PyroTakun
Smash Journeyman
I agree with this, except for the last part. I find Eruption difficult to use as an edgeguard because Bouncing Fish just seems to out-prioritize it from my experience.I'm not even sure if it's worth trying to approach from the air, with the exception of the occasional SH Nair that can be somewhat unexpected. Whiffs by us can allow for easy punishes for her that can lead to enormous damage rack-ups (I estimate about 20-30% at least), thanks to her low knockback attacks and Ike's relatively poor anti-juggling options. Ike's spacing has to be pretty spot-on and that's not always the easiest thing against faster characters like Sheik.
I'd say, at least from my limited experience against Sheiks on WiFi and tournament matches, ground approaches seem to work best here, even if her needles limit us. Fast movements are definitely key here and the few opportunities that we get a set-up going, we should take full advantage and try to rack up % as much as possible.
Eruption is a free kill almost every time with good timing so it's not a bad idea to use it to edgeguard as much as possible.
Might just be me though.
I was thinking we should cover Diddy next.If anyone can go on YT and search "ZeRo vs SM" I would appreciate it (I can't provide links yet)
Here's a video of what NOT to do against Diddy. XD
I felt like from this day that my movement with Ike has significantly gotten better (in general) and becoming aware of many options that Ike can do against Diddy. I just completely felt like I couldn't do much with Ike AT THIS MOMENT and went Mario the second match. So to stay focus on the first match I am aware of many of the mistakes I was making but any feedback from ANYONE will be appreciated.