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Project Jin from blazblue.

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Marth175

Smash Apprentice
Joined
Aug 14, 2009
Messages
144
I noticed people are trying to bring BlazBlue characters into the game.

Ragna and Jin ftw.

I recently made a Rachel Alucard texture for anyone interested in bringing her into the game.



'


Good Luck with Jin! He looks awesome. Saw most of the YT vids. I'm happy.
nice :), is it up for download?
 

DelxDoom

Smash Lord
Joined
Sep 9, 2006
Messages
1,555
Thanks man. I have a beta .pac for Rachel, you made everything better.

Nice hair on it, haha.
 

Marth175

Smash Apprentice
Joined
Aug 14, 2009
Messages
144
Im almost done with the Jin Texture that you wanted. Hows the Frost Bite comming along? (that is if you're still gonna do that)

When I gave you that Idea on the Ice car+ the additional attack, I thought you didnt add the Additional attack on purpose lol. PUT IT IN! xD. like an extra input within the correct frames or somethin.

Gj man, I was kickin arse w/ him on saturday.
cant wait to see that texture :chuckle:

yeah im working on frost bite (dont know if to remove shield break or make it as an extra input) , the hit boxes and stuff was easy, but on the graphic side i wanna make it look nice, close to how it looks blazblue, sort of like the new blizzard, as for ice car u mean the aerial version or the ground version?
 

DelxDoom

Smash Lord
Joined
Sep 9, 2006
Messages
1,555
ice car meaning any ice car, that has a sword slice at the end!

removing shield break is definitely somewhere in the PSA guide, i think.

man, I am really in favor of a Brawl+ BlazBlue thread.
 

NAMQ_DrunkeNFeasT

Smash Journeyman
Joined
Dec 28, 2007
Messages
429
Location
Puerto Rico
youre from pr?? me too,we play brawl+ where i live ( guayama)
aguada puerto rico buddy

idk where guayama is, cause I'm not a good traveler :p

but is nice to know someone from our country is good at making characters ^^

(mano si tu llegas a hacer a sub zero... me da un infalto :p)
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Hi, I'm the Marth player that played Ryko. You may not have heard of me, but I'm very famous in America for my skill with Marth, and my overall knowledge of the game, and especially with Marth. I have extremely good knowledge in Smash Bros., and I'm good at Balancing. I gave a lot of input into Balanced Brawl, and I like your Jin Project. I would like to give some input.

Jin has extreme difficulties killing. I got tipper Dair to freeze and it auto-K.O.ed my opponent, sending them flying down and diagonally offstage fairly quickly while they were frozen. I would leave this in, because I tipper Daired many times while using Jin, and could not reproduce it ever.

I did not know about Remix Dash Attack, and in the videos, I was not realizing that the inputs on remix moves were so fast (I did not read this thread until just now, Ryko just knew I'd be interested). Remix moves are good, but since Jin lacks kill power, consider letting him remix utilt into DBup4. Also, consider having UpB remix into DBforward4 for an extremely flashy kill, but then make DB put you into the helpless state.

Ice car is good, but it's too fast, and too safe a poke. Make it come out frame 7.

I heard you changed dtilt. This makes me sad as a Marth main, but I'll have to see it before further comment.

Many of Jin's moves actually kill later than Marth, because freezing and not tipping makes it hard to kill heavy people. However, I probably did not use Usmash enough, since I was mostly experimenting. I would considering leaving Bair as it was in the version me and Ryko played, as I found it to be extremely good as a kill move, but hard to use. Fsmash can no longer kill, and neither does UpB or Counter really, especially if it's stale.

Please make a bthrow that deals no damage, but freeze the opponent for a very short time. Marth/Jin's throws are all good already, especially fthrow. Dthrow is better than Bthrow in every way for Marth, so give Bthrow a purpose for Jin. It should have moderate knockback, so it can't be followed up TOO easily.

In the matches, I also used Utilt too much, because it's one of Marth's best kill moves, and I was using it to juggle and freeze. Since Jin doesn't have Dancing Blade, I probably should've adjusted my strategy to more camping.

