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Project M Social Thread Gold

GHNeko

Sega Stockholm Syndrome.
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PlateProp

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We have an ex-mario player here in az who quit mario because (direct quote): "When they nerf your tried and true main it's really hard to stick with them because they feel so awkward and different. I know this from experience." Like ffs all you really got was 6 extra frames of fireball end lag, nerfed dair and you have to already be on the wall to walljump out of up-b. If fireball nerfs killed your entire playstyle there was something horribly wrong anyway.
TL:DR Everything is just as dumb in 3.5 as 3.02, just more subtly.

And Melee characters still get fake nerfs ( ͡° ͜ʖ ͡°)
 

PootisKonga

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What perplexes me is why they want the Melee top tiers to be more like Melee

Why does a game that wants to achieve balance want at least 6 characters to be objectively worse than Fex and Flaco?
 

SpiderMad

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They all got buffs, I haven't heard people complain about such buffs
 
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MechWarriorNY

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Because self-serving morons are allowed to have opinions, Pootis.
Regrettable, fortunately, only a matter a time until that's not something that exists.
/salt
 

Comeback Kid

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People complain about slight nerfs to those buffs later on though even if they are still miles ahead of where they were in Melee.

The Spacies are being watched obviously and will be further nerfed as many times as it takes till they are in balance with whoever ends up being on top. PMDT members have said as such.

Making everyone as good as them by allowing easy as hell jank was the problem before that 3.5 addressed.
 

SpiderMad

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I can't recall any slight nerfs to those buffs in the future or present happening and receiving comment or digression on who why and how.
 
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Comeback Kid

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As to the former top characters I just saw complaining in the tier speculation thread about Marth's grab range being normalized (I know people love that word) because it was ridiculously out there.
 

GHNeko

Sega Stockholm Syndrome.
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The spaces have bee nerfed like 6 different times, but in small increments.

Falco got hit harder than Fox this version as well.

The Melee top tiers are already established and set in 13 years of meta. They have no room for experimentation. The only exception was Shiek but that's an outlier.

The Brawl newcomers and the Melee high tiers and below have room for re-imagining and experimentation. (See Ganon, Zelda, Mario, Bowser, Gaw, Ike, Snake, Lucaryu, etc etc)


As such, the latter is more capable of recieving much bigger and drastic changes compared to Fox, Falco, Marth, Jiggs, etc.

BUT

The point remains is that spacies have progressively gotten touched for a while now, but only in manners that do not break how they feel and play on a general level.

The game is not done. Things are subject to change. The next 3 versions of PM might rebuff everyone who was nerfed, but in a fashion that is more aligned with the ideologies and design standards set in place.

3.5 is a patch is is focusing on the overall design on the cast. Healthy design allows for better changes that in the end, enhance the game and make it more enjoyable to everyone.


Like we've said this already guys lol.
 

SpiderMad

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Thinking... @ SpiderMad SpiderMad You would probably be able to list some, name some 1 frame techniques in smash.
Well a lot of things changed in 3.5. If you go to Melee though you'll know in a SH or FH whether you're doing an aerial/special frame perfect by your jump height being reduced. Like Falco doing FH Bair or Laser under Battlefield's top platform, if you do it the first airborne frame you won't land on it.

Samus ledge drop DJ Missile Regrab

Marth's ledge drop DJ Neutral-B Regrab though I think I was told it's more than 1 frame lenient

Half the stuff in the Early Aerial compilation videos is around 1 or 2 frames lenient. Easily testible which are 1 frame in Debug menu.

If you're looking for something hard do this:
https://www.youtube.com/watch?v=0gBDctEu8Hg&list=UUC_duOivBOekU6LS3_8w25A#t=16 Yoshi's Double Laser WLs @NeonApophis Go do this you noob, I got a list of things you can't do.

https://www.youtube.com/watch?v=0gBDctEu8Hg&list=UUC_duOivBOekU6LS3_8w25A#t=212 Ike Side-b SH Bair DJ Bair Bair.
*No Ikes can do this, and it ain't even his hardest

As to the former top characters I just saw complaining in the tier speculation thread about Marth's grab range being normalized (I know people love that word) because it was ridiculously out there.
The 2 frames of less landing lag on Dair is my jam. As well as Axe's.
Oh, and the dozen or more double aerials that didn't exist in Melee he can now do. http://smashboards.com/threads/project-m-social-thread-v3-5.339825/page-1191#post-17987197
 
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Comeback Kid

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The Melee top tiers are already established and set in 13 years of meta. They have no room for experimentation. The only exception was Shiek but that's an outlier.

