything about the audio (music and voice acting) except for the "His World" instrumental theme, the characters...I very much dislike them all. I really like Sonic Generations (preordered it and loved it), so if people are going to take the time to mess around with it, I'd be more interested in a different direction.That's not entirely true. 06 has some neat levels and ideas. And while using a game that's actually ****ing solid (Generations) with some tweaks and fixes, the 06 levels may actually be enjoyable to a reasonable degree now.
There isnt a point in trying to denounce it without giving it a go imo.
I'm only behind this because of Project Unleashed which ported the Unleashed daytime stages to Generations and they were so much more fun to play because Generations is more solid than Unleashed.
I agree with this so hard. Even the classic Sonic games don't really reward you for going fast...but I'm not sure how to make speed work in those games. The only thing I can think of is a challenging time limit, virtually turning the game into a series of speed-runs, but I'm not sure how people would take to something that basically requires you to re-play levels until you know them well enough to not screw up...I want Sonic games to go fast, but I'm tired of how auto-pilot most Sonic games feel.
Games like Sonic Generations are neat, but even Generations felt like I was just holding forward + boost for the whole game. Any sort of big turns were done in those "auto-pilot til the section is done" scenes.
If Sonic Unleashed was purely Day stages then it would have been a much better game overall. All of those levels were awesome.
If Sonic is going to keep going fast they need to take another look at how their levels are designed. The mechanics in Unleashed and in Generations were great, using quicksteps to avoid obstacles, and you could even drift, but you don't even need to use these half the time. Enemies don't even do anything anymore either, you just boost right through them without giving a damn half the time because they don't pose any real threat.
imo it'd be nice if SEGA tried to make a Sonic game that played a little more like a racing game with tight turns that actually required you to drift around stuff, rather than just make it so Sonic did all that on auto-pilot, as well as add obstacles that actually matter. That way I could maybe test my ability to react to stuff that's coming up instead of just watching the screen while I hold down two buttons while occasionally tapping a third.
I think your thinking of Breakers revenge or World Heroes Perfect. I know what you are talking about as well.I might as well ask here since it's been bugging me:
Anyone know of a semi-obscure fighting game, where one of the characters is this Sultan-looking fellow that has a signature flopping move? He like, inflates up and slams the ground with his belly. The sound effects were amazing, I wanted to show a friend a video about it but I can't remember the game, character, etc
LOL NP. It took me a bit cause it was a part of the homo-genius: A history of gay inventors videos but I didn't know which one was it sadly till I did a quick Google search of Breaker's revenge balloons.You instantly found it, holy **** you're a (semi)-god!
Balloono and best of luck sir. You should dress up like the character and get a genie sidekick to add more insult to injury.Well I'm a nerd that's about to inflate (someone else) and steamroll bracket
Which is fair BUT Sonic has the most popularity in the EU, barely beating out the US IIRC. JP is a far 3rd in terms of Sonic's popularity.Yeah, I recall Sega branching off from the America's. Still, isn't it kinda logical that the power over the company will go to the faction with the most popularity with the stock holders etc? I mean, looking at Sega games now...the Japanese influence is pretty damn clear, so they clearly have something of a grapple on how the show is run.
hold the ****ing phoneall a sonic game needs is TO FEEL ****ING GOOD TO RUN AROUND IN. Sonic is about going fast ffs. Thats all sonic needs to be. If you want to throw in cool other stuff like nice overworlds, exploration, Chao Gardens, Knuckles levels, etc thats fine.
JUST LET ME RUN FAST WHENEVER I'M SONIC FFS
I don't understand any of this Sonic talk. I just pop-in Sonic Heroes every so often and have fun
Also, why did they give Shadow a gun for that one game? Wtf. I swear it's like Sonic game devs, producers, or some gnarly mix find creative ways to try and dilute the entire worth of the franchise, one random game at a time!
I want Sonic games to go fast, but I'm tired of how auto-pilot most Sonic games feel.
Games like Sonic Generations are neat, but even Generations felt like I was just holding forward + boost for the whole game. Any sort of big turns were done in those "auto-pilot til the section is done" scenes.
If Sonic Unleashed was purely Day stages then it would have been a much better game overall. All of those levels were awesome.
