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Project M: Metal Sonic (v3.0 LAST?)

Discussion in 'Customized Content' started by Lone Devil, Mar 9, 2016.

?

BALANCED? WHUUUAAAT?

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  1. Lone Devil

    Lone Devil
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    Smash Cadet

    Joined:
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    Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211133

    [​IMG]
    New:
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    V2.0
    [​IMG]
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    [​IMG][​IMG]


    Old:
    [​IMG]
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    Oldest:
    [​IMG]
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    True Modern Metal Sonic over Wolf for vBrawl and most importantly, Project M. My model shown here is a custom that is a mix of Sonic Adventure 2 Metal Sonic and parts from the god-awful Winter Olympics design (Sonic 4 Model) with slight vertex edits. Basically my vision of what the real Metal Sonic should've look like for the modern era, or at least stayed (*cough* SA2's accurate design of Metal Sonic). The model blends rather well with Brawl's graphics, and should fit in with Smash 3's style. read README.txt for more details.


    :GCA: Basic Attacks:
    Njab - Quick 3 hit combo, third hit can either be MID, LOW (down) or HIGH (up), can combo to Bair at high percents.
    Ftilt - Has decent range, good for wall combos. 11%
    Dtilt - can combo into Utilt, UpSmash, Uair spike, or Bair depending on percentages. 6%
    Utilt - Combo starter, can lead to kill combos at higher percentages. 10%
    Dashjab - Has a bit of forward knockback for combos . 7%

    USmash - Similar to Brawl Sonic. decent kill move at highest percents after downgrab. 17% ~ 12% (away)
    FSmash - Slow and unsafe but has strong damage output and knockback. 19% ~ 17% (away)
    DSmash - Alot similar to Sonic, quite weak but has good range. 15% ~ 12%

    Nair - Does 12% if close, otherwise it does a pity 9% and below.
    Fair - Aerial combo starter. 12% (close) or 11%
    Bair - Kinda slow but a quick kill move at high percents, also a combo ender. 15% to 9% (away)
    Uair - Slow but great for quick kills or ending combos, can also spike behind. 15% to 9%
    Dair - Can spike at the first frame. 13% to 9%



    :GCZ: Grabs:
    Forward - Rather standard forward grab. 7%
    Back - Simliar to Sonics Bgrab, has strong knockback. 5%
    Up - Good for combos such as Utilt or chain grabbing at lower percentages. 7%
    Down - Combo starter for either Utilt, UpSmash, or Bair. 8%


    :GCB:Specials:
    NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10% ~ 20% (hold)

    NAirSpecial - Like NSpecial but slightly weaker and smaller, with upwards knockback.

    DownSpecial - Produces a Black Shield like in Sonic Adventure 2, good in midair for multiple hits and a combo starter similar to Falco's shine (at frame 1). becomes
    useless the longer its active. 7% to 3%

    UpSpecial - Similar to Wolf's but nearly at an instant. only meant for recovery. 3%

    SideSpecial - V Maximum Overdrive Attack like in Sonic CD, good for recovery and has decent knockback, Hold B for extended distance, also cancelable by tapping B again. 15%




    v3.0 Demonstration


    Credits:
    Nibroc-Rock - Neo Metal Sonic model.
    TheRealHeroOfWinds - Minor scratches & dirt on yellow parts and shoes of Metal Sonic texture.


    Need more mods? then please check out my Other Thread.
     
    #1 Lone Devil, Mar 9, 2016
    Last edited: Oct 31, 2016
    HyperLink, PegasusKnt, Mogu and 4 others like this.
  2. Solaros

    Solaros
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    Smash Journeyman

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    What the heck, I was planning a Metal Sonic PSA in the far future.

    Looks cool though! I'll try it out soon and provide some feedback. :)
     
    ??Sanic Hedgehog?? likes this.
  3. archryn

    archryn
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    Smash Cadet

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    The quality of your PSAs is absolutely astounding, I can't wait to see what else you have cooked up!
     
  4. ??Sanic Hedgehog??

