JesteRace
Smash Journeyman
So would we say it's been narrowed down to either do 9 stage, 2 ban with MDSR to allow G1 stage to be played on G5 or do 10 stages? Cause I like both.
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All players need access to the stage to practice at home, so no matter how much you perfect the tournament setup there will always be some losses from running custom content as "standard".The stage seems competitively fine, just concerns about custom content. Some custom stuff works at IaB because Lunchables iirc goes over every setup and knows what he's doing (also just cosmetic changes, not new stages). Average end user at home, smaller regions, etc may not have that luxury.
I am not making that assumption whatsoever. I'm saying let's talk about it and consider the option.I disagree, but here's another problem entirely. Your assumption is that skewing towards small stages would only help bad characters like Bowser/Ganon, but that is not true. There are many matchups between viable characters that are mostly even but also depend on the stage. Link vs. Marth for example. Mostly an even matchup, but I want large stages, he wants small. Should he have an advantage in the ruleset just because some bad characters(that again, I think are being overstated in their badness) need a leg up? I'm gonna say nah.
Because catering rulesets to bad characters affects all characters. Skewing a certain way to give bad characters an advantage does not achieve balance because there are going to be good/great characters that get that advantage too when they do not need it.I am not making that assumption whatsoever. I'm saying let's talk about it and consider the option.
Now the first thing is talking about the principle. I have made an argument in favor of the principle. Why do you disagree?
Catering the ruleset to an even distribution around an arbitrary "average" affects all characters. Skewing the stages to be numerically even does not achieve balance because gameplay dynamics do not scale consistently with stage data.Because catering rulesets to bad characters affects all characters. Skewing a certain way to give bad characters an advantage does not achieve balance because there are going to be good/great characters that get that advantage too when they do not need it.
Fwoo Fwoo fwoo. Very clever. But even stage distribution is the best we can do. Anything else is too subjective.Catering the ruleset to an even distribution around an arbitrary "average" affects all characters. Skewing the stages to be numerically even does not achieve balance because gameplay dynamics do not scale consistently with stage data.
Going by ledge to side it has smaller blast zones than BF.I don't think Delfino has uh, Medium Blastzones.
Of course it won't be correct from theorycraft right out of the gate, because as you say anything but numerical data is subjective. That is 100% fair. But a journey of a thousand miles begins with a single step, and that step is to consider trying a purposely skewed list and slowly refining it until there's balance.Fwoo Fwoo fwoo. Very clever. But even stage distribution is the best we can do. Anything else is too subjective.
I can agree with this. I think this stagelist is perfect, for now. But if, in the future, the meta demands for something else, I'm all for re-opening discussion. With all due respect, I would like to push it off and focus on things like bans and character vs. Stage first and the like cause debate can get exhausting. But no, I would never entirely discard discussion of changing the ruleset.Of course it won't be correct from theorycraft right out of the gate, because as you say anything but numerical data is subjective. That is 100% fair. But a journey of a thousand miles begins with a single step, and that step is to consider trying a purposely skewed list and slowly refining it until there's balance.
I'm comfortable with going the other way (that is, starting with an even list and then skewing it to shift the meta), but a lot of motivation in this thread seems to be to try and claim a meta mandate for a particular ruleset forever. With everyone calling this stagelist "perfect" when its actually "perfectly even according to the arbitrary stage numbers", I fear people will become averse to challenging this list in the future.
You can always improve. Perhaps it would be an improvement to this list and to the game as a whole to skew it. We can't throw the discussion out the window. Push it off, maybe. But it should still be considered seriously.
https://docs.google.com/spreadsheets/d/1LJ2IRbVIcEYajsqt95JMQOPKKpsqfDzo5ZgfJvbdlg4/edit#gid=0༼ つ ◕_◕ ༽つ GIVE BOWSER DATA ༼ つ ◕_◕ ༽つ
Awesome. That has the old PS2 size though, it's now 178.https://docs.google.com/spreadsheets/d/1LJ2IRbVIcEYajsqt95JMQOPKKpsqfDzo5ZgfJvbdlg4/edit#gid=0
This includes Bowser's and every other stage that's been considered for lists in PM's past. I used this data with my initial explanation for the Nebraska stagelist.
I didn't mean you personally. I was referring to how referring to the list as objectively perfect is causing all sorts of short-sighted uproar from the general populace, and you know if its hard to convince them of this list when you have numbers to back you up, imagine how hard it will be to reopen discussion once THIS becomes the new status quo...I can agree with this. I think this stagelist is perfect, for now. But if, in the future, the meta demands for something else, I'm all for re-opening discussion. With all due respect, I would like to push it off and focus on things like bans and character vs. Stage first and the like cause debate can get exhausting. But no, I would never entirely discard discussion of changing the ruleset.
