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Project M Online Matchmaking Thread (Wii)

NEO!

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ggs dizzy and neo. @ NEO! NEO! I dont understand why they made samus so strong and the missles make you go flying at like 0 percent.
Samus isn't as strong as most characters. Everyone has strong and weak points.

Your Link has too many projectiles and most of his attacks are OP and kill and low percent(Dair). Ness PK fire is OP and he can kill with a grab/throw. Then ur Cap Falcon has his knee.

"Please, Master Hand, let that be different in 3.5"

Zelda needs alot of work in next update also. Too spammy with the shield and fire balls
.
 
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dizzypink

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I feel the same about Links projectiles and his d air and his attacks are OP. Ness PK fire is OP and so is Falcons knee.

"Please, Master Hand, let that be different in 3.5"

Zelda needs alot of work in next update. too spammy with the shield and fire balls
.
I don't have a problem with Falcon's knee or Ness's fire. Link is pushing it, but only if the player mainly focuses on his projectile game and never closes. I don't always play Zelda like that, I only did then because I had two targets and those moves get work done.
Then again, I mostly play Shiek in 1v1...but still a whole lot of Zelda's other stuff is really strong and she practically doesn't need her fireballs. It would be cooler if her side B did something like shoot a light arrow, since she canonically creates them.
 

dizzypink

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I don't have a problem with Falcon's knee or Ness's fire. Link is pushing it, but only if the player mainly focuses on his projectile game and never closes. I don't always play Zelda like that, I only did then because I had two targets and those moves get work done.
Then again, I mostly play Shiek in 1v1...but still a whole lot of Zelda's other stuff is really strong and she practically doesn't need her fireballs. It would be cooler if her side B did something like shoot a light arrow, since she canonically creates them.
Actually I could see that really happening, they could just use the coding from Pit's arrow! Recolor it, change the speed and the amount that you're able to control it and it'll replace fireballs without all the cheese involved with them like creating walls of fire.
 

Swordlegacy

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@ NEO! NEO!
Well you can spam Links projectiles but they dont make you go flying. And Most of Links hits do not send you flying at low and even sometimes high percentages. Samus' attacks can. And falcons knee was always like that. You can attack zelda with non projectils when shes using the shield, and its always been like that. I just feel they gave samus way too much power in both attacks and projectiles. Samus was never like that in any smash game.
 

dizzypink

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@ NEO! NEO!
Well you can spam Links projectiles but they dont make you go flying. And Most of Links hits do not send you flying at low and even sometimes high percentages. Samus' attacks can. And falcons knee was always like that. You can attack zelda with non projectils when shes using the shield, and its always been like that. I just feel they gave samus way too much power in both attacks and projectiles. Samus was never like that in any smash game.
Solid points there, but I want to add that they also made Samus a lot more vulnerable in the air, which is where she has to be to make sure it's hard for the enemy to approach. Not saying that something shouldn't be done about it, but they tried.
Ok now goodnight XD
 

NEO!

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Actually I could see that really happening, they could just use the coding from Pit's arrow! Recolor it, change the speed and the amount that you're able to control it and it'll replace fireballs without all the cheese involved with them like creating walls of fire.
Yea That would be awesome.
@ NEO! NEO!
Well you can spam Links projectiles but they dont make you go flying. And Most of Links hits do not send you flying at low and even sometimes high percentages. Samus' attacks can. And falcons knee was always like that. You can attack zelda with non projectils when shes using the shield, and its always been like that. I just feel they gave samus way too much power in both attacks and projectiles. Samus was never like that in any smash game.
Missiles do not send you flying at low %.

This is the best version of Samus in all the smash games. She is well balanced and not OP.

Some characters that are OP are Mewtwo, Ness, Fox, Cap Falcon, Peach, Link, Mario and more
 
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Eisen

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Sorry, I gotta agree that Samus isn't terrible OP, but she borderline has too many tools for her weaknesses, but just barely. I'd have to see 3.5 to say for sure where she ought to be. This is coming from a Samus secondary. Also, Ness is not OP, Falcon is not OP, Peach is certainly not OP... Which game are you looking at? Melee or Project M?