Side Taunt was very good, just increase the cool down a little.

I never knew about the super rapid jab, but it seems broken. Ryko's suggestion to give it 0 flinch so you can walk through it is good though.

Ice Car had a glitch where I would use it in the air, but go nowhere. I think this is due to having negative momentum. It's fine, because I can just remember to momentum cancel before recovering, but be aware of it.

Jab had an interrupt-able AT, where I could jab, and then cancel it almost immediately with a jump (and maybe other moves, I can't remember). This was hard to do, so I'd leave it in. Ice Car has an auto-cancel AT, where if you do it perfectly lined up with the level, you land on the ground with no lag. It's hard to do, but amazing, I'd leave it in as well.

Overall, I think Jin should remain with low kill power. Nerf the weak downsmash, and weak BackAir, so that you're FORCED to tip with these moves to kill. This way, tipper dsmash (which is extremely punishable) Usmash (also punishable) Utilt (still pretty punishable) and Tipper Bair (Safe, but hard to connect with) are his only kill moves that won't be stale. Nerf the weak hits of Dolphin Slash (UpB) to do less knockback. This move can kill light characters, but if it's stale at all, it won't kill anyone mid-weight until 140. This way, Jin is encouraged to use remix Utilt to kill with DBup4. Obviously it would be to press B immediately after Utilt. The moves look similar, so it's a very nice touch with a double up swing.

I picture that in the future, since Jin has so many pokes, he will revolve around camping, and racking up damage through poking and freezing, and then breaking your shield with shield breaker for a K.O.. For this reason, if you can somehow make using a fully charged shield breaker turn the background black, similar to MK's final smash, this would be a nice "Astro Finish" touch. If you can somehow write a conditional statement which will give Marth Final Smash power after you break a shield, that would be even better (it would probably read something like "If a shield breaks and an opponent is Marth, then Marth receives Final Smash power and if Marth gets hit then he has a 100% chance of losing his final smash power).

That's all for now. I'll play it again this Saturday, and tell you what I think of your latest version. I don't mind you nerfing Jin's kill power. I actually encourage it, but remember, keep tipper dsmash, tipper Bair, everything about Usmash, and everything about Utilt exactly the way it was. Nerf weak Bair and Dsmash.
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
Read it all, and yea. I agree with pretty much all of it. more remixes n what not. but uh, yea The texture will be here on either Friday or Saturday =]. Ima do Ragna right after I finish the Jin.
Sorry, I'm a slow worker since I have school n stuff. My senior year, needa keep my grades n stuff up.
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
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AZ
NNID
LordDarkDragoon
My senior year, needa keep my grades n stuff up.
HAHAHAHAHHA..haha...ha....
Yea, freshman in college here, so I know what you're going through. Its not that important though. =P!

Good stuff with Jin though, I like hows its coming.
-DD
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
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duluth Georgia
HAHAHAHAHHA..haha...ha....
Yea, freshman in college here, so I know what you're going through. Its not that important though. =P!

Good stuff with Jin though, I like hows its coming.
-DD
yeh, to me it aint that important, but to my parents it is. they start BS-ing when I get B's n crap. its annoying. I cant enjoy my last yr of highschool lmao. but next months gonna b diffrent, woots for a new car!
 

NAMQ_DrunkeNFeasT

Smash Journeyman
Joined
Dec 28, 2007
Messages
429
Location
Puerto Rico
read it all, pierce, all your ideas looks really great, and yes, I'm not a marth main but a jin user yes

I say everything you said is right

I camped my friends... and they had a bad time trying to get near me, and this is Vbrawl, haven't test him on B+ yet

Jin is cappable of punishing any attack (non projectile) done to him, by using he's Ftilt or the Ice Car

and another thing I liked about your statement is:

lowering some of jins killing powers (fair enough since he can stall the fight pretty good)

Adding final smash If he breaks a shield with it after some requierments are met

if this can be done and can be a next beta update, I would definatly test it
 

Vonzar the Soulrender

4th Dimensional Horror
Joined
Oct 8, 2008
Messages
819
umm... has anyone made a Jin texture? you know... with his regular costume, because I would like that much more than this whole new character thing.
 

