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1 ban for both bo3 an bo5. 9 stages 2 bans doesn't work in bo5 because with DSR you end up having to CP to disadvantaged stages for game 5, sometimes game 4 depending on MU.
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2 ban in Bo5 could work, but you'd have to open up DSR in some fashion. I proposed opening up Game 1 starter for Game 5. I don't think any other mod version of DSR would end up being as good. I'd rather just use 10 stages and 2 bans with normal DSR if we want 2 bans to stay.1 ban for both bo3 an bo5. 9 stages 2 bans doesn't work in bo5 because with DSR you end up having to CP to disadvantaged stages for game 5, sometimes game 4 depending on MU.
Well MDSR only comes up in a Bo5 so...Not a fan of MDSR, since it allows for reduced variety in stage picks, but its not too bad in a Bo5 since the only thing it reopens is the "neutral" starter stage.
That's a position I used to strongly be in but now that we know those characters won't get any better I think it's fair to consider the implication of those characters' stage picks.1 ban for 9 stages in a bo3? That sounds awful. There's so little power in that 1 ban.
I don't know if I buy the argument that characters are forced to fight on stages that are disadvantageous in a bo5 with 2 bans either. I mean, yes, with certain characters that can come up, but that's because those are bad characters. If your character is only viable on a third of the stagelist, that is a character problem, not a ruleset problem.
Yeah this is pretty much what I'm saying so far. I don't see any reason for Nebraska with 2 bans to be unfair for any character in a way that another stagelist would fix and not tip the balance in another direction.And I don't even think these characters need it.
Having 1 ban in b05 increases the variance based on stages in the set. Also, thinking that b05 hurts characters with fewer good stages is fallacious. Imagine the 9 stages ranked in order, from least to most advantages in the matchup you're playing, so you get a list like
1 2 3 4 5 6 7 8 9
In a two ban system, you would always ban stages 1 and 2, and your opponent will always ban 8 and 9. Keep in mind this is assuming both players are making optimal stage choice decisions. Thus, after the banning phase the remaining list of stages is "
3 4 5 6 7
your opponent will want to go to their best stage in the matchup, which is stage 3, and you will want to go to your best stage, which is 7. How advantaged you on your 3rd best or 3rd worst stage is dependant on the matchup, However, consider in a bo5, if you only have 1 ban, the list of potential stages will look like this:
2 3 4 5 6 7 8
Here, if all 5 games are played, your opponent will pick 2 and 3, and you will pick 7 and 8. This means that in a bo5, you get to play 2nd most advantageous stage, and have to play on your 2nd worst stage. This means that in bo5, the variance is greater than in a bo3. Compare than to the 2 ban bo5, in which you play on stages 3, 4, 6, and 7 for the counterpick games. You play on the two stages you would normally play on in a bo3, plus two stages that are very close to neutrals.
Having more stage-based variance isn't necessarily a bad thing, but I don't like the one ban bo5 because it unnecessarily increases the advantages you get based on stage picks, thus making bad matchups get even worse because you have to play them on your 2nd worst stage, and reward characters who have polarizingly good aspects on a handful of stages (ie you are going to have to play bowser on two of warioware, battlefield, or fod in one ban, whereas bowser needs to win on a stage other than his strongest ones in 2 ban). This makes the game even more counterpick heavy, which is a major turnoff to many players, old and new alike. The biggest reason not to do it is because, by introducing more varied stages, it de-values individual games because their result will become less related to player-skill and more related to the stage matchup.
the problem is that it doesn't reward you for playing on more stages, it rewards whoever picks the character with better stage cps. for example, if I'm playing rob vs a roy, they have to ban dreamland in a bo5, so i get a massive advantage because I now only have to win on FD (free win basically) and greenhill zone. that's a lot easier than if they had two bans and I have to win on greenhill zone and some stage that's closer to a neutral. granted this is a fairly extreme example but it still shows that in one ban I just have to win on two 'free win' stages to take the set, whereas in 2 bans i only get one free win and have to win the next game on a more fair playing field
plus adding the stage variance disproportionately rewards the player who wins game 1. In the above scenario I get to play on the two easy stages for my two wins because I won g1, whereas if I lost game 1, I would have to win on my one of my opponent's counterpicks, which is a lot harder when roy gets his pick of wario ware/bf/fountain. the advantage from winning g1 is way too big, being artificially inflated in 1 ban because of how much stronger the counterpicks are relatively.