Some of those characters just have some moves with dumb properties (Peach, Mario, Link, Ness) but are not OP like Mewtwo, Sonic, Lucas, Diddy, Pit, etc.

So, to clarify, she's not quite OP per say, or at least not to the extent of, like, 1/4th of the cast, but has more than a lot of characters have. "OP" also depends on where you think the "normal" should be in the tier list, and honestly I feel like Samus is just about right where she is, needing a few VERY, VERY minor nerfs and for a bunch of the cast to be brought up, and a bunch needing to be brought down. But, again, idk where 3.5 is going to set the standard, so...

Apologies if this makes no sense, it's late. I'm tired.
 
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WinterShorts

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Nah man, Sonic is poisonous to this game, with Mario coming in a close second. Lucas is bad but not as bad as those two. But I still hate Lucas with a passion lol, getting insane damage off of poorly spaced moves or a pk freeze, pretty much my main gripe with the character.
Guess I need to fight @BrosUnited again to remind me.

Haha, my opinion is yours, honestly. Except that I think Sonic is worse than Lucas. If you've seen a really good sonic in action, you'd know what I mean. Even so, there was still a lot I couldn't do to punish some of the things you were doing. You have really good spacing and execution, but you're often predictable with how you move about the stage and react to certain situations. If I could have punished more efficiently, I think you'd hate Lucas even more right now.

I think if you just mixed up your stuff and didn't go just for what you know, you'd be a much, much more efficient player. Also, realize that picking FD on wifi and spamming projectiles isn't something that's an effective strategy that carries over offline. As it was, I got several % absorbs from Falco lasers that just plain weren't necessary/were obvious because you always opted for them when I gave you the space.

With Bowser, your M.O. was basically always to either Up-B or side-b whenever I was close. I agree side-b is underused and is a really good move, but once I caught on that that playstyle wasn't just you trolling me but rather how you play normally, I could very easily bait it out, or work around whatever you threw out instead. I saw few jabs, which are a good option, and few ftilts. Probably could use more utilt and dtilt too, but you did use those appropriately when you did. Like I said, most of your problem is that you just don't mix-up your options enough. Also, even with the online/HDTV input/execution difficulties, Bowser is easy as hell to combo, and offline doesn't show him any mercy. Trust me, I know the struggle since I too play Bowser. Part of it is that Lucas is OP, but keep in mind that Lucas wasn't the only character I got off with either, just the easiest to combo to a great extent with.

Also, use Bowser's back-thrown-Side-B. It's particularly effective on heavies/fast fallers, especially if they think the forward one is coming and DI it wrong. Bair is a good option I didn't see used much either. Other than that, you have good knowledge of when to use certain moves with a character, just improve your mixups, baiting, and defensive skills. On that last note, I feel I should mention that getting in on you was the hard part, but once I was there, you usually succumbed until I messed up/left myself pretty open.

Made a lot of mistakes myself, but I'll spare you the listen. That one time when you f-smashed my Samus on the ledge and I DI'd so well I went under FD slightly before careening off... lmao, I wanted to save that, but we would have disconnected. That moment will live in my heart forever though.
Predictability with Bowser is something I can just never master. I'm too used to spamming his Up-B, which usually does work. Where were my jabs now that you say that? Apperently they must have been out of my mind today. Honestly, I do use the jabs, I guess not rigt after I came back to PM again. Falco I honestly don't know much about, or at least, in the Lucas matchup. I know, I've been spamming lasers at Lucas's % absorbs, but what else was i supposed to do? Just go for the dair right from the beggining? This is LUCAS were talking about, the guy with combos that just can't DI from. I'd assume I'd have to pull off more Bowser techs in some more match-ups, see what is effective, as you have demonstrated with your Bowser. Seriously, you did play a good Bowser. You played tech skill I didn't know was effective nor could do (Fortress hogging is apperently relevant, but half of the time I end up up-b-ing to my doom instead, and YES I AM holding the control stick backward at the time whe I reach the ledge. Still scared to do it.

