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This could be the right place to add the number of damage for the attacks.
Lol I made a ahk script that runs the framedisplay, then runs the translater script.Madao has uploaded a Cheat Engine file for name translating (my link, 'cause I can't find his post). You just click the file and the names get translated. You have to do it every time you open FD, though.
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
SetControlDelay, -1
Run SSB Framedisplay Pro.exe
sleep, 200
Run Name Translate.CETRAINER
sleep, 1020
ControlClick,ListBox1,‘I‘ðƒEƒBƒ“ƒhƒE,,Left,,NA
I did that for some of Fox's moves, but when different hitboxes have different damages, it's a hassle, so I only did attacks where each hitbox does the same damage.This could be the right place to add the number of damage for the attacks.
loooolPersonne ne lira cette section de toute façon.
It'd be good to have this since her high angled Fsmash deals more damageYeah, about that... I didn't do any of that for Samus, so there are 4 moves missing if you count all the angles for tilts and smashes.
Can't we go without them?
What?! In german pleaselooool
les œufs de pâques de Sangoku.
Maybe you guys could write just max. damage of the strongest hitbox in the textfile. Would that be better?I did that for some of Fox's moves, but when different hitboxes have different damages, it's a hassle, so I only did attacks where each hitbox does the same damage.
Just to clarify, I did her get High angled, but she has 5 angles for Fsmash, and another 5 for F-tilt. I only got 3 angles for each.It'd be good to have this since her high angled Fsmash deals more damage
Thanks, now I can finish recording faster!It's rather easy to get them in fact. For smashes: +40, +20, 0, -20, -40 with full horizontal (128). For tilts it's the same: +40, +20, 0, -20, -40, but with +/-40 in the X-axis.
Ya, I'm pretty sure I messed with camera rotation before. I guess I'll devote today to camera stuff. Hopefully tomorrow I'll have more motivation to finish Fox and Falcon. I already have the giant PJ64 cheat list. Basically what you want to do is be able to set the rotation, using number values to get a different view?Madao, is there anything for the cheat engine that allows for camera rotation (example)? Are cheats for the Project64 any useful for you to discover that kind of stuff?
Yeah, that's it. Horizontal rotation would be enough, I don't think I've used the vertical one very much.Basically what you want to do is be able to set the rotation, using number values to get a different view?
Camera Control Horizontal",A1131468 ????
$0000 - Default,,Left Cantidad,
$BE50 - L.1,
$BEA0 - L.2,
$BEF0 - L.3,
$BF40 - L.4,
$BF90 - L.5,
$BFD0 - L.6 (Total),
$C000 - L.7,
$C020 - L.8,
$C040 - L.9
(Detras),,Right Cantidad,
$3E50 - R.1,
$3EA0 - R.2,
$3EF0 - R.3,
$3F40 - R.4,
$3F90 - R.5,
$3FD0 - R.6 (Total),
$4000 - R.7,
$4020 - R.8,
$4040 - R.9 (Detras)
Camera Control Vertical",A1131464 ????
$0000 - Default,,Up Cantidad,
$BE50 - Up.1,
$BEA0 - Up.2,
$BEF0 - Up.3,
$BF40 - Up.4,
$BF90 - Up.5,
$BFD0 - Up.6 (Total),
$C000 - Up.7,
$C020 - Up.8,
$C040 - Up.9 (Detras),,
Down Cantidad,
$3E50 - D.1,
$3EA0 - D.2,
$3EF0 - D.3,
$3F40 - D.4,
$3F90 - D.5,
$3FD0 - D.6 (Total),
$4000 - D.7,
$4020 - D.8,
$4040 - D.9 (Detras)
Lol nice! Eh, if you really want to, you can do Falcon if you don't feel like waiting a week for me to finish it xD. I just lose focus easily. I'll do one thing, then start doing a bunch of other things. I'd rather do it myself though, just because I want to test camera stuff anyway.Finished Luigi!
It took me around one and a half hour to count all the frames and record.
Should I take one of the remaining char?
Lol I actually do want to do Falcon. Everytime I'm about to record and stuff, I find something to tweak or test & I end up not finishing due to something stopping me. It's not all bad though because I will use better camera settings than if I never bothered trying to improve anything.Madao, if you don't feel like doing it, you can just tell us, right? I think there's no need to hurry. It's not like we have a deadline to meet.
that's not even what's weird. the weird thing is that hecobr not even knowing what framedisplay is with this thread being on the front page for weeks
Lol .Also it's not going to be finished anytime soon. Shots fired lol.
What tables?By the way, is there anything missing besides Falcon and Fox?
I think I'll work on the tables now.
I agree with this. I only do things I'm actually interested in. That way, I don't get disappointed when no one else cares (this usually happens more than half the time).If I were to do this for the abstract ~community, I'd have never done it. you can never underestimate how lazy (not sure if lazy is the word) people are about reading on forums.
Honestly, that's too much work. It's not worth spending extra time just to help lazy people. I probably would not have contributed half as much, had I personally not wanted to do the things I did. Now if other people actually want to do it, I can help, but I don't think Sangoku or Mixa would want to make gif's after spending hours recording for frame display. The only reason I'd want a GIF is because they are small compared to images (in filesize) and the resolution can be higher than 640 x 480.Once the FD is finished, you should make a new thread with hitbox GIF's AND framedisplay and sticky it for all the lazy people.
I don't think anything else is missing, except if you want to complete your list of extra moves.By the way, is there anything missing besides Falcon and Fox?
I think I'll work on the tables now.
Obviously lol. I personally did it for autohotkey.If I were to do this for the abstract ~community, I'd have never done it.
I'm pretty sure he only meant a link to Fireblaster's hitbox GIF thread.Honestly, that's too much work. It's not worth spending extra time just to help lazy people. I probably would not have contributed half as much, had I personally not wanted to do the things I did. Now if other people actually want to do it, I can help, but I don't think Sangoku or Mixa would want to make gif's after spending hours recording for frame display. The only reason I'd want a GIF is because they are small compared to images (in filesize) and the resolution can be higher than 640 x 480.
It won't be that much work to make all the GIF's from the FD images, if that's what you're saying. Actually, those two images that I posted here were made using the command line. Once every character is complete, I'll only have to launch a script that searches for every folder and create a GIF for each move.Honestly, that's too much work. It's not worth spending extra time just to help lazy people. I probably would not have contributed half as much, had I personally not wanted to do the things I did. Now if other people actually want to do it, I can help, but I don't think Sangoku or Mixa would want to make gif's after spending hours recording for frame display. The only reason I'd want a GIF is because they are small compared to images (in filesize) and the resolution can be higher than 640 x 480.
Lol nice. I underestimated the ability of scripting . How did you do that? When i tried making gif's from my jpg images a while back, it didn't come out so good. That's why I assumed it would be best to just do it from scratch. My method of converting jpg to gif was slow too, it took like 1 min to make 1 gif.It won't be that much work to make all the GIF's from the FD images, if that's what you're saying. Actually, those two images that I posted here were made using the command line. Once every character is complete, I'll only have to launch a script that searches for every folder and create a GIF for each move.
Something like those ant-d tables, telling when and for how long the hitbox stays out.What tables?
That will take a while xD.Something like those ant-d tables, telling when and for how long the hitbox stays out.
And looks like we forgot to do both get-up attacks huh.