Its pretty messy so i can clarify later, but the tl;dr isActually it is still accurate. the stages are still in order of least to most advantaged, even if the amount of advantage is less.
One big mistake in making rules is trying to 'help' characters. It is not our responsibility to provide advantages to characters that only have a few good stages. The melee ruleset hurts bad characters like roy or dk, because you can just ban yoshis/FD and they have no good stages left. Even though these characters would be more useable in a no ban melee format, it isnt worth compromising the other values in the ruleset. Namely, by reducing bans to 'help' bad characters, you introduce stage variance that makes individual game wins less about player skill and more about matchup/stage advantages.
It isnt our fault ganon only has a few good stages, and changing the ruleset so bad characters like him can get free cp's to stages with massive advantages is a mistake
Stages not included in the vanilla 3.6 build will not be seriously considered for national/worldside standard, as 99% of players won't have access to that stage.I made a post discussing the competitive viability of Sky Sanctuary Zone in the stage discussion thread. Please give it a look over as I think it's worth considering.
Some regions use addons to swap Bowser's Castle to the competitive version and reorganise the stagelist. I also recall a custom tournament build released in 3.02 days that included the new Norfair and that was implemented at tournaments.Stages not included in the vanilla 3.6 build will not be seriously considered for national/worldside standard, as 99% of players won't have access to that stage.
Changing bans seems fine. People have been fine with having bans shift or vary during the set, back in stage first format.also while i'm here i will say that i'm very for doing character choice first, stages second. interestingly, this only really works if you allow players to change their bans mid set. I will do some maths about it later when i'm not bogged with finals
Why can't all TOs be as hip and cool and reasonable and tall as you?also while i'm here i will say that i'm very for doing character choice first, stages second. interestingly, this only really works if you allow players to change their bans mid set. I will do some maths about it later when i'm not bogged with finals
Initially the stage was made for creative purposes but we realised the competitive potential of it after testing it with some top players in our region.Yeah sorry. Even if everyone downloads it for tournaments, the average player will show up and be like "why is this random stage off the internet a tournament-legal stage?"
Why would we include a stage not in 3.6? If we can do that then why not use Kneato's altered stagelist that distributes stage attributes more evenly? Or just poke around on brawl vault and use stages like Mewtwo Stadium just because they're unique? I'm slippery-sloping but I think my point still stands; why should we make an exception for just 1 stage when NE is already balanced and gaining traction?
I get that it's something a local made but we can't run around saying "my friend made this stage it's pretty and sorta flat and stuff, pls legalize" I know that sounds condescending but...
1. Not automatically bad in every situation, but being more or less forced to going to 1 stage or 2 other stages that you've already lost on feels claustrophobic and very bad to actually be a victim of. And honestly for this game very depressing to arrive at in a tournament set with so many stages that are close to not sucking.Its pretty messy so i can clarify later, but the tl;dr is
1. thinking bo5 2 bans makes you cp to a disadvantaged stage is a fallacy created by the false idea that its automatically bad if you don't have a choice in stage for g5
2. 1 ban in bo5 devalues individual matches by giving players uneccessarily big advantages on their stage counterpicks;
3. in turn, 1 ban bo5 also artificially inflates the importance of winning g1 because once you've won g1, you get super easy wins on your strong stages
Can you be specific with an example here? I can't think of a matchup where this happens due to the stage pick and not because the matchup is plain bad.Not automatically bad, but being more or less forced to going to 1 stage or 2 other stages that you've already lost on feels claustrophobic and very bad to actually be a victim of.
While this is true, how is it an argument against making the game more fair? Project M is all about balancing character strengths, so this seems in line with the game design goals. I think that is a pretty good argument in favor of skewing the stages.Giving someone the advantage in the ruleset for playing a worse character is something I just do not agree with. They chose their character and what strengths and weaknesses come with it, they don't need to be catered to.
I'm not ignoring the NE stagelist, I was just told that a tenth stage was in consideration for the NE stagelist and regions in our country have enjoyed SSZ's status as a counterpick so I wanted to provide a suggestion.Can you be specific with an example here? I can't think of a matchup where this happens due to the stage pick and not because the matchup is plain bad.
Star ☆ what exactly is SSZ meant to be better at with regards to an optimized stagelist? Are you ignoring the NE stagelist and its merits?