Rykoshet

Smash Champion
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Mar 1, 2008
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No really, I quit.
Getting inside jin is the challenge, correct. However with Ragna and his incredible pressure options and greater range being able to get inside jin spelt some pretty rough situations if I made sure to not get caught with dolphin slash. In a way that works out rather perfectly since theyre pretty much the same way in BB.
 

droughboi

Smash Journeyman
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<---- is already making a jin texture (as said in previous posts).... pretty much done except for little things. . . . .



Ill put it up saturday.
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
So uh.... my dam file got corrupted -_- and I had to start over. >_> ima still put it out today, it just wont be as good as it was lol. anyways, question: you know that "cross" shape on Jin's greaves? I put some on marths legs, and it looked kinda weird. still good, but weird. I was thinking I'd just put a larger version of it on the cape what do you guys think? o.o man I hate doing marth textures so annoying how its laid out in gimp or photoshop lol, makes it hard to do detailed things.

Whoops, dp =P
 

Zephron

Smash Ace
Joined
Jul 26, 2008
Messages
697
Location
Among the trees in Minnesota
I hope you don't mind if I make one too.
Rachel was really fun to make and I wanted to do some of the others.

Also I feel your pain with having things get corrupted.
I forgot to charge my laptop and pretty much had to do Rachel twice because I forgot to save on photoshop.
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
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I hope you don't mind if I make one too.
Rachel was really fun to make and I wanted to do some of the others.

Also I feel your pain with having things get corrupted.
I forgot to charge my laptop and pretty much had to do Rachel twice because I forgot to save on photoshop.
Normally, I would care lol. but since my shiz got corrupted TWICE NOW:mad: Idc, knock yourself out. im too lazy to add all the details that I once had.

Edit: try ragna, I was gonna do that one... but im a lil irritated now lol.
 

Rykoshet

Smash Champion
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Mar 1, 2008
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No really, I quit.
Yeah jin is blonde but it's a gold blonde. The boots are amazing, that hilt needs to be green and white/silver though. I'm liking it though.
 

Marth175

Smash Apprentice
Joined
Aug 14, 2009
Messages
144
that texture is freaking awesome, i like how it came out even though it got corrupted before which sux,
still pretty great none the less
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
I still have the files, so ill fix it up a bit. I always F-up the hair on any texture lol. and ill work on the sword a bit, I just got lazy on the sword.
 

TsuKiyoMe

Smash Journeyman
Joined
Oct 30, 2008
Messages
281
Location
Sicklerville, NJ
BlazBlue ftw!

With that out of the way, I'm currently working on the Litchi Faye-Ling moveset (with the help of some friends)...so there's more BlazBlue stuff on the way.

I also have a texture made for her for Zero Suit Samus which I guess I'll try to upload sometime in the near future. It's not entirely done yet as A) this is my first texture and B) I can't exactly get the gold trim on the elbows to come out correctly.

Edit: Colors are really off from the decrypter but here is a preview.



 

Marth175

Smash Apprentice
Joined
Aug 14, 2009
Messages
144
rshould we make a new topic for blazblue or should i rename this thread and reorganize the front page and put everything up there?

As for the Jin textures ill put both textures up to make it fair as soon as you finish yours
 

Marth175

Smash Apprentice
Joined
Aug 14, 2009
Messages
144
thanks, didnt see it

Ill take advantage of this oppurtunity and announce that probably later today v4.0 will be realeased.

V4.0 has a couple of changes, which is why I have taken so long to make sure the moves are near perfection, and ofcourse as soon as it is released suggestions are welcome :)

some changes include:

-Neutral special(ground) has been changed to frost bite, freezes opponent when connected, breaks shield and is an instant kill when fully charged, mainly to compensate for the lack of kill power

-Neutral special (air) is none other than Jins aerial version of frost bite

-Back throw now freezes, giving it some use

- ice car now hits on frame 3-4

and other things that ill mention on the release
 
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