Well, we need to have a status quo right now. The community needs to be solidified. The meta is still so young, it will be some time before it develops to a point of showing a need for a change in that status quo. By that time, I would think that the community would be solidified enough that a new discussion wouldn't cause a massive split. It would take a while for anything to change, but that's not necessarily a bad thing. In most cases, you don't want a quick overhaul. The only reason this stagelist is being pushed so quickly is because there currently is no standard and there needs to be, so it simply makes sense to use a stagelist without any skew as that standard. Again, until the meta develops to a hypothetical point that requires a skew, if that were to happen.I didn't mean you personally. I was referring to how referring to the list as objectively perfect is causing all sorts of short-sighted uproar from the general populace, and you know if its hard to convince them of this list when you have numbers to back you up, imagine how hard it will be to reopen discussion once THIS becomes the new status quo...
I'm fighting the Character First fight elsewhere, though, which is why I wanted to talk about this now. It can wait a bit, but once all of the other discussion has died down its probably because this list has entrenched itself as the new status quo *cries*
I'm not of the opinion that we need a standard at present, but discussion has already been pushed to the point where I think it will happen regardless.Well, we need to have a status quo right now. The community needs to be solidified. The meta is still so young, it will be some time before it develops to a point of showing a need for a change in that status quo. By that time, I would think that the community would be solidified enough that a new discussion wouldn't cause a massive split. It would take a while for anything to change, but that's not necessarily a bad thing. In most cases, you don't want a quick overhaul. The only reason this stagelist is being pushed so quickly is because there currently is no standard and there needs to be, so it simply makes sense to use a stagelist without any skew as that standard. Again, until the meta develops to a hypothetical point that requires a skew, if that were to happen.
It hurts a lot, yeah. The weird thing is though that most of them play PM exclusively and only occasionally play Melee. But its the people that love Melee that are loud and complain because the majority are PM players so I try to cater to them.But let me just take a moment aside from the debate to deeply console you with every fiber of my being for having a scene THAT stuck in the Melee ways. I can't imagine. Like, how is it not obvious that Melee's stagelist only exists because those are the only 6 stages that don't suck and not because it's a good, rounded stagelist? Ugh. Melee's ruleset is entirely out of necessity, not quality. He doesn't play PM anymore, but we used to have a guy who kept saying we should run PS1 instead of PS2. Believe me. I know your pain there.
Want me to do it for you?It hurts a lot, yeah. The weird thing is though that most of them play PM exclusively and only occasionally play Melee. But its the people that love Melee that are loud and complain because the majority are PM players so I try to cater to them.
The real problem isn't that they love Melee. The problem is that the scene is MASSIVE so I can't possibly explain to everyone why things are the way they are. I can debate 1-on-1 very well, but I always forget something when I'm making a huge impersonal uncustomized writeup.
PS2 is up to date as of 3.6, I even double checked this morningAwesome. That has the old PS2 size though, it's now 178.
The sheet says 187.5, are you saying that's how big PS2 is in 3.6 because SOJ's spreadsheet has 187.5 and 178.1, which is 5% smaller like it says in the changelist.PS2 is up to date as of 3.6, I even double checked this morning
I literally just checked the stage width with brawl Wall using the 3.6 file. I'm not sure if something is off then...The sheet says 187.5, are you saying that's how big PS2 is in 3.6 because SOJ's spreadsheet has 187.5 and 178.1, which is 5% smaller like it says in the changelist.
Or did they never actually decrease PS2?
I'm confused.
Make a writeup which I can look over? I'm 1000% better at editing than writing, and I'm not bad at writing.Want me to do it for you?
i think this exacerbates the power of CPs in a game that's already considered fairly MU heavy. regardless of which stage you cut down to 9, it would not be particularly hard to find examples of this with any remaining combination.w the final options for stages for a stagelist i think 9 stages is the best list and am fine with going down to 1 ban to make it happen
A vs B, stages 1-9, starters 3-7Can someone explain again why 2 bans and normal DSR is somehow inadequate in a best of 5 set. I must not be getting how it "eliminates all choice in stages." I've read this whole thread and I'm still not convinced that a tenth stage or changing DSR is necessary for a good rule set.
So what's so bad about that? Stage 6 in this case would be better (slightly) for A, right? So A's counterpick is still to A's benefit. Why change the rules to avoid the fact that you have to be able to win on most stages to succeed? I must be missing why it's an issue. Is it that big of a deal in long Melee sets, since that game only has 6 stages to work with?A vs B, stages 1-9, starters 3-7
Strike to stage 5, A wins
A bans 1/2, B picks3 and wins
B bans 8/9, A picks 7 and wins
A bans 1/2, B picks 4 and wins
B bans 8/9, A is only really left with stages B has won on or stage 6.