Mr.Random
Smash Ace
Discuss. PROFESSIONALLY!
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No it isn't too long and you didn't read. He's talking about how the engine quirks mess with the Melee top tiers movement and control. He also mentions how some characters have silly things like easy recoveries and spammable moves. Which is true with certain characters.tldr melee characters arent exactly like melee
everyone has said this at least once in the last two years
Diddy! Diddy screams Brawl to me more then any character with all his silliness. bananas, recovery. All his monkey sounds.No it isn't too long and you didn't read. He's talking about how the engine quirks mess with the Melee top tiers movement and control. He also mentions how some characters have silly things like easy recoveries and spammable moves. Which is true with certain characters.
Diddy is actually really well designed in PM. The misfire barrel is the only dumb thing about him.Diddy! Diddy screams Brawl to me more then any character with all his silliness. bananas, recovery. All his monkey sounds.
This sounds more like deeply seeded Brawl Salt that a legitimate complaint, especially the monkey sounds. What else were you expecting?Diddy! Diddy screams Brawl to me more then any character with all his silliness. bananas, recovery. All his monkey sounds.
Everyone has Firebird as there recovery.i have a feeling recoveries won't be so free in the next build
well, i hope
although i enjoy pm more than melee, melee is way more fun to watch.People wont listen to PPMD's claim and follow to tag it as "typical melee-closed mindset"
Truth be told P:M favours defensive play a lot (free, gimp-resistant recoveries, spammable moves, hard-to-follow-up throws) which is very clear not only from playing the game but also from watching the streams and tournaments.
Most matches feel like trading hits until someone hits kill percent, then it's time to land that f-smash, because before that they're just going to make it back stage
It's understandable that these problems exist because it inherits them from a game so full of them.
Wether thats good or bad: this isn't that kind of thread. But as far as my opinion goes, it's boring to watch PM tournaments whereas melee is still hype as hell.
CEO was awesome! We had Kirby, Sonic, Mewtwo, Fox, and Pit.I like how PM CEO top 8 had a variety of characters and play styles.
More of this.I don't think it's an off base remark although Falco UThrow issues have more to do with throw release points which are an acknowledged flaw (Pika players are also very familiar with this issue as well and it's not limited to just those two).
3.0's given us a lot of time to develop the metagame more than previous iterations. We finally have all returning characters in place + two missing veterans, a tremendous number of mechanical fixes and adjustments were brought in, and many balance changes (which, save for a few characters, were quite sparse this time around). All of this helped really establish PM's presence and grant it far greater stability. Of course, with this we've now been able to bring some of its core problems to light and it'd be silly to deny that certain factors about PM need to be addressed. It's a patchable game and is capable of becoming even better than it already is and it absolutely deserves such.
Less of this.I certainly think there's a lack of recovery balance.
I have to live with it everyday, as I'm a Ness/Roy main. I whip out my PK Kid and I return to the stage from the depths of hell. Then next game Roy's wrinkly *** is waving his flaming sword in the air only to realize he's done for. His onstage game makes up for it, I just wish everyone else had that kind of power balance.
I think it's asinine today that he doesn't like PM because Melee veterans differ. Some of those changes were for the sake of balance, something Melee didn't have. It's not like small things need to ruin a game.
If Falco cant follow up on a certain move? Fine! Find a way around it. We're the Smash community damn it. We're not here to complain about the apparent. We're here to find creative and badass ways to manipulate situations, not be negative because thins aren't the way they used I be.
That's the PM Philosophy! Brawl, was a bad situation. We certainly got around that.
If all we can do is dwell on small changes, we might as well give up on these games. Had we done so in the first place this community would be much different.
LOLOne of the things I really hate about PM johns is when they are easily applicable to Melee.
We have entered an era where Falco players complain about easily spammable moves.
God save us.
This. Sooooo much this. For all its flaws, PM has a gigantic roster of more than viable characters, and that's something you can't really say about Melee. Besides, the balance should only get better from here. I think it's silly to dismiss a work in progress based on a few minor complaints - especially when those complaints are more oriented around unfamiliarity rather than design flaws - and I can't help but feel like that's what PPMD's focusing on in his statements.I think it's asinine today that he doesn't like PM because Melee veterans differ. Some of those changes were for the sake of balance, something Melee didn't have. It's not like small things need to ruin a game.
Actually, I'm not sure how Ivysaur's down air works after a double jump, but using a second side B in the air after a double jump will cause Marth to be sucked downward. And using more than one side B outside the double jump causes him to fall at a slower pace, but it doesn't outright halt his momentum. It'd be great if it did though, haha.Ivysaur's dair acts exactly like marth's side B. The first use gives you a bump, the second gives you a much smaller one, and all subsequent dairs just halt your vertical momentum.
Mario has always had a great recovery. And Sheik's is pretty good too. Not as good, but still good.The recoveries in this game are the ONE thing i absolutely hate about this game.
Why can Mario recover from the depths of hell but Sheik dies from one hit off stage? (Not to mention Mario is absolutely brain dead ON STAGE but thats another story)
Look you make some good points. The only thing I don't like is the whole "This isn't Melee so forget Melee players opinions." You guys do realize that without Melee this game wouldn't exist? The game is based off of Melee and should take all the good things about Melee and improve on the things that were bad. This game IS supposed to be Melee 2.0 with some new ATs and better character balance.I think it's a little rude that you're blatantly demeaning the opinions of some people. "PROFESSIONALY!" my ***.
The PMBR do all they can to have people enjoy this game. Make your own damn mod if you don't like it. I'm done with this thread. It's clearly leaning into the favor of those who think the game needs to be made to tend to their every need.
Sheiks is mediocre at best, let's not beat around the bush here.Mario has always had a great recovery. And Sheik's is pretty good too. Not as good, but still good.
Yes. This is what it does.The game is based off of Melee and should take all the good things about Melee and improve on the things that were bad.
Could you please elucidate your point, I'm a little confused.Yes. This is what it does.
The problem is with people who don't realize that a lot of what people believe makes Melee 'good' is - surprise - what makes it bad.
Sorry if l came off pissed, I was really tired yesterday.Look you make some good points. The only thing I don't like is the whole "This isn't Melee so forget Melee players opinions." You guys do realize that without Melee this game wouldn't exist? The game is based off of Melee and should take all the good things about Melee and improve on the things that were bad. This game IS supposed to be Melee 2.0 with some new ATs and better character balance.
Thats what I meant, the PMBR already did it in the case of Ivy already and it could be used in even more cases"- Some buffs to recoveries are only usable once until landing, like with Marth's side-b (PMBR is already doing this a bit, like with Ivysaur's dair)"
Ivysaur's dair acts exactly like marth's side B. The first use gives you a bump, the second gives you a much smaller one, and all subsequent dairs just halt your vertical momentum.
No problem. This is discussion. @ Bleck Melee's engine is actually really good. Despite a couple things like ledge occupancy and a couple weird glitches it's pretty smooth. The balance though is bad though with only 9 out of 25 characters being viable.Sorry if l came off pissed, I was really tired yesterday.
I understand where you're coming from. I didn't mean to say that we should forget about Melee, but rather that Project M is it's own game now. I get that some certain things have been changed that have an effect on how the game is played, but I just think we need to enjoy PM for what it is. Rather than go the PPMD route and ditch a game because of an up throw.
Anyways sorry again if that was overly defensive.