TheRandomCities4
Smash Ace
Oh, this changes my perspective entirely!Miyamoto has never been required to be working directly on a game in order to influence it, and in some people's opinions, destroy it.
I mean, Miyamoto may have worked on Mario Galaxy, but he is not responsible for the story behind Rosalina or what she embodies. What makes her the character that she is had to be snuck in under his nose because of his ridiculous aversion towards stories in games.
Super Mario Galaxy 2 was supposed to explore her character even further, but he made sure to promptly stamp that out before it even got a chance.
He's also responsible for Paper Mario: Sticker Star being an absolute disgrace compared to the rest of the PM series and he didn't even work on that game. The original vision that IS was working on for that game would have been more akin to PM:TTYD, until Miyamoto came and used his sticker scissors on it and cut all personality from the game in favor of gameplay gimmicks.
His reasoning? It was too much like TTYD and "nobody would want to play the same game" so lets just make it something that's barely even Paper Mario instead!
BTW, this coming from the guy who's made how many iterations of freaking New Super Mario Bros. now? Right.
There is a reason why people have negative views about Miyamoto's input on certain games in their franchises- and it's not just because hating Miyamoto is the "cool" thing to do.
The man is stuck in the NES era and still believes that the most important part of a game is having some sore of gimmicky gameplay to try and force it to stand out, and that having a deep and well written story, always ALWAYS takes a back seat to that.
Yes, gameplay is important- and he is really good at creating fun gameplay. -but it's not the only thing that crafts a memorable gaming experience. In fact, my favorite Mario games tend to be the RPG ones, because yeah while sidescrolling platform Mario games are good for mindless fun, it's the stories of the ones like Super Mario RPG and Paper Mario that have influenced my life and will stay dearly in my memories.
It's also the reason why for me, SMG absolutely trumps SMG2.
As far as Krystal goes, well- he's also the one who's responsible for what she currently is in the first place, so I'm not going to hold out much hope that he's going to give her some kind of special treatment in SF Wii U. If he didn't do it in Adventures, he isn't going to start now.
I used to think that Miyamoto was always too focused on gameplay to imbue good stories/characters in videogames.
But to think...
He has an AVERSION to stories and intricate lore? That explains why a lot of the games he has had influence over were more about face-value entertainment. I never considered the Rosalina issue, but it really shows us a lot about who Miyamoto is.
Here's my conclusion on the matter:
SO LONG AS Miyamoto holds control OR influence over the Star Fox franchise, Krystal will NEVER branch out as a potentially interesting character (he wouldn't let any interesting ideas slide by, if the Rosalina predicament in SMG2 is any predictor). Also, as long as that's the case, people will continue to see her as "the character that ruined Star Fox" AND/OR as "a horrible character choice for Smash" simply because she hasn't done anything interesting in the Star Fox series. But as I said, that would be because Miyamoto never allowed Krystal (or the Star Fox franchise for that matter) to branch out.
See the problem? It's sort of an infinite loop. The second part of the issue in the above paragraph can't be solved unless the issue with Miyamoto is solved. As far as we know, that won't happen.
So, if you don't like where Krystal stands (both for Smash AND Star Fox), too bad. There's nothing we can really do that would help, so long as Miyamoto presides as the main influence over Star Fox.
At any rate...
If Miyamoto is more concerned about making the new Star Fox for Wii U stand out by simply giving it it's own unique "gimmicky" gameplay and control system, he can count me out. Why can't Star Fox be allowed to expand, change, and adapt within its own lore and universe for once? Why does the franchise have to be a tool for implementing new gimmicky control and hardware technology? No matter how someone shapes it, the franchise HAS suffered as a result (otherwise there wouldn't be as many people debating how lackluster the Star Fox franchise has become).
Any thoughts? It's really quite the predicament.
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