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Project M Social Thread Gold

Pwnz0rz Man

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Dunno if anyone here watches his reviews, but Some Call Me Johnny recommended PM in his review of the Smash series in general. Thought it was nice to see more YT personalities giving the game a chance.
 

Grey Belnades

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Done.

I hope you're ready to get your own body pillow bruh
GHNeko vs Old Man Grey in a MM hype also what game?

Also on talk of waifus ya'll should bring the waifu pillows to make it ever more serious.
Once I win, I'm gonna stuff Neko's waifu body pillow in the toilet...

...

Where it belongs.
 

Pwnz0rz Man

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I've beaten Knuckles Chaotix and now I wish I hadn't. I get this game was made back when Sega had no idea what they were doing at all, but to not even give the game an ending? Knuckles deserves better than to have his name attached to such a pile of crap.
 

Blank Mauser

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Honestly most people who try to say Smash is somehow more freeform than fighting games are just thinking about fighting games from a narrow view-point. While I'm actually one of the people that give a lot of merit to smash for its unique traits, fighting games most definitely have a lot of room for improvisation, unique situations and fast-paced movement. Its just that most people just see "combos" and they don't see blockstrings, the intricate neutral game, or mix-up/resets as clearly because its less transparent than the mechanics in Smash.

Is the situation worse for people of color? I'd say yes, but I feel like this conversation isn't primarily about race because not all of the 14 unarmed people killed by police were African American.
I'd have to disagree. It's most definitely about race. If it wasn't about race, then how come everytime white people riot over football games we don't bring in tear gas and practically militarize the place? How come a city with predominantly black neighborhoods has an almost all-white police force? With the prosecutor and attorney both being directly related to the president of said police force, while also covertly undermining eyewitness reports after explicitly saying they were from "African Americans?" How come we can bring a black officer to justice for a scuffle with a baton but we can't even recommend charges for a white officer that shot an unarmed civilian?

And then America gave him a fortune in charity funds... Partially because the internet sent out fake racially stereotypical photos of Brown posing with a gun, or pictures of the supposed "officer" lying in a hospital bed with his face bleeding. Both of which got way too much credibility in many circles because people WANTED to sympathize. They IMMEDIATELY clung to that perception of "Everything is right in the world. Thug kid just got what he deserved."

Yes the main issue is police brutality and how the system is skewed to not hold them accountable for it, but this situation definitely brings to the forefront our slow progress in equality.
 
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Hinichii.ez.™

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I appreciate this post.

IF ONLY THIS WAS THE POST YOU MADE INITIALLY INSTEAD OF YOUR SMARK ALECK POST BLECK.

But no seriously. This was a neat post.

+1

EDIT:

IN OTHER NEWS; BEFORE I GO TO SLEEP




LOLOL
Who cares
Rosalina is the best
 

Empyrean

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They also doubled the SDI modifier on his nair on top of his recovery nerf.
It's kinda impressive how well they succeeded at making a char with zero aerial capabilities.

It's also impressive how well they managed to screw Samus as a supposed projectile specialist.
 

robosteven

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Honestly most people who try to say Smash is somehow more freeform than fighting games are just thinking about fighting games from a narrow view-point. While I'm actually one of the people that give a lot of merit to smash for its unique traits, fighting games most definitely have a lot of room for improvisation, unique situations and fast-paced movement. Its just that most people just see "combos" and they don't see blockstrings, the intricate neutral game, or mix-up/resets as clearly because its less transparent than the mechanics in Smash.
DI.
 

Smooth Criminal

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Soul Calibur has something similar, and yet...

Also, even DI can be marginalized to something akin to traditional fighters' 50/50s. Ask any Smash player worth their salt and they'll tell you they have something in mind when a person DIs in x way. But Smashers are also human beings and not clairvoyant, so they can't account for every little ****ing thing. That's why **** goes down the way it does.

You're also forgetting about (sometimes character-specific) percentages where there are strings that do reliably work.

Smooth Criminal
 

robosteven

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Okay? Soul Calibur has air drift too.
No, I know.