The Brawl newcomers and the Melee high tiers and below have room for re-imagining and experimentation. (See Ganon, Zelda, Mario, Bowser, Gaw, Ike, Snake, Lucaryu, etc etc)
But to be fair, this is completely a design decision to be totally beholden to a dead meta when making decisions on balancing characters.

Jigglypuff could use a overhaul in particular no matter how established her old gameplan is.

Neither she nor Marth are good enough to worry about this from a balance perspective.
 
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Pwnz0rz Man

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Just played Melee for the first time in years. I forgot how god-awful it feels in 1P mode (For unlocking). Who was the ****** that decided it was a good idea to make C-stick be the camera instead of attack? Been struggling like mad to complete these events because I'm used to being able to c-stick aerials to avoid fast falling to my death. Everything feels sluggish too, turning around to grab, dashing controls (primarily dash dancing), hell... even throwing directions tends to feel stiff because the controller wants exact directions and I suppose I'm occasionally inputting slight diagonals.

Is there a way to change C-stick controls back to how they should be? (C-stick Smash default instead of Camera)

Playing anyone that isn't a top tier kind of feels like I'm walking through molasses. It really makes me appreciate the fluidity of control for PM in general.
 

SpiderMad

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The 20xx hack I think had C-stick re-enabled in one player mode
 
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shairn

Your favorite anime is bad.
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@ SpiderMad SpiderMad Bowser can down B dj cancel to instant land on the top platforms of YS, WW and SW at the 14th, 15th and 16th frame depending on which of the three stages you're doing it on. Much faster than DJ instant land or down B jump cancel waveland.
 

SpiderMad

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@ SpiderMad SpiderMad Bowser can down B dj cancel to instant land on the top platforms of YS, WW and SW at the 14th, 15th and 16th frame depending on which of the three stages you're doing it on. Much faster than DJ instant land or down B jump cancel waveland.
How many frames are saved vs Waveland in debug menu? I actually don't deal much at all with Bowser lol, not that I don't enjoy still learning any and everything. You should cooperate with @ Frost | Odds Frost | Odds for his next Bowser vids; he's the one who made and puts them/comments them on PMDepot with co-user.
 
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Pwnz0rz Man

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The 20xx hack I think had C-stick re-enabled in one player mode
Is practicing in the 20XX pack essentially the same as the standard NTSC game? Heard of some Melee tournies nearby, so I needed to get a feel for the game again, but I don't want to practice in what could possibly be different enough to make a difference in that.
 

Warsaint777

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guess whot freaks and geeks i'm bout to get my friends wii tmw and then on black friday an hd tv and had a qweji: if I just use my reg RWY av cord to my HD tv will there be any input lag? Or is that only if I use an actual hd cable?

Also do you think i may find some HD tvs that prevent hd lag for vidya games?
 

SpiderMad

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Is practicing in the 20XX pack essentially the same as the standard NTSC game? Heard of some Melee tournies nearby, so I needed to get a feel for the game again, but I don't want to practice in what could possibly be different enough to make a difference in that.
Yeah it's the same aside from aesthetics, unlike SD Remix.

Like you were sayin: Melee feels so good and bad at the same time. Generally I just like Melee Falco, and try to forsake the other characters as just being better feeling and controllable in PM. But it's possibly like that for whoever your main is. At the highest level of tech skill Melee might somehow be more clutch overall.
https://www.youtube.com/watch?v=80HjXYB8uQI#t=189
https://www.youtube.com/watch?v=8znKwUedVjU
but then it's so clutch that it's kind of too stiff in certain actions. It feels a lot easier to start messing things up, and I feel you have to grind way harder to keep yourself stable like Mango talks about. Where as in PM, Mango's comment was that he "never misses L-cancels" whatever that implies. And M2K's comments are he doesn't need the perfect controllers he wants at all for PM, just for Melee.

Then there's the light press version of PM, and that wins me over by the ton.
 
