Snoopy
Smash Journeyman
- Joined
- Jan 3, 2010
- Messages
- 367
Shadow Mario doesn't have more bones, i just had to rename some of them to match Sheik's indexes. Mario and Sheik conveniently have the same number of bones, but Mario's TransN is 7, while Sheik's is 2. thats why Shadow Mario has TransN2 and the others was to match Sheik's bone structure so he could move properly, the bones with 2 at the end are Mario's originals, i just needed to change them so brawl wouldn't get confused. and i don't know why some would be floating. but Guy, when you start Shadow Mario's animations, just animate Mario, and then insert the animations into Shadow Mario's MotionEtc file, and it should work just fine.