    ??Sanic Hedgehog??
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    Smash Ace

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    Location:
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    3DS FC:
    5069-4545-8058
    NNID:
    Sliverboy
    Sweet! I will use
     
  5. Zarkdion

    Zarkdion
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    Smash Apprentice

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    This is going in my personal PM+BrawlEX build.
     
  6. jackal27

    jackal27
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    Dang. Looks like I'm starting work on my PM+BrawlEX build now.
     
    Solaros likes this.
  7. Grecianfox

    Grecianfox
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    Smash Cadet

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    Can you make a premade brawlex version
     
    Lone Devil and Zarkdion like this.
  8. The Peacekeeper

    The Peacekeeper
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    Smash Cadet

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    You've done God's work man. We got to give Metal some love that wasn't that crap PSA over R.O.B.
     
    #8 The Peacekeeper, Mar 9, 2016
    Last edited: Mar 9, 2016
  9. Grecianfox

    Grecianfox
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    Smash Cadet

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    Can you make this work with the pm+brawlex build
     
  10. ??Sanic Hedgehog??

    ??Sanic Hedgehog??
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    Smash Ace

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    3DS FC:
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    Sliverboy
    It works for me, you're having problems
     
  11. PseudoTypical

    PseudoTypical
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    Smash Lord

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    God, I love this. I do think the SA2 hybrid model looks a bit outdated these days, but the moveset is fantastic. Excellent work.
     
  12. PseudoTypical

    PseudoTypical
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    Smash Lord

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    #12 PseudoTypical, Mar 12, 2016
    Last edited: Mar 12, 2016
  13. PrinceGal3n

    PrinceGal3n
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    Smash Apprentice

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    Good Lord Almighty this guy's renders are stunning! How have we not used these before for modding?
     
    PseudoTypical likes this.
  14. Lone Devil

    Lone Devil
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    Smash Cadet

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    I've seen and messaged him about it before finishing my PSA, no response after a few weeks.
    (And besides, I couldn't animate the landmaster article to apply a default animation and must use only 1 frame lol)
     
    #14 Lone Devil, Mar 12, 2016
    Last edited: Mar 12, 2016
  15. PseudoTypical

    PseudoTypical
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    I will talk with him :)
     
  16. PseudoTypical

    PseudoTypical
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    We have, actually. Bomberman will be based on him, and he may do some other things :)
     
  17. Yeller1999

    Yeller1999
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    Smash Journeyman

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    This mod looks so cool, gonna download for my personal PM+BEX build
     
  18. shaqnel

    shaqnel
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    Smash Cadet

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    This mod is good! I have a couple suggestions. If you want to make this for brawl ex you would need to replace a boss so its separate from wolf. I also noticed he doesn't have a dash dance.
     
  19. Rage83

    Rage83
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    Smash Ace

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    @Lone Devil Any plans on making a soundbank that doesn't replace Wolf's default voice? (the bank can still be shared, but atm Metal Sonic's clips overwrite Wolf's ones)
     
    ??Sanic Hedgehog?? likes this.
  20. Rpggames77

    Rpggames77
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    out of curiosity will there be any changes to the moveset or is it pretty much finalized excluding balancing?
     
  21. Draco_The

    Draco_The
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    Smash Lord

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    Some critiques:
    - Some parts of the model have flipped normals. This results in some awkward lighting since the visible faces are the inside ones. In order to fix this you have to go to 3ds Max, use poly mode, select all problematic polys and click on Flip Normals.
    - Every object's material is using Cull_None. This means that for every poly both faces will be loaded, which will make a huge performance impact and most probably make the game lag. Only use Cull_None for things like dresses and other plane-based objects. For everything else use Cull_Inside.
    - The textures need some work. The shiny effect helps but it's not enough.
    - A custom shadow model for Metal Sonic would be nice. Also one for the emerald.

    - The animations could use some work. They look janky and not natural enough.

    - Metal Sonic is missing dash dancing.
    - The dash attack is too punishable even on hit.
    - Using up/down + A for the different follow-ups of the second jab would be better than A+Y/A+B.
    - Run could use some better gfx for the thruster and also some wind gfx like most runs.
     
