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also my question with regards to dsr is does it function asThere's not a consensus. If you do NE 10, just do regular DSR. If you do NE 9, do DMG's DSR which allows G1 starter to be re-used as a counterpick if you've won on another stage.
#3also my question with regards to dsr is does it function as
1. you can't go back to the last stage you won on
2. you can't go back to the last counterpick you won on
3. you can't go back to any counterpick you won on
4. you can't go back to any stage you won on
What no
MDSR is #1also my question with regards to dsr is does it function as
1. you can't go back to the last stage you won on
2. you can't go back to the last counterpick you won on
3. you can't go back to any counterpick you won on
4. you can't go back to any stage you won on
I don't know if I agree with that. The platforms create a lot more space compared to GHZ, where the platform barely comes into play, and the main stage size of WL is only a couple of units shorter than GHZ. I think that makes for more usable space on WL.Wario Land is just too small for Doubles to contain 4 bodies on it without pure chaos, and thus degenerative gameplay.
Not everyone plays fast characters that can break up 1v1s on large stages.You may think it promotes good synergy, but in reality it just provides more chaos. As a MK player, I know all about suffocating my opponents, but 1v1s can still easily be broken on a stage like FD. Kill moves can just be thrown out on YS with little to no regard and it's less strategic.
I did say legitimate strategy =PIsn't that already what Zelda does?
Kappa <3
This is why I allowed my DSR variant the ability to switch ban to Game 1 starter, in case characters were different for Game 5, or in case the set developed different to your expectations. If opponent switched to Bowser for Game 5 in that example, I could change a ban to GHZ. Closes down any sleeper Game 1 super CP scenarios for Game 5.9 stage 2 ban #3 DSR doesn't seem too bad because the stage that opens up is one that has already been struck to and should be the most neutral of the stages for that matchup. However when you consider that the characters in game 5 may well not be the same as game 1 it gets tricky. Maybe a Marth and Fox struck to GHZ and the loser of the last game is now going Bowser. So the stage has not been struck to in the same matchup (and in this case, the struck-to starter would have definitely been different for the matchup.
Entirely possible. We've always run a rotating stagelist. Each season is about 3 months, and we're on Season 9 right now. I think the only stage that was universally hated was Skyloft (sorry, I forgot we ran PS1 before I was around. That was also terrible). The next closest would be Metal Cavern. Those are the only stages where there was enough negative consensus that I would never consider running them again, and even Metal Cavern is on the fence imo.I'd rotate things to get an opinion on what to use consistently. Can't imagine a lot of scenes that are divided or interested enough to run a continual rotation past some time frame of maybe a couple months
Yeah, they're open to letting me experiement with rules and stages, but then they're also open to ushering in the apocalypse of directly porting over Melee's ruleset and stagelist...In good and bad ways, you have like the weirdest scene I have ever heard of or witnessed. I will have someone give you a plague or trophy figure in recognition. Any scene open to new or different stuff is <3 tho
Hey man. Triplats are really cool, and just because they have 3 platforms in a triangle doesn't mean they play at all alike.Man, I just loooooove 2/3 of my stage choices being tri-plats, don't you?