Thoug thans for the advice. I'm gonna need that.
 
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WinterShorts

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ggs dizzy and neo. @ NEO! NEO! I dont understand why they made samus so strong and the missles make you go flying at like 0 percent.
Silly you. Samus isn't strong. She's just very, very annoying..........like her zero suit counterpart.
 

dizzypink

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Yea That would be awesome.

Missiles do not send you flying at low %.

This is the best version of Samus in all the smash games. She is well balanced and not OP.

Some characters that are OP are Mewtwo, Ness, Fox, Cap Falcon, Peach, Link, Mario and more
It's not so much that they send you flying at low %, but they build up so much more % than they should. I respect them as distancing weapon, I wouldn't want my OP scimitar as Kirby to go away, but they NEED to do less damage. That, or they need to have more lag on use to make Samus more approachable when she's spamming, and maybe knock you up straight up on hit instead of away. That would make them great for leading into combos like Link's boomerang.
 

Mattchu

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Absolutely. I wanna evaluate your Marth and see what you're really doing X3
Sorry for the wait, i'm getting on now.
& we can mess around a few matches at the start, i'm hosting.
 
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dizzypink

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Sorry for the wait, i'm getting on now.
& we can mess around a few matches at the start, i'm hosting.
Great, great, great games, man! Dat incredible combo on my Pit! I just gave it to you, you deserve to win after that. The hype as fvck Ganondorf vs Shiek/Zelda match! Falcon vs Marth, then swap...we would've gotten such a crowd if we were at an event. So hype!
 

Mattchu

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Great, great, great games, man! Dat incredible combo on my Pit! I just gave it to you, you deserve to win after that. The hype as fvck Ganondorf vs Shiek/Zelda match! Falcon vs Marth, then swap...we would've gotten such a crowd if we were at an event. So hype!
lol thank you man, idk what got into me that Pit match. I could barely feel the lag today. Those were some great matches and a lot of fun. Thanks for the games!
 

dizzypink

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lol thank you man, idk what got into me that Pit match. I could barely feel the lag today. Those were some great matches and a lot of fun. Thanks for the games!
We don't usually lag together, do we? You do know lag varies from person to person depending on where they are right? At least in this game.
 
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Mattchu

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We don't usually lag together, do we? You do know lag varies from person to person depending on where they are right? At least in this game.
,No we usually have a pretty good connection. I could tell it was a little better than lastnight.
 

dizzypink

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Hmm idk, I noticed your Sheik didn't grab as much as mine. Get those grabs and combo out of them.
I do like to save the grab more and try to catch people getting up with an attack instead. I treat grabs as more of a sneaky juke than a means of attacking, especially with Shiek because you never know if I'm coming in for a dash attack or a grab. Also she's a ninja =p
If you say so I'll try grabbing more in the future though.
 

Mattchu

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I do like to save the grab more and try to catch people getting up with an attack instead. I treat grabs as more of a sneaky juke than a means of attacking, especially with Shiek because you never know if I'm coming in for a dash attack or a grab. Also she's a ninja =p
If you say so I'll try grabbing more in the future though.
You have a point there don't listen to me lol, but the grab game is impotant and I noticed against players that were better than me they were grabbing me a lot.
 

dizzypink

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You have a point there don't listen to me lol, but the grab game is impotant and I noticed against players that were better than me they were grabbing me a lot.
I think they can just read your avoidance better and get you into a rhythm. That's how I land most of my grabs, if we're going back and forth, each of us landing a few shots, one side of the stage to the other a lot, time for a grab to get them uncomfortable and out of their pattern so they don't know what to do.
Then again, it really should be a character basis, some characters are all about grabs like DK and Fox.
 
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