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Predictabo! Geese Howard For Smash

Pizza Robo

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This is a Support Thread for Geese Howard to be Playable in Super Smash Bros Ultimate

First Appearance: Fatal Fury 1991
Recent Appearance: Tekken 7 2017

Who Is Geese Howard?
Geese Howard is the crime lord of Southtown and the Final Boss of Fatal Fury series by SNK he also killed Terry Bogard's Father,at the end of Fatal Fury Series drop off the balcony but he later returns in the King Of Fighters Series and guest stars in Capcom Vs Snk 2 and Tekken 7

Geese Howard's Moveset:
B Move: Reppuken

Side B Move: Double Reppuken

Up B Move: Shippuken

Down B Move: Counter
His Counter Attack grabs the character and Geese yells Predictabo!
Final Smash: Raging Storm
Raging Storm will attack all the characters on the stages


Second Moveset made Perkilator
Intro: Geese takes off his gi and gets ready for battle. When you fight him as a boss, his famous battle intro plays right before the music.

Notable Palette Swaps: Nightmare Geese, Bogard Geese, Young Geese

Main Weapon: Geese’s fighting style is Hakkyokuseiken, which he used to murder a rival martial artist who was on his trail.

Idle Animation: Geese points his finger at his opponent, usually when he’s facing them. Like Ryu and Ken, he always faces his opponent in 1-on-1 battles.

Forward Smash: Tendoh Kudaki
Up Smash: Raikou Mawashi-Geri
Down Smash: a simplistic Fudou Ken Un.

N-Air: A midair Fuwa.
F-Air: A midair Mikazuki Nidan-Geri.
B-Air: A midair kick Geese does behind himself.
U-Air: Murakumo.
D-Air: Shippu-Ken (down>down-left>left>A during a jump)

Grab: Geese grabs his opponent with his left or hand.
Pummel: Geese knees his opponent.
F-Throw: Ko Satsu Shou; Geese throws his opponent up in the air and attacks with an energy blast.
U-Throw: Shinkuu Nage; Geese throws his enemy high in the air backwards.
D-Throw: Geese stomps on his enemy.
B-Throw: Ko Satsu Nage; Geese’s famous “Predictabo” throw.

Special Moves:

B : Reppu-Ken (down>down-right>right>A; use A at the end of the input or press B twice for Double Reppu-Ken); a projectile attack that Geese sends out by sweeping his hands from the ground, similar to Cloud’s Blade Beam.
B + Forwards : Deadly Rave (right>down-right>down>down-left>left>right>Ax10); Geese strikes the opponent multiple times in a flurry of attacks, similar to Dancing Blade.
B + Up : Raging Storm (down-left>right>down-right>down>down-left>left>down-right>A); Geese sends himself flying high upwards when in the air.
B + Down : Fudou Ken (down>down-left>left>A FK A, down>down-left>left>A while tilting left or right on A; FK Un, down>down-left>left>A while tilting up on A; FK Ba, down>down-left>left>A while tilting down on A); a move that can stun (A) or ground (Un) the opponent, or even break their shield (Ba). If you simply press B + down, the move defaults to Fudou Ken A, which stuns the opponent.

Final Smashes:
A.) Raigou Reppu-Ken, an upgrade Reppu-Ken that slices through everyone in the way without stopping (down>down-right>rightx2>A)

B.) Rashomon, a close-range attack where Geese throws the opponent upward and blasts them with a powered-up push and sends them flying at high damage (down-left and A)


Taunts:

1: “Come on!” Geese moves his left hand towards his face.
2: Geese laughs with his arms crossed.
1+2: Geese briefly charges himself with energy.

Winposes:

1: “Give in to your fears!”
2: “Know your place.”
3: “Stay down, maggot.” (Ryu or Ken only, as he will have either under his left foot.)

Icon: The F in the King of Fighters series logo.

Victory Music: https://youtu.be/Zo166VszoPw


Kirby Hat: Geese’s hair; the Double Reppu-Ken input works here, too.




Feel free to talk about your ideas for Geese Howard for Smash here as well talk about Geese Howard
Supporters List:
Pizza Robo
Kirbeh
Perkilator
Sari
MiiFighters4Smash5
toonito
Megadoomer
Lady Sky Skipper
Ninjahmoes
 
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Kirbeh

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If this ever happens they need to recreate his KOFXIV trailer and just have half of it be Geese tossing the Smash characters.
 

Perkilator

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Hey, I made a moveset for Geese kinda recently! Here it is:

Intro: Geese takes off his gi and gets ready for battle. When you fight him as a boss, his famous battle intro plays right before the music.

Notable Palette Swaps: Nightmare Geese, Bogard Geese, Young Geese

Main Weapon: Geese’s fighting style is Hakkyokuseiken, which he used to murder a rival martial artist who was on his trail.

