XenothiumX
Smash Journeyman
- Joined
- Jun 27, 2013
- Messages
- 418
I do really like your ideas, it is possible for Krystal to use other weapons along with her staff which would be interesting, however, I feel that the weapons you listed: Grenades, Sniper Rifle, Gatling gun, Homing Launcher, ect. should be apart of Wolf's moveset. Even though Wolf first appeared in Star Fox 64, Star Fox Assault was when he got a much bigger role in the series. Thus, why I think the weapons from Star Fox Assault fit him better (especially since he was the best character in multiplayer).I think it would be interesting to incorperrate a mixture of staff-play and gun-play into her moveset to kindof mesh her appearances. Make her standards moves more staff/melee-based and her specials more gun/range-based. For example, her normal AAA would just be a standard combo. Her Tilts or Smashes could add elemental effects and such, like FSmash is a staff attack with a freeze chance or the FTilt could spray a slow icy mist in the weapon trail that lingers a bit and causes damage over time. Then you have her Specials (mostly from Assault) such as her FSpecial would be the Gatling gun: after its out you can repeatedly press B to continuously shoot until it overheats, or a neutral B that throws a grenade or shoots off a Sniper Rifle (to differentiate her gun entirely from the other 3 SF characters) which could have a longer and quicker firing range but has an extremely long reload between shots. Her DSmash could do a somewhat tricky move where she jumps diagonally back into the air and fires a Homing Launcher shot diagonally down forward, or it could simply be just a Barrier which unlike the others' reflective shields it could simply just absorb the projectile and dissipate. Her USmash could simply be a Jetpack, but it rises on its own and allows only for horizontal movement during and cannot be canceled.
For the FS, it could be something like the Demon Launcher or something like that one bomb in Assault that you set and it shoots rainbow colored rockets into the air that come back down and assault the entire area.
I've seen people assume that Wolf was implemented late in Brawls development process since he wasn't a part of the Subspace Emissary story line. I suppose if the Developers had more time they could have given Wolf a different moveset in Brawl.
One thing I wonder is if Sakurai ever considered Krystal for Brawl, but chose Wolf instead because Krystal's Development process would take longer due to her having a unique moveset.