It's just that DI probably represents a majority of the reason people think Smash is more "complex" than other fighters.

but what do I know I'm not good at video games

edit: I actually don't hold Smash to be more complex than other fighters, I just really like the stage-control aspect of Smash.
 
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Blank Mauser

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Like I said, I understand Smash has great merits over other fighting games. Its just you can't simplify fighters as scripted combo fests...unless you're playing like HNK or something.

I think DI and techchasing are interesting mechanics, and I also love how in smash combos involve a lot of movement. Stage position matters in fighting games too, but in Smash its so much more pronounced because the opponent has counterplay during it.
 

Saito

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Almost all the fighting games have deep mechanics; and aren't as simple as hitting and blocking.

But how does that make other fighting games have as much if not more freeform than smash?

I don't delve extremely deep into other fighting games so if I could get maybe 3 examples of games that are as freeform as smash, I'd be appreciative.

Preferrably with good reasoning.
 

Blank Mauser

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Almost all the fighting games have deep mechanics; and aren't as simple as hitting and blocking.

But how does that make other fighting games have as much if not more freeform than smash?

I don't delve extremely deep into other fighting games so if I could get maybe 3 examples of games that are as freeform as smash, I'd be appreciative.

Preferrably with good reasoning.
Well one of my personal favorites has always been Melty Blood. There are lots of reasons and this game simply put has some of the most robust mechanics of any fighter, but its somewhat saturated by its air counterhit system. For instance with rebeating you can cancel any normal into another normal, so long as you obey the rule "Once per string." However you can circumvent this rule by whiffing normals in front of the opponent. This makes the blockstring game extremely open, and is almost like you're playing neutral as you push the advantage much like you might in Smash. Did I mention the game has teching pretty similar to smash too? And a shielding system similar to parrying but much less broken.

Then there are games like Jojos and KoF. Both have short hops, and really interesting pressure. Jojos stand system is basically like Marvel assists on crack. Not to mention I think Smash fundamentals carry over somewhat to KoF. I believe Leffen made it out of his pools for it at Evo.

IaMP is my favorite game dead game though. Because it takes just about every fundamental rule you could apply in fighting games and interprets it in a really interesting way. With bullets replacing anti-airs, pressure resets, traps etc. all in an intuitive fashion. You like 50/50 mix-ups? How about doing them practically ALL the time, while spacing with ridiculously low airdashes and managing spirit and bombs. Yet it somehow manages to be really fair and skill-based on top of its absurd ceiling and crazy mechanics.
 
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Lizalfos

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I'd have to disagree. It's most definitely about race. If it wasn't about race, then how come everytime white people riot over football games we don't bring in tear gas and practically militarize the place? How come a city with predominantly black neighborhoods has an almost all-white police force? With the prosecutor and attorney both being directly related to the president of said police force, while also covertly undermining eyewitness reports after explicitly saying they were from "African Americans?" How come we can bring a black officer to justice for a scuffle with a baton but we can't even recommend charges for a white officer that shot an unarmed civilian?

And then America gave him a fortune in charity funds... Partially because the internet sent out fake racially stereotypical photos of Brown posing with a gun, or pictures of the supposed "officer" lying in a hospital bed with his face bleeding. Both of which got way too much credibility in many circles because people WANTED to sympathize. They IMMEDIATELY clung to that perception of "Everything is right in the world. Thug kid just got what he deserved."

Yes the main issue is police brutality and how the system is skewed to not hold them accountable for it, but this situation definitely brings to the forefront our slow progress in equality.
I think I see it your way. I just wanted to think about the situation from a different angle for a change since people are tired of generally unconstructive race debates.

The whole riot control thing seems damned if you do an damned if you don't. First the police presence was too strong, but after the indictment people criticized the governor for not deploying the national guard. Once people start flipping cars and burning things, Mechwarrior starts to make sense. They are only hurting local businesses during one of the most critical times of the year. It is irresponsible to not try to stop that kind of thing in its tracks. That doesn't address why police are harder on predominantly black crowds in general, but the initial situation was dire enough for a significant response.
 

