That's alright I've been busy with school work. Hopefully I get to fixing his hair for all the animations.Not worth an update but hey:
*Sweet Images*
sorry i havnt been very much lately, iv'e been busy going to the olympics and whatnot
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's alright I've been busy with school work. Hopefully I get to fixing his hair for all the animations.Not worth an update but hey:
*Sweet Images*
sorry i havnt been very much lately, iv'e been busy going to the olympics and whatnot
and tail :D I can't find where the in battle icons are D:That's alright I've been busy with school work. Hopefully I get to fixing his hair for all the animations.
I think they're in common5.pacand tail :D I can't find where the in battle icons are D:
I swear i searched through EVERYRTHING D: i'll double check later today.I think they're in common5.pac
They're in menu2/sc_selmap_en.pac in MiscData[40] (for the Stage Select screen) and stage/melee/STGRESULT_en.pac in MiscData[120] (for the results screen). Both of them will need to be modified.I can't find where the in battle icons are D:
Thank you for that information.They're in menu2/sc_selmap_en.pac in MiscData[40] (for the Stage Select screen) and stage/melee/STGRESULT_en.pac in MiscData[120] (for the results screen). Both of them will need to be modified.
That's awesome to know, thanks for the update. I was getting worried.blah feb 21st thats awful. We havnt stopped working on him, just havnt done any animations in awhile. His stage is pretty close to being completed, and we almost have him running properly. Found his in battle portrait. Just letting you know that we are still working on him!
They are boring animations :D I plan on finishing 3 attack animations by sunday.Awesome, an update. Any preview of the new animations?
the latest animation picture has been updated :D i made the jumpb fallb and fallfhow can this be updated and nothing is being said of whats been done?
this project needs love, and the OP would love the updates aswell, plz starwaffles update the up with what has been done![]()
Dude you're awesome at animating this. You got me to start playing though some of the games again and looking at it, these animations match perfect. I can't wait to see how this is gonna turn out.the latest animation picture has been updated :D i made the jumpb fallb and fallf
Hey I just noticed something.
Is march 17 really your release date for klonoa?
Thats what his pic says...
That's quite a shame to know it's delayed. Are there any major problems left or is everything so far going smoothly?lol you are the first one to notice this.
March 17th was the day I planned on releasing the beta, but we have hit way too many speedbumps. I truley do feel like a nintendo employee when i say, Klonoa's released has been delayed to a further date. :3
Our main problem is his movement, his model did not come with a bone capable of acting like a transN bone. We instead found a bone that didnt do anything and renamed/indexed it to be his new trans N bone.That's quite a shame to know it's delayed. Are there any major problems left or is everything so far going smoothly?
I wouldnt know, I am not really an expert at that stuff.Are the bones all aligned correctly and do they have the correct parent and child offsets? I'm not sure if it could be causing a problem but i've heard of problems with those before.
Well I know what you mean. I thought my Amy Project would be a breeze but speedbumps are always present. To be honest, I don't think the first glitch-free model injected character will not be until April or later...lol you are the first one to notice this.
March 17th was the day I planned on releasing the beta, but we have hit way too many speedbumps. I truley do feel like a nintendo employee when i say, Klonoa's released has been delayed to a further date. :3
Wow, and I thought my project was having problems....Our main problem is his movement, his model did not come with a bone capable of acting like a transN bone. We instead found a bone that didnt do anything and renamed/indexed it to be his new trans N bone.
Since that bone isnt attached to his model, it does move his model properly, we synched up his HipN bone to move the same distance at the same rate but for some reason it glitches out in game.
He dosnt snap back to place but he does not run properly either.
His model also apears in the center of the stage on frame 1 of every animation. just for 1 frame though, So he looks very glitchy.
On a more positive note, his hair has been completly fixed :D thanks to Shock
All Of Them! Muwaahahawhat Attack Animation Should I Do Today?
C'mon. You guys gotta get this done before the Amy Rose project for two good reasons.
1. I think this project is cool and want it to be done as soon as possible.
2. I want to win against SoniKupo in which PSA will be released first.
Cool beans. So have any ideas for Klonoa's Final Smash been tossed around?Once our glitches are fixed, i'll be super motivated to finish
his lighting spinning ring move thing from namco x capcomCool beans. So have any ideas for Klonoa's Final Smash been tossed around?
idk, I was think for Uair:What were you going to do with Uair and Dtilt