dxrkn3ss
Smash Journeyman
same here, the glitches are discouraging...Once our glitches are fixed, i'll be super motivated to finish
Don't worry though. Amy will get done no matter what
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same here, the glitches are discouraging...Once our glitches are fixed, i'll be super motivated to finish
You mean with running glitch that he doesn't move at all or that he does move, but loops in the progress?Our Tails model has the same run glitch were looking for a solution, also a solution for our model to show up and only his tails show, we managed to fix its texture, if i find a solution for the running glitch ill inform you.
this is what I would love to be at the OP, is hard to follow >.< 14 page with more than 180 posts, StarWaffles can you get all the animations that have been done to the OP like you just did here with an emb. Link
He runs but he stays in one spot its like he is running threw a portal or something lmao.You mean with running glitch that he doesn't move at all or that he does move, but loops in the progress?
If im right i think his fs is his ears get really big and then smash them and makes them go flying theres an animation in these post somewhereCool beans. So have any ideas for Klonoa's Final Smash been tossed around?
okay I added the gifs to the op
shock is going to make a new video with our current glitches eventualy
Ahah there they are sneaky lil animations.
^ Is stated to be his Final Smash currentlyhis lighting spinning ring move thing from namco x capcom
*rants gibberish* x_x; Did nobody see Kryal's topic on this?He runs but he stays in one spot its like he is running threw a portal or something lmao.
We already have a our TransN bone on the same index as Lucas's*rants gibberish* x_x; Did nobody see Kryal's topic on this?
What is the bone index of Lucas's TransN bone? Find that, look at whatever bone has that same index for Klonoa, and that will be the TransN you have to use!
Ah. It does tha twhen you mess with a movement animation. Hardcode each frame (hit copy then paste on each frame to make each frame a keyframe for the TransN bone, forcing the game to follow the right speed (sorta)). You'll need to tweak the speed in PSA too, I think.We already have a our TransN bone on the same index as Lucas's
He dosnt run in one spot. He Dosn't telport back to his orginal spot.
He moves, just not very nicely, at the start of his run he goes super fast and then slows down for the rest of the animation. Same with his walkslow/fast/middle.
All of his running/walking animation frames count match up to lucas' excatly, so its not like our animation is too long and its speeds up the first half to be done on time.
Idk we are just having a weird running glitch ;-;
alright sweet i'll try this asapAh. It does tha twhen you mess with a movement animation. Hardcode each frame (hit copy then paste on each frame to make each frame a keyframe for the TransN bone, forcing the game to follow the right speed (sorta)). You'll need to tweak the speed in PSA too, I think.
It won't be perfect- it will still be very slightly jerky- but it will be a hell of a lot better.alright sweet i'll try this asap
Woah. And I keep complaining about my problems... Amy is 100% playable as long as she is not grabbed.Okay guys here is a video showing our current progress and our current big problem. If anyone can help with the problem PLEASE let us know.
http://www.dailymotion.com/video/xcjmva_brawl-hacking-problem-with-klonoa-2_videogames
Have you tried injecting his model over another lucas fresh and trying again? You didn't mess with his 0/0 animation frames, right?I made each fram a key frame, he still stretches to the center of the screen and runs funny o.o
I Don't think this is gonna work.It won't be perfect- it will still be very slightly jerky- but it will be a hell of a lot better.
Just a little question:We already have a our TransN bone on the same index as Lucas's
He dosnt run in one spot. He Dosn't telport back to his orginal spot.
[...]
Idk we are just having a weird running glitch ;-;
:< I thought you had the same animation glitch I was having with Gardevoir... my bad. ;-;I Don't think this is gonna work.
That's sad to hear that things aren't going well with him. All I can do though is hope he gets fixed soon.I'm on strike til his bugs are fixed o.o
That was already done. He can throw someone fine now. His run is just really weird and he keeps stretching to the middle of the stage every first frame. I'm changing a few things to narrow down which bone is making him stretch. I've learned that his running is still messed up even when the stretch glitch is taken out, this is when I tried not indexing the HipN bone to the right index. He doesn't stretch but his running is still glitchy and weird moving. HipN is the only bone I had not indexed right, and I bet if I index HipN right that it will make him start stretching again. I'll see, anybody got any more suggestions?random suggestion time! have you tried giving him a TransN and a HipN bone? the TransN is mainly for proper movement, and the HipN bone is mainly for fixing the grab glitch, but it couldnt hurt to try. the bones must be in the same index as Lucas's, as in rename the bones in Klonoa's bone index at 2 to TransN, and 5 to HipN. it might help. like i said, just a random suggestion.
I haven't tried looking for the stages in Klonoa's iso. I saw one once but not very many. They're probably in a certain folder. And the textures I'm gonna guess that they might be in that textures.bin folder that is in the character folder. Maybe look around in some .bin files for TEX0 strings with a hex editor. Once you find the TEX0 just delete everything before it, save it and open it in brawlbox. Though I don't think the stages would be in the character folder so you should look around in different folders.i think here would be the right place to ask this. does anyone know where the textures are found on the klonoa iso (mainly stage textures)? i know some models already come with textures, but not all of the textures. most of the models i saw didn't have any textures attached. are they compressed somewhere? if so where and how would i go about extracting them? one more thing if it's not too much to ask. where can i find more stage models such as platforms, backgrounds and stuff? this would be a big help for me.
No, the pac and pcs are always exactly the same, I make sure of that every time I do a test. I'm still trying to fix the stretch glitch it has to do with certain bones not liking to be at certain indexes. I think I'll try out fortwaffles bone tinkering program to see if it works better than just hexing.It has nothing to do with the FitLucas.pac i deleted that one and it still happend.
He never used to do this, WE made him all stretchy and stuff.
are the .pcs and .oac files the same? maybe they are different and one is telling it to go to the middle but the other is telling it to move?
ok. thanks for the tip. i'll look into that soon.I haven't tried looking for the stages in Klonoa's iso. I saw one once but not very many. They're probably in a certain folder. And the textures I'm gonna guess that they might be in that textures.bin folder that is in the character folder. Maybe look around in some .bin files for TEX0 strings with a hex editor. Once you find the TEX0 just delete everything before it, save it and open it in brawlbox. Though I don't think the stages would be in the character folder so you should look around in different folders.
Did you use a hex editor program and look for the TEX0 string?ok. thanks for the tip. i'll look into that soon.
EDIT: unfortunately, i get a error message saying
"System.ArgumentOutOfRangeException" Pointer startIndex and length do not refer to a valid string." when i try to open it with brawlbox after doing what you mentioned. otherwise, it's just a "unable to recognize input file" without the hexing, despite trying to rename the file to a format compatible to brawlbox. maybe there's some other way. sorry if this is a little off-topic with the thread.
yeah. i searched for tex0 in the .bin file with ctrl+f, it highlighted about 4 hex values. i deleted everything before them. that's how i got that error. i'm not very skilled at hexing.Did you use a hex editor program and look for the TEX0 string?
ooh. zeros were supposed to go there?Wait did you delete the lines or did you fill it in with zeroes, because you're supposed to fill.