    McMarth, Lone Devil and PseudoTypical like this.
  22. Lone Devil

    Lone Devil
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    Will be worked on, the only issue is Metal Sonic uses around 10+ or less sounds so it's gonna be annoying (but worth it?).

    It's nearly finalized. besides mostly moveset & animations, small chance for slight model changes.

    Will definitely take note for next week or two's (depends) V1.1. Much thanks.
     
    Draco_The, jackal27 and PseudoTypical like this.
  23. Lone Devil

    Lone Devil
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    Double Post, just to be on the safe side: Can anyone confirm no one/no mod uses soundbank 136? (SSE Arman)
    I need at least 15 sounds.
     
  24. Rage83

    Rage83
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    Smash Ace

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    Can confirm that Arman's soundbank isn't used by anything. It's GFX file is, but SFX are all good.
     
    Lone Devil likes this.
  25. Protocol.Tin

    Protocol.Tin
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    Just tried him out, the results were nothing short of amazing. It was a really great bonus you had Ryan Drummond's voice for Metal here too.

    My only note is for some reason, when I put in the sfx file, the majority of my character's announcer introductions revert back to the Brawl one instead of PM. Unless I did it wrong...?
     
  26. Lone Devil

    Lone Devil
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    Because you used 223.sawdz, has only preset Metal Sonic brawl announcer used.
     
  27. Protocol.Tin

    Protocol.Tin
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    Smash Cadet

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    Ah, that explains it. It's my first time doing this kind of thing, really appreciate the answer!

    I look forward to any further updates with Metal! Keep up the great work, my friend.
     
  28. Grecianfox

    Grecianfox
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    Smash Cadet

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    could you make include a brawlex version with config templates. I tried to apply them but because I stink at brawl modding to begin with It just Showed up a wolf.
     
  29. Lone Devil

    Lone Devil
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    Been working on it, hopefully it will also be compatible with PM by default. (if you know what I mean.)
    I should be done around this week.
     
  30. Grecianfox

    Grecianfox
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    Thanks for the info
     
  31. Wolley2xjd

    Wolley2xjd
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    Wait, there's a difference in Metals Sonic 4 design?

    "Looks up and compares to pictures with older models"

    His spikes are more sharper but that's the only difference I see, everything else looks the same.
     
  32. Lone Devil

    Lone Devil
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    Not at all, "Modern's" muzzle are oddly (and terribly) proportioned as his eyes, while his quills are shorter and upwards, showing a sense of devolution than evolution.
    [​IMG]

    Here's another comparsion, but this time, with Classic (not mine).
     
  33. Grecianfox

    Grecianfox
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    do you have a time machine or something. It says you posted your comment at 4:12, but its 3:49 here.
     
  34. Wolley2xjd

    Wolley2xjd
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  35. PseudoTypical

    PseudoTypical
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    Woah...
    I also think it's a very particular taste, but it's his thing; he's gonna do it because it's what he wants to do and he's passionate about it. There are plenty of good Metal Sonic models over Wolf :)
     
  36. Wolley2xjd

    Wolley2xjd
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    That doesn't change the fact that it's still nitpicking, I understanding liking one design over the other because of little things, but when someone claims that one design is bad because of small things, then that's nitpicking mate.
     
  37. PseudoTypical

    PseudoTypical
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    I said it basically is nitpicking: I agree with you. What I meant is that he doesn't have to care what you think about his opinion, because it's his project and that's how he wants it.
     
  38. Wolley2xjd

    Wolley2xjd
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    I understand he doesn't have to care, I just hope he understands that he's complains are basically very small unimportant nitpicks, like you said before there's other Metal skins to use.

    Real talk, i never noticed that Metal's designs changed, I guess that's the power of nitpicking huh?
     
  39. Lone Devil

    Lone Devil
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    Oh yes, Criticizing is totally nitpicking. Like there's nothing wrong with Sonic Boom's Sonic design either. *cough* sportstape, blue arms, extra spikly fur.

    Back on topic.
     
  40. Wolley2xjd

    Wolley2xjd
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    I'm not even such if you're joking about the Boom part.
     

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