Idle Animation: Geese points his finger at his opponent, usually when he’s facing them. Like Ryu and Ken, he always faces his opponent in 1-on-1 battles.

Forward Smash: Tendoh Kudaki
Up Smash: Raikou Mawashi-Geri
Down Smash: a simplistic Fudou Ken Un.

N-Air: A midair Fuwa.
F-Air: A midair Mikazuki Nidan-Geri.
B-Air: A midair kick Geese does behind himself.
U-Air: Murakumo.
D-Air: Shippu-Ken (down>down-left>left>A during a jump)

Grab: Geese grabs his opponent with his left or hand.
Pummel: Geese knees his opponent.
F-Throw: Ko Satsu Shou; Geese throws his opponent up in the air and attacks with an energy blast.
U-Throw: Shinkuu Nage; Geese throws his enemy high in the air backwards.
D-Throw: Geese stomps on his enemy.
B-Throw: Ko Satsu Nage; Geese’s famous “Predictabo” throw.

Special Moves:

B : Reppu-Ken (down>down-right>right>A; use A at the end of the input or press B twice for Double Reppu-Ken); a projectile attack that Geese sends out by sweeping his hands from the ground, similar to Cloud’s Blade Beam.
B + Forwards : Deadly Rave (right>down-right>down>down-left>left>right>Ax10); Geese strikes the opponent multiple times in a flurry of attacks, similar to Dancing Blade.
B + Up : Raging Storm (down-left>right>down-right>down>down-left>left>down-right>A); Geese sends himself flying high upwards when in the air.
B + Down : Fudou Ken (down>down-left>left>A FK A, down>down-left>left>A while tilting left or right on A; FK Un, down>down-left>left>A while tilting up on A; FK Ba, down>down-left>left>A while tilting down on A); a move that can stun (A) or ground (Un) the opponent, or even break their shield (Ba). If you simply press B + down, the move defaults to Fudou Ken A, which stuns the opponent.

Final Smashes:
A.) Raigou Reppu-Ken, an upgrade Reppu-Ken that slices through everyone in the way without stopping (down>down-right>rightx2>A)

B.) Rashomon, a close-range attack where Geese throws the opponent upward and blasts them with a powered-up push and sends them flying at high damage (down-left and A)


Taunts:

1: “Come on!” Geese moves his left hand towards his face.
2: Geese laughs with his arms crossed.
1+2: Geese briefly charges himself with energy.

Winposes:

1: “Give in to your fears!”
2: “Know your place.”
3: “Stay down, maggot.” (Ryu or Ken only, as he will have either under his left foot.)

Icon: The F in the King of Fighters series logo.

Victory Music: https://youtu.be/Zo166VszoPw


Kirby Hat: Geese’s hair; the Double Reppu-Ken input works here, too.


I also made a Classic Mode for Geese, too:

Geese Howard: Only One Shall Previal
Stage 1: :ultbowser:
on :castlesiege:Ω (Stamina Battle; SMB3 Fortress Boss)
Stage 2: :ultganondorf:on :eldin:Ω (Stamina Battle; Gerudo Valley [for 3DS/Wii U])
Stage 3: :ultmewtwo:on :spearpillar:Ω (Stamina Battle; Red/Blue Medley)
Stage 4::ultwolf: on :lylat:Ω (Stamina Battle; Star Wolf [Original])
Stage 5::ultridley: on :norfair:Ω (Stamina Battle; Nemesis Ridley)
Stage 6: :ultkrool: on :pirateship:Ω (Stamina Battle; Snakey Chantey)
Boss: :ultken: on Howard Estate Ω, and then Marx (Stamina Battle against :ultken:; Ken Stage, and then a Geese ni Kissu against Marx)
 
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Kirbeh

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After thinking about it for a bit, I think Geese should join :ultpeach::ultdaisy:with a counter on Neutral B. Just so:ultkirby:can copy it and give us the most adorable "Predictabo!" we'll ever hear.
 
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Sari

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Support all the way. Geese is definitely one of the most badass SNK characters.
 

Miifighters4Smash5

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Well. . . The Screen for DLC Fighter 4 has the (c)SNK Corportation trademark

So. . . Hopefully this will make things PREDICTABO and have the fighter be Geese Howard; Hopefully with his Engrish too!! Since I Doubt they need to have him speak Coherent English like he was required to in Tekken 7; unlike in that game; they could totally get away with him speaking completely in Japanese Engrish, and the fans would be ecstatic for it!!

Especially since He's the First Antagonist DLC Fighter; Joker was a Protagonist, 4 Incarnations of the Legendary Hero from Dragon Quest were Protagonists, Banjo & Kazooie are Protagonists, It seems like we have yet to get an Antagonist character as a DLC Fighter; Who better than one of the Most Memorable Villains from SNK?! The PREDICTABO Geese Howard?
 