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Frost | Odds

Puddings: 1 /// Odds: 0
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How many frames are saved vs Waveland in debug menu? I actually don't deal much at all with Bowser lol, not that I don't enjoy still learning any and everything. You should cooperate with @ Frost | Odds Frost | Odds for his next Bowser vids; he's the one who made and puts them/comments them on PMDepot with co-user.
Shairn's shared this stuff with me on Skype chat, it looks hype af but I don't think I'm consistent enough to make good use of the timing.

I am planning on collaborating on a Bowser combo/tech skill video with @Goodin though. He may be able to get that stuff down.
 

shairn

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How many frames are saved vs Waveland in debug menu? I actually don't deal much at all with Bowser lol, not that I don't enjoy still learning any and everything. You should cooperate with @ Frost | Odds Frost | Odds for his next Bowser vids; he's the one who made and puts them/comments them on PMDepot with co-user.
You save at least half the frames IIRC, last I counted. Also I already told the Bowser boards about this.
 

GHNeko

Sega Stockholm Syndrome.
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guess whot freaks and geeks i'm bout to get my friends wii tmw and then on black friday an hd tv and had a qweji: if I just use my reg RWY av cord to my HD tv will there be any input lag? Or is that only if I use an actual hd cable?

Also do you think i may find some HD tvs that prevent hd lag for vidya games?

get an upscaler.


my friend has a legit ass upscaler that let me play PM on a 1080p TV with 0 lag.

it was glorious.
 

Hylian

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A lot of the lag on HDTV's comes from post-processing. Even if the games native resolution is 1080p(not to mention an upscaler would still create lag) you wouldn't be playing with 0 lag because of post-processing. There are very few(if any at all?) HDTV's that you can play games on without any lag because companies cater toward better color and pixel quality through post-processing than they do gaming. Even TV's with "game" modes will not reduce all the lag though they do help significantly. This isn't even factoring in the response time of the TV.

Monitors are by far your best bet, there isn't a TV that will compare for competitive gaming. The entire difference between monitors and TV's is the fact that monitors don't have post-processing. It's also much easier to find 1-4ms response time monitors than it is to find a similar TV. Finding an HDTV with low response time, a perfect game mode..is essentially just finding a big monitor and that is why those kinds of TV's don't really exist.
 

GHNeko

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A lot of the lag on HDTV's comes from post-processing. Even if the games native resolution is 1080p(not to mention an upscaler would still create lag) you wouldn't be playing with 0 lag because of post-processing. There are very few(if any at all?) HDTV's that you can play games on without any lag because companies cater toward better color and pixel quality through post-processing than they do gaming. Even TV's with "game" modes will not reduce all the lag though they do help significantly. This isn't even factoring in the response time of the TV.

Monitors are by far your best bet, there isn't a TV that will compare for competitive gaming. The entire difference between monitors and TV's is the fact that monitors don't have post-processing. It's also much easier to find 1-4ms response time monitors than it is to find a similar TV. Finding an HDTV with low response time, a perfect game mode..is essentially just finding a big monitor and that is why those kinds of TV's don't really exist.
And this is why upscalers are godtier.

So you arent restricted to monitors. It's great investment.
 

Gamegenie222

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Yo some top players are crying and going ape crazy over Diddy Kong in Smash 4 on twitter (no pun intended) and supposing a ban and Leffen of all people is making sense.

There was a problem fetching the tweet

There was a problem fetching the tweet
 

Pwnz0rz Man

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Yeah it's the same aside from aesthetics, unlike SD Remix.

Like you were sayin: Melee feels so good and bad at the same time. Generally I just like Melee Falco, and try to forsake the other characters as just being better feeling and controllable in PM. But it's possibly like that for whoever your main is. At the highest level of tech skill Melee might somehow be more clutch overall.
https://www.youtube.com/watch?v=80HjXYB8uQI#t=189
https://www.youtube.com/watch?v=8znKwUedVjU
but then it's so clutch that it's kind of too stiff in certain actions. It feels a lot easier to start messing things up, and I feel you have to grind way harder to keep yourself stable like Mango talks about. Where as in PM, Mango's comment was that he "never misses L-cancels" whatever that implies. And M2K's comments are he doesn't need the perfect controllers he wants at all for PM, just for Melee.

Then there's the light press version of PM, and that wins me over by the ton.
I just got the 20xx pack put on my SD. Thanks for the suggestion,it feels much better.
 
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