Here's some frame data I'd suggest trying out for Sword Ganondorf's aerials. I'll communicate using frame strips in the same format the wiki uses (except without animation length data), and label changes as
buffs or
nerfs in the suggested data.
= Lag time
= Hitbox
= Autocancel
= Blank (ie. no autocancel)
N-air (current)
Initial autocancel: 1-4
Hitboxes: 8-18
Ending autocancel: 19-
Interruptable: 42
Normal landing lag: 25
L-cancelled landing lag: 12
N-air (suggested)
Initial autocancel: 1-4
Hitboxes: 8-18
Ending autocancel:
26-
Interruptable:
36
Normal landing lag: 25
L-cancelled landing lag: 12
F-air (current)
Initial autocancel: 1-8
Hitboxes: 15-21
Ending autocancel: 25-
Interruptable: 45
Normal landing lag: 25
L-cancelled landing lag: 12
F-air (suggested)
Initial autocancel:
1-7
Hitboxes: 15-21
Ending autocancel:
41-
Interruptable:
51
Normal landing lag:
34
L-cancelled landing lag:
17
B-air (current)
Initial autocancel: 1-12
Hitboxes: 14-30
Ending autocancel: 21-
Interruptable: 40
Normal landing lag: 30
L-cancelled landing lag: 30
B-air (suggested)
Initial autocancel:
1-7
Hitboxes:
14-22
Ending autocancel:
36-
Interruptable: 40
Normal landing lag:
32
L-cancelled landing lag:
16
U-air (current)
Hitboxes: 6-19
Ending autocancel: 20-
Interruptable: 40
Normal landing lag: 22
L-cancelled landing lag: 11
U-air (suggested)
Initial autocancel:
1-3
Hitboxes:
9-17
Ending autocancel:
35-
Interruptable: 40
Normal landing lag:
26
L-cancelled landing lag:
13
D-air (current)
Initial autocancel: 1-25
Hitboxes: 23-28
Ending autocancel: 36-
Interruptable: 43
Normal landing lag: 29
L-cancelled landing lag: 29
D-air (suggested)
Initial autocancel:
1-5
Hitboxes:
23-29
Ending autocancel:
45-
Interruptable:
45
Normal landing lag:
30
L-cancelled landing lag:
15
Yeah, those are the only undesirable changes from his vanilla PM moveset that I noticed. I agree with the reversions made to f-smash, u-smash, and neutral-b.
The u-tilt change I mentioned isn't necessarily a bad thing, I guess; I just didn't understand the reasoning behind it.