I have paid my respects. Perhaps there's a little more left I can give.
"I'm not going to highlight many of the same points myriads of others already have. I don't want to be that contrite this far after Satoru Iwata's death. Instead, I want to share with you what he meant to me. Perhaps I'll start with one of my most cherished video game memories.
Back when I was 6, there were many activities revolving around me as I tried to sort out my affinities. I remember being fascinated by birds. There were also tons of toys, cartoons and books I liked too. My brother and I were just dabbling into the magical world of video games at this point. Dad had brought us a PS1 home one day. Might've had a Gameboy Color too, since the Pokémon anime and merch was my craze.
I remember my brother and I would gather around the cable TV every Saturday morning to watch the FoxBox. For those of you who don't remember, the FoxBox was a block dedicated to cartoons, especially action-based ones, and dubs of popular Japanese anime. Most of the anime they showed were based off popular games; Pokémon, Yu-gi-Oh!, Sonic X, and Kirby: Right Back at Ya! I took a peculiar liking to Kirby out of all their shows (well, maybe behind Pokémon.) The first episode introducing me to the whimsy of Dreamland remains hazy, but it had Kine the Sunfish (yes, the Kirby's Dreamland helper) being infatuated with Tiff and the plot went around him trying to get her to fall for him or something. I bet a quick wiki search would describe it in more exact detail. Nonetheless, I thought the title character, Kirby, was the coolest thing - with how he could copy his foe's powers, his adorable charm, how he would always finish off King Dedede's ordered Monsters of the Week.
It must've been a few years ahead when I saw the advert for a Gameboy Advanced game featuring Kirby, uncannily in the show's exact artstyle, copying powers and beating some of Dedede's monsters.
The commercial was for "Kirby: Nightmare in Dreamland." I must've begged my parents to get me it, most likely along with a Gameboy Advanced. My brother and I were hanging around in the den one night. My mother must've came back from something, because our grandma had came with two fresh Gameboy Advanced SPs. The first game I was given for it? You guessed it.
While Nightmare in Dreamland is considered to be somewhat of an unimportant title due to its remake status, I was blind to the fact that my very first adventure with Kirby, was a reflection of Kirby's Adventure. The game that stapled down Kirby's copy ability gameplay. If it weren't for Iwata doing much of Adventure's programming, I would've never grown such an attachment to Kirby, who remains to be my favorite character ever.
You oughta understand, I had actual obsessions with Pokémon and Kirby for most of my childhood that my folks or neighborhood friends would often tell me to shut up about them. As for Kirby, it was love at first sight. My elementary school days were devoid of classes until 4th grade, where I always opted to spend the day in the guidance counselor's office drawing entire packets worth of "Kirbies" as their own characters with tons of quirky designs (my Aspergers is showing!) I'd often enduce myself into daydreams of Kirby, the characters and sights of Dreamland, and even those Kirbies. To think that my first Kirby game was the reflection of the original work Iwata made happen.
I haven't forgotten about the countless other games he's helped designed that have made many childhoods - mine included - be graced with colorful memories. Iwata bug squashed Super Smash Bros. Melee in under three weeks so my brother and I could have it for Christmas. He also helped out with Animal Crossing, which was another Christmas gift that I got so invested in that I would occasionally haggle my dad to take us to GameStop to buy Memory Cards, just so I could have my own little network of towns. It was also through the NES emulator through special furniture in that game that I explored other retro Nintendo hits like Donkey Kong, Ice Climber, Punch-Out!!, Legend of Zelda, Wario's Woods, even Balloon Fight, which he singlehandedly designed and programmed.
Gather my entire Nintendo library, dump it in a pot, jostle it around. If you were to draw one game, the probability that Iwata helped create or produced it is highly likely. From Gameboy to Wii U, Iwata's hard work, mentorship, and fun-loving spirit played a huge role in bringing every Nintendo game up to their impeccable standards of creativity and quality.
That's all Iwata sought to do; make us smile. He ensured that every Nintendo game has something fun for just about anyone. He espoused his company's philosophy to a T: all the Nintendo Directs and memes, the innovations he oversaw in how we play games on Wii & DS, maintaining Nintendo's colorful, surreal touch in adversity of the push for realism the industry was and continues to push for, his sacrifice and dedication to make sure every game would launch to a polished standard.
Even then, Iwata was susceptible to the shortcomings we all face. He's brought a lot of blame for not addressing the continued underpowerment of hardware and barely improving 3rd party relations or launches. It took him years and continued losses to shift Nintendo to new horizons. Yet, he got the ball rolling through his willingness to accept criticism, just as he promised when many fans felt empty from this year's E3 showing.
Yes, I know he's far from perfect. Yes, I know he's created a malleable shell for ridicule with the persona he cultivated. Yes, I know he's given credit for the effort attributed to the nameless specialists behind our games. If you want to honor the man Iwata was, carry on his wisdom and apply it to your passions. He's proof that we're all capable of reaching our fantastical successes. There will never be another CEO to emulate the personal touch he's done on our hearts. But from what he left behind, we'll carry on your legacy for perpetuity.
I dunno what awaits me when I die. But whatever it is, I might just stop by your destination. Arigato gozaimasu, Iwata-san."