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Miifighters4Smash5

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Geese Howard is at Number 2 in the Top 10 Best SNK Character Poll :D
https://twitter.com/HDKirin/status/1022138297869463552
Seriously; I Doubt that Sakurai would do something PREDICTABO like choosing Bogard over Howard; since Sakurai often gives us things we DON'T Expect; isn't picking Terry a bit TOO PREDICTABO for him; when he could break the trend of all the dlc fighters being Heroes(or in Joker's Case; ANTI-HERO; still the Protagonist though, so I'm Still listing him under the Term of Hero, and such Using the term "Hero" VERY loosely meaning the Protagonist), Why not shake it up with SNK's Favorite Villain; The Most Antagonistic Weeaboo in all of Gaming History; Geese Howard. . .
 

Megadoomer

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I'll support this. Geese is probably one of my favourite characters to play as in the King of Fighters games (though it's hard to be sure - there are so many characters that I haven't gotten to play as all of them yet) - it's a shame that he's in so few of them.
 

Miifighters4Smash5

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I'll support this. Geese is probably one of my favourite characters to play as in the King of Fighters games (though it's hard to be sure - there are so many characters that I haven't gotten to play as all of them yet) - it's a shame that he's in so few of them.
https://twitter.com/HDKirin/status/1022138297869463552

Seriously; the only character more popular than The Most Weeaboo Video Game Fighting game Villain known best for his Engrish(PREDICTABO) is Terry; and Since when has Sakurai given us the most PREDICTABO characters like Terry; he's not the one who gives us PREDICTABO results, like Geno as SE rep; he gave us 4 Incarnations of the Legendary DQ Hero(11, 8, 4, & Erdrick), who could've seen him do not just 1 Hero Incarnation, but 4, with 1 alternate color for each Incarnation of the DQ Legendary Hero
 

Megadoomer

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Geese may not have gotten into Smash, but he clearly wanted it more than the other SNK characters, given the lengths that he went to in order to get that invitation. (that was the funniest part of that trailer for me) Here's hoping he gets an appearance on the stage!
 

lady_sky skipper

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I still support Geese Howard for Smash Bros as a future DLC character or even in the next Smash game. The reveal trailer would be EPIC.
 

ninjahmos

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Count me in! I'd love to hear a Smash remix of Geese ni/Geese Howard's Theme. They should use his designs from the Fatal Fury series/King of Fighters series and Art of Fighting 2
 

Megadoomer

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I've typed up my own moveset for Geese. Hopefully the descriptions get my point across, since I can't seem to find videos showing the specific moves.



Geese Gives No Quarter!

(the phrase "gives no quarter" means "shows no mercy", and given that Geese is one of the original ultra-cheap SNK bosses, he took a lot of quarters from players)

Geese’s second through sixth palette swaps would be based on his appearances in the King of Fighters and Fatal Fury games, changing his hakama pants to blue, green, black, orange, and purple. His seventh and eighth palette swaps would be Nightmare Geese, giving his skin a gray corpse-like appearance. His pants in these costumes would be red (7th palette) and black (8th palette), the cloth around the waist looks burned and tattered, and Nightmare Geese would be a separate fighter spirit.

Geese’s stage would have to be Geese Tower, the executive suite of his skyscraper that looks like a Japanese temple. The design will be the same as it is in The King of Fighters XIV, though characters can be knocked off of it, allowing them to plummet to South Town below much like Geese himself does on a regular basis.

For his intro, Geese will already be standing on the stage, with his back to the screen and his jacket on. Turning to face the camera, he tosses his jacket off before getting into his fighting stance.

------------------------------------------------------------------------------------

There are likely plenty of substitutes that could work for Geese’s moves – I’m mainly using the playable appearances that I have on hand. (King of Fighters 96 and 98 Ultimate Match; Fatal Fury Special; Real Bout Fatal Fury; King of Fighters XIV; Capcom vs. SNK 2; Tekken 7)

A-->AA-->AAA: Geese uses his four hit close-range light punch combo from the King of Fighters XIV, hitting the opponent in the head (A) and chest (AA) before using a low-aiming punch and finishing with a palm strike to knock them back. (AAA)

Forward A: Geese uses his heavy attack from KOF XIV, lunging forward with a palm strike.

Up A: Geese uses his close light attack from KOF 98 Ultimate, swinging his elbow upwards

Down A: Geese uses his ducking light kick, lightly kicking at his opponent to throw them off-guard.

Forward Smash: Raikou Mawashi-Geri. Spinning around, Geese kicks forward with the foot that’s closest to the opponent, doing more damage than a regular kick.

Up Smash: Geese uses the Reppuken variant from KOF 98 Ultimate (and some other games), where instead of firing a projectile, he swings his arm upwards while energy trails behind it. Charging it results in him using the Double Reppuken version, where he swings both arms upwards. Catching the opponent at the top of the swing does significantly more damage and knockback.

