My thoughts on character viability in smash 4
The tools some characters get as apposed to others is rediculous. Why do mario/shiek/ZSS/half the cast get guaranteed kill moves off throws, and everyone else get 10% and positioning? Why do half the cast have dash attacks that are safe on shield or end up behind the person? If shield stun is so low, why is it so ****ING impossible to punish smashes oos? I can rest oos if they land something weak really close, but that's a lot more risky than just being able to grab, dthrow, jump up b (ZSS >.>)
Why can't jiggs punish rolls, rolls have top tier I-frames.
I only have experience playing jiggs, and it feels like every MU is winnable until you ZSS happens 70/30 at best, and then megaman, DHD, Pacman, villager are all 80/20 at best.
I question the ballance of the game tbh, character potential is still so inconsistant, just compare Ganon to ZSS or Doc to rosalina
I fear for the meta game being super cheesy.
PEACH has crazy tech that is really hard to do on 3DS, you have to claw things and do instant non float dairs, put peach has crazy options