If Sonic is going to keep going fast they need to take another look at how their levels are designed. The mechanics in Unleashed and in Generations were great, using quicksteps to avoid obstacles, and you could even drift, but you don't even need to use these half the time. Enemies don't even do anything anymore either, you just boost right through them without giving a damn half the time because they don't pose any real threat.
imo it'd be nice if SEGA tried to make a Sonic game that played a little more like a racing game with tight turns that actually required you to drift around stuff, rather than just make it so Sonic did all that on auto-pilot, as well as add obstacles that actually matter. That way I could maybe test my ability to react to stuff that's coming up instead of just watching the screen while I hold down two buttons while occasionally tapping a third.
To each his own I guess, but I really hate everything about that game on a creative level. The aesthetic, the premise, pretty much everything about the audio (music and voice acting) except for the "His World" instrumental theme, the characters...I very much dislike them all. I really like Sonic Generations (preordered it and loved it), so if people are going to take the time to mess around with it, I'd be more interested in a different direction.
I agree with this so hard. Even the classic Sonic games don't really reward you for going fast...but I'm not sure how to make speed work in those games. The only thing I can think of is a challenging time limit, virtually turning the game into a series of speed-runs, but I'm not sure how people would take to something that basically requires you to re-play levels until you know them well enough to not screw up...
The short, puzzle like levels are only a portion of the levels and are supposed to introduce variety so that you're not always playing high speed levels. I dont agree with it though I feel the whole game should have been more high speed and platforming based.The last thing Sonic needs is more blocky level design, painfully slow puzzles and focused on a transformation gimmick like Colors.
Colors is so bad in retrospect.
Nothing about it is good other than Eggman's PA announcements.
You don't approve of my transcendent lasers that induce hitstun?Why are melee characters so boring to watch and play against
They is fun u just a dude who drops platesWhy are melee characters so boring to watch and play against
Nope, Luna is best pony. End of story.
Then the Vinyl Scratch OVA playedNope, Luna is best pony. End of story.
he's posting on a board dedicated to competitive play of a children's party gameAnd there's nothing you can do about it.
Because RNG is an outdated atrocity that was shoe-horned into video games from board games and other simple, less-interactive media. Unfortunately it really is a degenerate mechanic that inherently removes depth and player interaction under the guise of "simulating the impact of chance in real life". Which, while I can see how it could be justified it in tabletop RPG's and other games which lack any real form of player interaction or mitigation, it actually tends to serve the opposite purpose in games by working against both mitigation and active, meaningful interaction and the progress one would hope to achieve from it.As I grow older, I find myself greatly disliking RNG based games or games that rely heavily on it in some form more and more, including games I used to play like Mario Party and Mario Kart.
Something about losing to an element beyond your control is really irritating. More irritating than getting bodied by, say, Zero May Cry/Wobbling/Some other infinite.
Can't explain why, but it is what it is.
DKR4lyfe
I might not ever understand this.I just pop-in Sonic Heroes every so often and have fun
Hah, sounds like grinding weapons in PSU (which at least wasn't that important). Grinding and affixing early on in PSO2 was infuriating and I remember dropping the game for an entire week because I failed to push a 9* (which is not a really high rarity weapon) to +10. Absolute and utter bull****.*****es don't know about RNG till you play Vindictus.
****s RNGsane
Scrolls with 1% or less drop rates from missions that take 15 mins or more.
Those scrolls have a success rate of 25%-40% depending on some meter that you try to get as close to 100 with 5 elixirs.
There is only 3 different types of elixirs.
one that randomly gives between 3 and 5 to the meter.
one that gives between 1 and 10 to the meter.
one that gives between 10 and 50 to the meter.
if you go over 100 you get minimum success rate.
on top of that, if you fail the scroll you've got some rng that determines how much durability the equipment loses, or the 20% chance that the equip is just destroyed.
I forgot to mention all the times I've styled crossing people's shield up back and forth with Metroid's crawlI always get mad that there's nobody doing videos similar to dandyDLC nowadays
dude chitown footwork is real
Pls give me more tech, I'm slowly finding new things to do and ways to mix up, feed me moreI forgot to mention all the times I've styled crossing people's shield up back and forth with Metroid's crawl
@ Soft Serve where's that post where you said Diddy's tech is solved? My next video should show you a thing or two