Down Smash: Tendoh Kudaki. Yelling “DAH!”, Geese steps forward, swinging his hands downwards on either side of himself like hammers.

Neutral Air: Geese uses his midair punch, thrusting downwards with his hands twice.

Forward Air: Geese uses his midair heavy kick from KOF XIV, kicking forwards while grunting. The kick has a slight downward angle.

Back Air: turning around, Geese kicks straight forward (which would be behind the direction that he was facing), before turning back to face the direction that he had been facing before.

Up Air: Geese uses his light midair kick from King of Fighters XIV, kneeing upwards. Unlike in King of Fighters, this gives him a slight boost upwards.

Down Air: using his light air attack from KOF 98 Ultimate, Geese swings the hand that’s closest to his opponent downwards, though he does so with more force than in that game. The impact has a meteor effect.

Dash Attack: Hien Shikyakku – leaping forward, Geese swings his arm while energy forms around it.

Wake-Up Attack: Geese does a low sweep kick to knock the opponent away before getting to his feet. This is the only attack that’s completely made-up, since as far as I can tell, neither the Fatal Fury games, the KOF games, or the Tekken games have a wake-up attack designed to knock opponents away from you.

Climb Attack: Kouten Bakusai – Geese swipes at his opponent’s shins/ankles to knock them down before climbing onto the stage.

------------------------------------------------------------------------------------

Grab: Geese grabs the opponent by the neck, lifting them off the ground.

Pummel: using his free hand, Geese hits the opponent with a palm strike.

Forward Throw: Ko Satsu Sho. Geese holds the opponent higher before knocking them away with a palm strike (his forward throw from KOF XIV and Tekken 7)

Back Throw: Raimeigoha Nage – Geese lifts his opponent higher into the air, saying “Stand up!” He slams the opponent onto the ground behind him, yelling “DIE!” as lightning strikes the opponent and they’re knocked away from Geese.

Up Throw: Shinkuu Nage. Geese flings the opponent straight up into the air, like he does before using Rashomon.

Down Throw: Oni Hanmon. Geese yells “Idiot!” and slams the opponent face-first into the ground brutally.

------------------------------------------------------------------------------------

Up Taunt: Geese spins his arms in front of him, crossing them in front of his chest in an X shape, before bringing them down to his sides as an aura bursts around him.

Side Taunt: Geese makes a ‘bring it’ gesture, saying “Come on!”

Down Taunt: Geese crosses his arms over his chest, leans back a bit, and says “Waste of time!”

------------------------------------------------------------------------------------

B: Reppuken/Double Reppuken/Shippuken (quarter circle forward + A) – if used in the air, he uses Shippuken, an air fireball similar to Akuma’s. Pressing B uses Reppuken, while doing the input uses Double Reppuken

Up B: Hisho Nichirizan (Shoryuken motion + A) – Geese leaps into the air, moving forward a bit before slashing with his hand. This can hit up to two times, once for the start of the jump and once with the slash. Doing the proper input makes him go higher and lets him cover more ground horizontally.

Side B: Ja’ei Ken (half circle back + A) – Geese lunges forward, landing a three hit combo with his fists.

Down B: Chudan’ateminage – if the opponent hits Geese, he calls them “PREDICTABO!” and throws them to the ground.

Final Smash: Super Power Moves – Geese swings his hands downwards, creating a massive geyser of energy – I am not making this into a Super Special move, because the input is called “the Pretzel” for a reason. If this connects, a cutscene begins where his opponent is launched into the air, and Geese spins his arms in front of him with after-images trailing behind them. As the opponent falls in front of them, while they’re still in midair, he thrusts his hands out and uses Rashomon, sending them flying. (the name comes from a combination of the Super Moves and Power Moves from the Fatal Fury games)

Super Special Moves:

-Deadly Rave: quarter circle forward + half circle back + A – Geese lunges forwards, landing a brutal ten hit combo and finishing it off with a burst of energy from his hands to send the opponent flying

-Raigo Reppuken: quarter circle forward + quarter circle forward + A – Geese throws out a faster Reppuken that is larger than normal, electrified, and hits up to five times.

------------------------------------------------------------------------------------

One of his victory poses is shared with Tekken 7 – he has his arms crossed over his chest, looking sternly as he says “Know your place.” Another has him placing his hands on his hips and letting out a hearty laugh, while his third has him pointing directly at the screen, telling his defeated opponent “Stay down!”

Geese’s victory theme is shared with Terry’s, and when Kirby copies him, he gets Geese’s slicked-back hair along with his Reppuken, Double Reppuken, and Shippuken specials. (though he calls out the attack with his usual babyish way of speaking, in a massive contrast to Geese’s deep voice)
 
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