GHNeko

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Once I win, I'm gonna stuff Neko's waifu body pillow in the toilet...

...

Where it belongs.


oooooooohhhhh why i oughta...

On that note...

lel

what is this?

a meme for ants?


I've beaten Knuckles Chaotix and now I wish I hadn't. I get this game was made back when Sega had no idea what they were doing at all, but to not even give the game an ending? Knuckles deserves better than to have his name attached to such a pile of crap.
Sonic Crackers 2 was an experiment that was supposed to Show Off the 32X's capabilities IIRC. Also, I'm not sure what you meant by Sega had no clue what they were doing with Chaotix. Could you elaborate?

Almost all the fighting games have deep mechanics; and aren't as simple as hitting and blocking.

But how does that make other fighting games have as much if not more freeform than smash?

I don't delve extremely deep into other fighting games so if I could get maybe 3 examples of games that are as freeform as smash, I'd be appreciative.

Preferrably with good reasoning.
I'd consider Arcana Heart pretty free form simply from the massive scale of the stage and the small size of the characters and their hitbox, and that each character has potentially dozen special moveset variations because of Arcana.

AH is a fighter where all characters have a normal moveset and a special move moveset, but then there are these things called Arcana. They're essentially spirits that alter the character in various way.

They alter health, movement options, movement speed and potency, alter certain specials, alter gameplans, and add a unique set of moves and specials.

To get a grasp on this, here is an example. There is an arcana called the Lightning arcana, and when equipped it gives the character a clashable after image when they back dash. What this means is that when they backdash, they leave an after image that can be attacked and any character that strikes it will be stuck in hitlag for a small period of time allowing for the lightning arcana user to punish the opponent.

Another example is the Time arcana. AH is a 5 button game. Light (A), Medium (B), Heavy (C), Homing (E) (more on this in a bit), and the Arcana (D) button. The arcana button is a dedicated button to all of the arcana specific specials and supers. With the time arcana, if you press and hold the D button, you do an attack while charging up. Then afterwards if you let go of the button, you release an afterimage attack that repeats your attack in the same spot you charged it up in, regardless of where you are on the screen, allowing for traps and extended combos on the fly and a bunch of nonsense.

Another arcana, Flower, allows you to plant seeds that bloom into flowers with 236E (QCF). While standing next to these flowers, you automatically build meter.

Earth Arcana slows your character's movement speed down but gives you a **** ton of health.

Wind Arcana gives you the fastest Homing (more on this soon) and gives you access to a triple jump.

The list goes on on how Arcana changes **** on a character per character basis and makes the neutral game very reminiscent of Melee's.

What ties this together is the Homing button. As you know, lots of fighters have 66 (double tap forward) motion that initiate a dash/run. Homing is different. Because the stages are sooo massive an attacks send you pretty much all over the place and combos are super positioning dependent, it can be super hard to complete combos. This is where homing comes in.

The homing button has your character fly and home in on the opponent. You launch a character waaaaaaaay into the sky? Home in on them and follow them automatically despite the attacks trajectory. It sounds pretty simple until you realize you can alter how you home based on the input of your stick. 4D (Back and Homing) will have your character dash back and then curve into a home. 8D (Up and Home) will have your character dash up and curve into a home. It's an 8 (I think) direction action to, so you can home diagonally. As you may expect this can have a lot of use in the neutral by allowing some clever movement and mix ups/cross ups.

Another thing homing lets you do is cancel out of certain attacks for the cost of 1 meter, to extend combos or start oki (tech chase of sorts).

So combine Homing with Arcana and you get what I feel to be a pretty freeform game. Yeah the combos can be dial-a-combo at times, but so can Melee's.

Here is a video to help you see what im talking about.


This is the best I could find in 30 seconds since I'm being called to help in the house haha. There was another video but that was like 51 mins long and I didn't want to overwhelm.
 

Smooth Criminal

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Melty and JoJo (not All-Star) are great examples, Blank Mauser. I'd throw in GG too, as you have very interesting ways to control momentum in FD Braking, (now with Xrd) YRCs, and its other engine-based shenanigans.

