I'll get on watching these videos soon.
I'm doing aerials on shield stuff right now, Diddy has a lot of cool options for shield pressure. they're not perfect but only off by a frame or two, not 100% sure if all of them were fresh.
All strong hits
Dair: 7 hitlag, 9 shieldstun, -4 on shield (hit last airborne frame
Fair:8 lag, 8 stun, -6 on shield
Nair: 7 lag, 7 stun, -3
Bair: 7 lag, 7 stun, -2
Uair: 7 lag, 7 stun -3
Banana tosses look like they have basically the same shield data fresh, they do 6.5% and 8% so I guess the math just works out so that weak tosses and smash tosses are the same. Haven't really tested it when its stale, because all item tosses stale together, and its not the banana but the throwing itself that goes stale. Once they start doing like, 4-5 dmg its not as great.
These are weird too because the banana and diddy dont go into hitlag, only the person shielding, so I think the hitlags are basically more sheild stun unless I'm being stupid.
Banana on shield: 5 hitlag, 5 shieldstun.
All tosses -9 on shield, running toss -29 on shield (these are messing me up, dont know if I should include hitlag. Also, these are implying that the frame the banana leave diddy's hand is when it hits shield, which is never really what happens).
Edit edit: Still cant do math/count frames correctly. Tosses should only be -3/4 at point blank, running toss - 23/24, confident on it this time.
But whats litterally insane, and I've been saying this for a while, is how stupid z-dropping bananas on shield is. Diddy and the Banana dont go into hitlag. I've been saying this for at least 10 months, but now I have the frame data to prove it.
Zdrop bananas are +5 on shield fresh, man. Diddy 2 broke
^^^^^ edit for clarity: They are +10 because 10 frames of shieldstun, but if you want your ground options you have to drop it 1 frame above the ground, then have 4 frames of regular landing lag.
We're highjacking the Social thread, because we talk more about diddy here than the diddy boards are active