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Pressure Sensitive Sheilding

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
just wanted to hear your guys opinions about Pressure Sensiteve Sheilding (PSS)

as you guys should know, PSS was in melee but not brawl. do you guys think it really made a difference competitive wise? and did you guys hate the fact that the took it out in brawl? and would you guys want it back in future ssb titles?

IMO i never really minded no PSS in brawl since, in melee, my sheilds were quick and i usualy dont worry about sheilding to long.

but mabe for those who use PSS tactically and have techniques with it mabe they mind?

let me know what you guess think about it?:bee:
 

Espyo

Smash Apprentice
Joined
Nov 3, 2007
Messages
103
Location
Portugal
Well, there was a small thing PSS had that was good. When you go to press L or R, the game only pulls out the shield when you hold it all the way in. If PSS was enabled, you could get a shield a bit sooner than that.
Other than that, I suppose messing around with the light shield every once in a while would result in some interesting scenarios, but it's nothing too major.
 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
thats what i was thinking as well. in brawl, the sheilds only activates when the L and R triggers are pressed down all the way which means it takes longer to activate. im sure its not that big of a deal but still.

also i dont have melee any more so i cant test this but,

when puting up a LIGHT sheild(pressing the shields lightly) and getting contact with a hit, can a player turn that light sheild into a heavy one WHILE a long lasting hit is taken place? or must they wait till the hit is over with?

over 68 veiws and only one opinion about it :( come on guys i want to hear your input on this.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
The PSS was removed because only the GCC supports it. There is no pressure sensitivity on Wiimotes or CC. Tbh lightshielding was kinda pointless, I don't see any problem with it being removed from Brawl, though it would be very useful against tornado.
 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
The PSS was removed because only the GCC supports it. There is no pressure sensitivity on Wiimotes or CC. Tbh lightshielding was kinda pointless, I don't see any problem with it being removed from Brawl, though it would be very useful against tornado.
that makes sense. i dont mind smash without light sheilding but at least it gave more options.
 

Mario & Sonic Guy

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The PSS was removed because only the GCC supports it. There is no pressure sensitivity on Wiimotes or CC. Tbh lightshielding was kinda pointless, I don't see any problem with it being removed from Brawl, though it would be very useful against tornado.
The original Classic Controller actually has pressure sensitive L and R buttons. Only the Classic Controller Pro is unfortunate.

Anyway, I liked the pressure-sensitive shields, as they enable you to control the size and strength of your shield.
 

-LzR-

Smash Hero
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I find Brawl powershielding to be much better. In Melee the timing was way to hard to be consistent with, making powershields pretty much not reliable. In Brawl though it's much easier to do so and it gives you protection against projectiles but doesn't reflect them. Reflecting powershields are extremely dumb.
 

Jonas

Smash Champion
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Aug 21, 2008
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Aarhus, Denmark, Europe
In Melee we call it light shielding but w/e :p
It could sometimes get you out of shield pressure since you would slide further back when lightshielding, and it could be used to edgeguard some of the characters. Those applications aren't really useful in Brawl, and otherwise light shielding is just trash. It does last longer than a normal shield, but it takes more shield damage and shieldstun. I guess it would be kind of useless in Brawl.
 

Gea

Smash Master
Joined
Jun 16, 2005
Messages
4,236
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Houston, Texas
Reflecting powershields are extremely dumb.
Yes, I sure do love having to slowly approach Falco even though I can PS the lasers consistently. Brawl's is stupid because it's too easy for something that is supposed to take precise timing.

And lightshielding is way better for protection against pokes or getting off of platforms.
 

-LzR-

Smash Hero
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Doesn't matter if you powershield Falcos lasers in Brawl, he still has a lot of options. In theory, projectiles are also useless in Melee since you can just PS them. Get on that level :o
 

Shadic

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Reflecting powershields are extremely dumb.
...Wha? I don't think I've ever heard somebody have this opinion ever. Like. What.
In theory, projectiles are also useless in Melee since you can just PS them. Get on that level :o
In theory, attacking is useless because you can just powershield it. Get on that level. :alakadoof:


Brawl shields are poorly designed and actively detract from the game. Melee's were finely tuned and allowed the both players involved in the shield game to be more involved via lightshielding, shield poking mechanics, better shield pressure, etc. Brawl's are safe, easy to use, and stupid.
 

Supreme Dirt

King of the Railway
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imo a large part of Brawl shields being dumb is as simple as the almost non-existent blockstun. Not really any such thing as shield pressure in Brawl outside something like Mach Tornado.

PS being bufferable is a smaller part, but still significant.
 

EthereaL

Smash Journeyman
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The PSS was removed because only the GCC supports it. There is no pressure sensitivity on Wiimotes or CC. Tbh lightshielding was kinda pointless, I don't see any problem with it being removed from Brawl, though it would be very useful against tornado.
You thought light shielding was pointless?

It added depth to the game.

That said, I think that the "powershield" window being 3-frames instead of 1 is fairly dumb.
 

Supreme Dirt

King of the Railway
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Sep 28, 2009
Messages
7,336
Brawl did add one nice thing to shields though.

The audible clank when you PS.

It's a pretty nice touch, I have to say, even if everything else is *** about them.
 

Kink-Link5

Smash Hero
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Also on the topic of shields, pushing the attacker off ledges is extremely stupid and almost as unfairly programmed as grab releases, since the tumble it puts you in has different reaction times for different characters.

Question about light shielding, or rather, something to confirm- Light shields took significantly heavier shield damage correct?
 

Mr.Jackpot

Smash Lord
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I find Brawl powershielding to be much better. In Melee the timing was way to hard to be consistent with, making powershields pretty much not reliable. In Brawl though it's much easier to do so and it gives you protection against projectiles but doesn't reflect them. Reflecting powershields are extremely dumb.
I suck at powershielding =/= powershielding is not realiable.
 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
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ohio
Also on the topic of shields, pushing the attacker off ledges is extremely stupid and almost as unfairly programmed as grab releases, since the tumble it puts you in has different reaction times for different characters.

Question about light shielding, or rather, something to confirm- Light shields took significantly heavier shield damage correct?
yes.. in fact im pretty sure the goal was to provide players with choices when it came to defence.

light sheild= long lasting but not strong.

solid sheild = short lasting but strong.

this actualy temps the player to try and get in between these two by pressing the sheild buttons half way, which uses a bit of skill, and thus using skill to execute a better fight.

infact im pretty damn sure this was the developers goal. to design a game that is simple yet being able to allow players to push there hand to eye cordination skills to the limit, and apply those skills to the game.
 

Kink-Link5

Smash Hero
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Okay so some facts about light shields.

They are bigger than normal shields, except for Yoshi's, making shield pokes harder
They receive more shield damage relative to their total health, which transfers to the health of a smaller shield as well, except for Yoshi's? His seems to powershield automatically or... SOMETHING when he light shields.
They receive more shield pushback when hit, especially Yoshi's. This is a double edged sword; it can get you out of shield pressure, but it can also push you too far to attack OoS.
They shrink significantly slower than normal shields.
 
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