@ GHNeko GHNeko Arcana Heart too, I guess. :v Poverty ****.

Smooth Criminal
 
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GHNeko

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Melty and JoJo (not All-Star) are great examples, Blank Mauser. I'd throw in GG too, as you have very interesting ways to control momentum in FD Braking, (now with Xrd) YRCs, and its other engine-based shenanigans.

@ GHNeko GHNeko Arcana Heart too, I guess. :v Poverty ****.

Smooth Criminal

Bruh. We play Smash bros.

WE ARE POVERTY.
 

Blank Mauser

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Anime games actually proly take the most money considering they release a new one every 3 months, and if you wanna keep up you have to import which is like 70-100$.
 

JCOnyx

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I'm actually pretty depressed that I decided to wait for UNiB and didn't import it. TBH the Japanese were already hella beyond us because of the extremely prolonged arcade life before finally getting its PS3 port, but whatever.
 

Blank Mauser

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UNIEL is pretty sweet. I was torn between Apex and NEC, and now with Apex dropping PM I ended up not planning for either rofl.
 

GHNeko

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I'm actually pretty depressed that I decided to wait for UNiB and didn't import it. TBH the Japanese were already hella beyond us because of the extremely prolonged arcade life before finally getting its PS3 port, but whatever.
I would have gotten unib if it wasnt for Arc System Works being a **** towards Dantarion (I think) posting up hitboxes.

It's ****ing dumb and I'm not giving them muh zenny.
 

Gamegenie222

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I'm still haven't got UNIEL yet oh well it can wait after I grab a Wii U, Smash 4 Wii U, GG XRD and ORAS if college tuition don't kill my work check right away. :(
 

PootisKonga

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Are we talking about japanese fighting games
Because there's one I want real bad but can't currently get my hands on, not to mention it's only in Japanese to my knowledge
 

Warchamp7

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Honestly most people who try to say Smash is somehow more freeform than fighting games are just thinking about fighting games from a narrow view-point. While I'm actually one of the people that give a lot of merit to smash for its unique traits, fighting games most definitely have a lot of room for improvisation, unique situations and fast-paced movement. Its just that most people just see "combos" and they don't see blockstrings, the intricate neutral game, or mix-up/resets as clearly because its less transparent than the mechanics in Smash.
No other fighting game changes as significantly as Smash on a frame by frame basis. The fact that there is a term for a hitbox and hurtbox touching but not overlapping, having a visual indicator and lessened effect, and happening semi regularly just emphasizes that.
 

Vashimus

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I preordered Xrd back in like May. Now I don't have to worry about that ****.

It's also impressive how well they managed to screw Samus as a supposed projectile specialist.
Sakurai doesn't like characters having good projectiles. That's why Samus' missiles are weak as **** and can't have more than one Super Missile on screen at once, Falco's lasers take a year to fire and put away, and newer characters like Greninja and Palutena have theirs not as good as they could be.
 
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GHNeko

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Yup, it was Dantarion posting up those hitboxes.

I swear ArcCops are worse than the Nintencops and other -cops sometimes.

Smooth Criminal
What else have they done?

Are we talking about japanese fighting games
Because there's one I want real bad but can't currently get my hands on, not to mention it's only in Japanese to my knowledge
Yeah we are currently in Otakappa / Poverty Fighter / We Anime mode.

What game are you talking about btw?
 

Gamegenie222

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Are we talking about japanese fighting games
Because there's one I want real bad but can't currently get my hands on, not to mention it's only in Japanese to my knowledge
Can you describe the game in particular and possibly whose in it so we can help?
I preordered Xrd back in like May. Now I don't have to worry about that ****.



Sakurai doesn't like characters having good projectiles. That's why Samus' missiles are weak as ****, Falco's lasers take a week to fire and put away, and newer characters like Greninja and Palutena have theirs not as good as they could be.
OMG yes and only characters I can think of with decent projectiles are Duck Hunt Dog, Robin and Villager.

EDIT: I tried out Samus in smash 4 and she's fun but she needs some tweaks and what not like jab 1 not being booty.
 
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