Wait is this not a standard? That seems like a no-brainer to me. If the point of bans is to get rid of the stages you're most uncomfortable playing a matchup on, it makes sense to reselect those bans if the matchup changes.Nimi: Changing bans = at any point in Bo5 set, you can re-select bans.
I ban FD and PS2 immediately after Winning Game 1
I realize later in the set that my opponent has different character choices or different preferences
I then change my bans to GHZ and WL, say later on in Game 4 of a set. FD and PS2 are now back in play at that moment
If SSZ has a medium base, a medium ceiling, and medium side blast zones then you have at least something but it appears that this is not the case and so it doesn't belong as NE's 10th stage.I'm not ignoring the NE stagelist, I was just told that a tenth stage was in consideration for the NE stagelist and regions in our country have enjoyed SSZ's status as a counterpick so I wanted to provide a suggestion.
The blastzone dimensions are in my post. Blastzones are 225 Width and 196 Height. Almost equivalent to that of Lylat Cruise. I'm not experienced enough with Brawlbox to give you accurate values regarding the stage length. Though I know it is slightly smaller than that of Pokemon Stadium 2.I would need the exact dimensions of Sky Sanctuary Zone to actually have an opinion on it. Stage width, BZ width, and ceiling height to be precise.
And yo, 9 stages. 2 bans for both players. 5 stages left. 5 games maximum. When are you ever forced to CP a stage you lost on?
Fair enough, I can understand your concern. Our region has just been comfortable with our stagelist for quite some time now and I wanted everyone else to explore the possibility. If you guys don't want to adopt it, then that's fine but I want to convince you all of the viability of it, even with the concern of custom content conflicts.I'm not a fan of using non-vanilla choices at this point, because it's likely to fracture and fragment the community. Custom stage development and experimentation makes more sense when a game is still being dev'd, because those choices can be explored and then established as a standard choice.
SSZ looks good, but what if I go and present my own 3-4 custom stages? 2 regions use yours, 3 regions use 2 of mine, 2 regions use 1 of mine + your SSZ, and 1 region uses neither of ours. We've now split the community with different builds / stages added.
This is inevitable if people push for custom options to be viable in tourney at this point
That's pretty much what happens in our region. Us PAL users have to jump through a bunch of hoops to get PM to work in the first place so I suppose implementing custom builds on tournament setups is fairly rudimentary to us hahaThe stage seems competitively fine, just concerns about custom content. Some custom stuff works at IaB because Lunchables iirc goes over every setup and knows what he's doing. Average end user at home, smaller regions, etc may not have that luxury.
I disagree, but here's another problem entirely. Your assumption is that skewing towards small stages would only help bad characters like Bowser/Ganon, but that is not true. There are many matchups between viable characters that are mostly even but also depend on the stage. Link vs. Marth for example. Mostly an even matchup, but I want large stages, he wants small. Should he have an advantage in the ruleset just because some bad characters(that again, I think are being overstated in their badness) need a leg up? I'm gonna say nah.While this is true, how is it an argument against making the game more fair? Project M is all about balancing character strengths, so this seems in line with the game design goals. I think that is a pretty good argument in favor of skewing the stages.
I can see his point, just because your opponent hasn't banned it and you haven't banned it doesn't necessarily mean it's a stage you want to take the matchup to. That's why I think we should look at 2 ban but MDSR so the stage you started on (and won on) is open again. Just a thought. Would definitely need to fiddle around with that at more length.What he suggested is the situation being between a rock and a hard place. Having 1 fresh stage, plus having 2 losing/opponent CP stages left, is a pretty meh situation. That 1 last fresh stage might suck for your character, while having an additional fresh stage could lessen those odds.
Like I said, it's up to you guys to determine whether if the stage's competitive merits are valued enough to have to distribute a custom build. Regions in our country did, but you guys have your own ideas about what works competitively so I suggest you weigh up what it can or cannot offer to the NE stagelist (or any other stagelist for that matter)As for Sky Sanctuary Zone, if it's only slightly smaller than PS2, it's still a large stage. Large stage with medium blast zones and medium ceiling throws off the balance of the list. If it is actually smaller enough than PS2 to be medium than yeah, it could work as #10... buuuuuut there's the whole accessibility problem. Most people are fine just running YI Brawl if they need a 10th stage