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problem with spot dodge to utilt

lilmister

Smash Apprentice
Joined
Jul 27, 2008
Messages
194
hey everyone,
well i've been getting used to spot dodging in my gameplay, but have a problem with doin a spotdodge to a utilt. During a spot dodge, i quickly bring the joystick up, but after the spotdodge i either end up jumping, or after the spotdodge wen i press A i end up doing a usmash.

Can anyone help me with this problem?
 

Blubba_Pinecone

Smash Ace
Joined
Aug 7, 2007
Messages
796
Location
under a rock
Personally, I leave tapjump on.

The real problem it sounds like here is basic input failure. Maybe the pressure of the match is making you mess it up. Remember, it's a Utilt, that means just tilt the stick. The only reason for jumping or a Usmash is from moving the stick more aggresively than what a tilt needs.
 

lilmister

Smash Apprentice
Joined
Jul 27, 2008
Messages
194
Personally, I leave tapjump on.

The real problem it sounds like here is basic input failure. Maybe the pressure of the match is making you mess it up. Remember, it's a Utilt, that means just tilt the stick. The only reason for jumping or a Usmash is from moving the stick more aggresively than what a tilt needs.
yeah i think thats the problem. I tried out doing the spot dodge to utilt in training mode and at some times i got a utilt, only because i slowly brought my joystick upwards, which is still abit bleh
 

LinkSpecialist

Smash Ace
Joined
May 25, 2007
Messages
522
Location
NJ of all places.
NNID
Kintuse
If you want, hold the direction you'd like to tilt in before the spot-dodge animation ends. As long as you press in the direction you want in time, it won't matter how fast/slow you press the stick.
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
If you want, hold the direction you'd like to tilt in before the spot-dodge animation ends. As long as you press in the direction you want in time, it won't matter how fast/slow you press the stick.
This is the answer. Otherwise you will probably have to turn tap jump off.

(P.S. I like U-smash out of spot dodge more because in a spot dodge war, U-smashes length catches them.)
 

Ich Bin Awesome

Smash Journeyman
Joined
Apr 2, 2008
Messages
467
Location
Los Angeles
Just like any move you want to get good at all you really have to do is practice. Try playing for a week abusing the utilt as much as possible (even if it means losing). Just give it time and it'll come naturally.
 
D

Deleted member

Guest
*****es please

spin-**** out of spot dodge/shield
 

Metro Knight

Smash Ace
Joined
Mar 27, 2008
Messages
705
Location
Mississippi
I dunno about the spin ****. I try a number of things coming out of the shield and my brother just shield grabs the **** out of my Link if I try doing anything that isn't fast.
 

Dieci

Smash Rookie
Joined
May 1, 2008
Messages
22
What if I block ya? :D
Yeah, that's a huge problem. If they block the UpB, they're immune to your attack for the rest of the animation. Which is ********, since...y'know...Link is still spinning, and they're like...in the middle of it. But not hurt.

Utilt and Dsmash work much better.
 

sasook

Smash Champion
Joined
Aug 9, 2008
Messages
2,338
Location
New York
Yes but you need to hold up with the control stick first. Else you'll do an upsmash. So it comes out to the same thing really, since he's having problems with tilting the control stick.
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
What if I block ya? :D
good thing i have perfect DI lol
This scenario actually happens a lot when I play Arkive.

That's just Arkive's style....perfect DI. He lives till like 200% this guy. Every time I face him, I **** his first life I'm usually winning near the end of our lives but my god Arkive's DI is so good, He outlasts my by like 30% each life. Its the difference maker.

Personally I find this the best.

Spin attack out of shield.

U-Smash out of spot dodge.




At one point all of you will realize you are playing Link, a character who's ranking on the tier list is 2nd to last. One day you will realize you have to take some risks like that to win against better characters. Without the risks, those better characters will just wear you down.

To minimize the punishment from taking these risks you must learn to.

1. DI perfectly.
2. Space accordingly.
3. Have a good understanding of he match up.
4. Learn your characters combo's.

Lean these 4 things and you will **** at Link.
 
D

Deleted member

Guest
Every time I face him, I **** his first life I'm usually winning near the end of our lives but my god Arkive's DI is so good, He outlasts my by like 30% each life. Its the difference maker.
pretty much this

it doesnt help that i have an extemely slow start on wifi (i have to adjust to lag each time lol...) and that you have an explosive start lol

but when i'm living to snake %'s and i kill people at MK %'s (gimp yo s*** son) people start to get desperate lol
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
and ledges....don't forget about ledges.
I am actually very happy to say I have learned the way of the ledge by playing Arkive and fins a lot.

Shield the ledge attack and hit them with a spin attack while they recovery. Its super godly.

If they jump a lot. A dair once in a while will make them cry. They will learn to jump less which leads into coming up from he ground. Link is good in these situations.
 
D

Deleted member

Guest
I am actually very happy to say I have learned the way of the ledge by playing Arkive and fins a lot.

Shield the ledge attack and hit them with a spin attack while they recovery. Its super godly.

If they jump a lot. A dair once in a while will make them cry. They will learn to jump less which leads into coming up from he ground. Link is good in these situations.
this is why i like playing with swordplay lol

he constantly adapts to his current situation and you can tell that if he keeps playing like this he will become a great link player one day.

perfect example - a few days ago i was gimping the *** out of him with the bair stage spike, during those matches he started to attempt to do this, even if i wouldn't let him connect with it its good to see that he can pick these little techniques out and start to use them.
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
a few days ago i was gimping the *** out of him with the bair stage spike, during those matches he started to attempt to do this, even if i wouldn't let him connect with it its good to see that he can pick these little techniques out and start to use them.
Actually I still have not found a solid answer to this.

When you knock me off stage you are right there.

I have 2 options.

DI and zair the ledge.

This usually results in you bairing me during the few frames of the tether recov animation.


Option 2 is DI away and recover with spin attack. However, you can just short hop your way to the ledge and zair edgaurd that.


I need to learn to stay out of those situations.


Seriously if anybody has a way to beat this. don't say (bomb in hand) or something that is situational, feel free to share.

The only thing I can think of is mixing it up so the situations will happen less.
 
D

Deleted member

Guest
Seriously if anybody has a way to beat this. don't say (bomb in hand) or something that is situational, feel free to share.
thats the whole point, there is no way out of it >:D

....unless you're dolphins or blubba.......>_<
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
thats the whole point, there is no way out of it >:D
I'm actually developing a strategy against this. It looks good on paper but I'm curious how it will play in the game.

Just for you, I'll even share it. It's very creative.....

It involves zairing the ledge and immediately hitting down on the analog stick to cancel the tether grab. straight into an up b. It creates a lot of bizarre movement and I think it will prove hard to stage spike me. Not only that, It is quick and I will beat you back to the ledge in time to zair edge guard your gimpin ***. Nobody would ever think about canceling a tether recovery. ( Points for me )

Im implementing it into my game just for you arkive.


Should that fail. I have one other idea but I'm feeling the first 1.

Until then I guess I'll be taking Deva's advice and not get hit.
 

WastingPenguins

Smash Ace
Joined
Mar 29, 2006
Messages
827
Location
Ohio
To address the original point of the thread: The main reason people have so much trouble with tilts is that they don't realize that they can tilt the control stick just a TINY bit to get the desired result. Just tilt the control stick a fraction of a degree upwards and there you have it. Chill out during your matches and quit hammering it. If that's too hard.... PRACTICE until it's not so hard anymore. No shortcuts to success folks.
 

Blubba_Pinecone

Smash Ace
Joined
Aug 7, 2007
Messages
796
Location
under a rock
I'm actually developing a strategy against this. It looks good on paper but I'm curious how it will play in the game.

Just for you, I'll even share it. It's very creative.....

It involves zairing the ledge and immediately hitting down on the analog stick to cancel the tether grab. straight into an up b. It creates a lot of bizarre movement and I think it will prove hard to stage spike me. Not only that, It is quick and I will beat you back to the ledge in time to zair edge guard your gimpin ***. Nobody would ever think about canceling a tether recovery. ( Points for me )

Im implementing it into my game just for you arkive.


Should that fail. I have one other idea but I'm feeling the first 1.

Until then I guess I'll be taking Deva's advice and not get hit.
You could always do what I do, just avoid it. lol.
 

NintenJoe

Smash Ace
Joined
Mar 12, 2008
Messages
893
Location
Chicago, Illinois
I'm actually developing a strategy against this. It looks good on paper but I'm curious how it will play in the game.

Just for you, I'll even share it. It's very creative.....

It involves zairing the ledge and immediately hitting down on the analog stick to cancel the tether grab. straight into an up b. It creates a lot of bizarre movement and I think it will prove hard to stage spike me. Not only that, It is quick and I will beat you back to the ledge in time to zair edge guard your gimpin ***. Nobody would ever think about canceling a tether recovery. ( Points for me )

Im implementing it into my game just for you arkive.


Should that fail. I have one other idea but I'm feeling the first 1.

Until then I guess I'll be taking Deva's advice and not get hit.
Jesus, I need to get better fast. Swordplay is coming up with all these magical strategies... I'm falling behind! I've got some suprises the next time we play. Indeed, I aspire to suprise some people with my outlandish new playstyle and intriguing approach. I hope I won't get ***** as hard this time....!

In the meantime, I should probably get off my lazy *** and write my guide.
 

lilmister

Smash Apprentice
Joined
Jul 27, 2008
Messages
194
OK it looks like we've gone off topic here lol
So i can js bring the direction of the joystick a small amount in order to do a tilt? Otherwise just quickly bring the direction of the joystick upwards during the spot dodge animation?
 

Bouse

Smash Ace
Joined
May 23, 2008
Messages
720
Location
MD
What you could do, is just as you're getting knocked off the stage... quickly change characters to Falcon.

No one can defeat the Falcon... even Blubba* knows this.

*You cannot lie, I has the replay! 2-hit Falcon KO ftw.
 
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