Fortress
Smash Master
>opinions about opinions
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As someone already pointed out, saying that characters in PM have "spammy" moves when you main goddamn Falco in Melee is straight up bull****. He's either delusional or he's doing that thing where he uses words in a way that means something different than what they actually mean in order to obfuscate his point to make it more difficult to refute (which, considering that this is the Smash community, is not out of the question).Could you please elucidate your point, I'm a little confused.
Melee's engine has good parts and bad parts, and a lot of people base their opinions of how things should work in Smash Bros. on how it works in Melee regardless of whether or not it's a good or a bad thing (e.g; edgehogging is a bad mechanic in every conceivable capacity, but people will defend it to the death with reasons that always essentially boil down to "but melee").Melee's engine is actually really good. Despite a couple things like ledge occupancy and a couple weird glitches it's pretty smooth. The balance though is bad though with only 9 out of 25 characters being viable.
Just because something was wrong in melee doesn't give a green light to have it happen in Project M in fact I would even go to say that it's even more annoying and deserving of criticism in PM because the competitive community has direct influence on how the game turns out. In order for PM to be a better game in the long run we need to criticize as best we can so that it doesn't just end up as a shadow of Melee. Falco may easily have one the of most spammable moves in the game but he also has no recovery and respawns at death percent (juggles for days) as collateral while some PM characters have spammable moves and are still all around solid.One of the things I really hate about PM johns is when they are easily applicable to Melee.
We have entered an era where Falco players complain about easily spammable moves.
God save us.
I think the PMBR is open for this but might have a slight bias against critique from Melee (only) players for not supporting or even discrediting their work, some of them being not informed well.![]()
PPMD is willing to help, do you think PMBR would listen to his suggestions?
Melee's engine has good parts and bad parts, and a lot of people base their opinions of how things should work in Smash Bros. on how it works in Melee regardless of whether or not it's a good or a bad thing (e.g; edgehogging is a bad mechanic in every conceivable capacity, but people will defend it to the death with reasons that always essentially boil down to "but melee").
You're wrong.Edgehogging is a good thing IMO
True, I poorly executed that post.saying a character should have a bad on-stage game if they have a good recovery is basically saying that a character should literally only be capable of getting back to the stage just to be thrown off of it again and I'm gonna go ahead and say that that's a bad idea
May I hear why I'm oh so wrong great master of Smash?You're wrong.
Burden of proof. If you're gonna throw your opinion around, actually expand upon it and explain why you think it's bad instead of just making claims and then continuing to make that claim.You're wrong.
Edgehogging makes getting your opponent off the stage more beneficial, and being off stage more risky. Plus, guessing whether your opponent will go to the ledge or if they're able to go onto the stage requires either a read or enough experience to know how to cover every option, depending on the situation. In theory, not really a bad thing.Melee's engine has good parts and bad parts, and a lot of people base their opinions of how things should work in Smash Bros. on how it works in Melee regardless of whether or not it's a good or a bad thing (e.g; edgehogging is a bad mechanic in every conceivable capacity, but people will defend it to the death with reasons that always essentially boil down to "but melee").
Plus, me being wrong is an opinion. I was respectful when I initially posted by clarifying it was such with the phrase imo he's just acting as though he's always right and we're just deku scrubsBurden of proof. If you're gonna throw your opinion around, actually expand upon it and explain why you think it's bad instead of just making claims and then continuing to make that claim.
The only thing Sheik really lost was her ability to BS almost every character in the game with a 0-death chaingrab, and instead gained a mixup grab in return.I also feel the melee characters lost a bit of themselves along the way, Marth and Sheik especially, Mewtwo and Roy ultra-buffed, I definitely feel Melee is way faster but Project M is something everyone can play, even people who stand no chance in Melee.
My friend thought he was good at Melee until I came over to his house and I annihilated him. Now he occasionally beats me with PM Kirby
Well, maybe except Bowser right? Because he's quite easy to gimp and edgeguard so if he's over 100% you're just not killing him right.rolling over 100% is complete BS tho lol anyone who defends that is definitely pulling a "bcuz melee"
You're absolutely correct.IIRC, Marth has better landing lag on Dair and better end lag on DSmash (?)
I wouldn't know, my dad is the only Marth main I know and he doesn't even know how to Short Hop into FairCorrect me if I'm wrong but Marth's sword feels slightly shorter and can barely tip on Battlefield anymore. It could just be the character sizes too.
It is just an optical differenceAlso, Correct me if I'm wrong but Marth's sword feels slightly shorter and can barely tip on Battlefield anymore. It could just be the character sizes too.
Oh, I thought rolling over was the "hip n happening" new way to talk about anything over...Also I think Spiffy meant the >100% ledge rolls which last the longest of any ledge option. It is the primary offense for being changed in PM because of how mindless it is.
Burden of proof? I was responding to a post that argues from the position that recoveries should be challenging just, because.Burden of proof.
Edgehogging makes being off-stage risky, yes - but being offstage should be risky because of what being in the air means the offstage character can and can't do, not because the offstage character has one option and the onstage character has something that counters that option with something that's both easy to do and incredibly lame to watch (which are both equally important when considering the game as a developing e-sport).Edgehogging makes getting your opponent off the stage more beneficial, and being off stage more risky.
First of all, it's 'hypothetically', not 'theoretically'.Plus, guessing whether your opponent will go to the ledge or if they're able to go onto the stage requires either a read or enough experience to know how to cover every option, depending on the situation. In theory, not really a bad thing.
Burden of proof? I was responding to a post that argues from the position that recoveries should be challenging just, because.
I don't have to explain myself when responding to people who aren't thinking.
Edgehogging makes being off-stage risky, yes - but being offstage should be risky because of what being in the air means the offstage character can and can't do, not because the offstage character has one option and the onstage character has something that counters that option with something that's both easy to do and incredibly lame to watch (which are both equally important when considering the game as a developing e-sport).
First of all, it's 'hypothetically', not 'theoretically'.
Second of all, arguing that you have to have experience (read; skill) enough to function properly in this area of the metagame is essentially arguing that edgehogging is a good thing because Melee. Broadly speaking, how something functions has little to do with how something should function.
You made a statement that is nothing more than an opinion and then saying that you don't have to explain your opinion? And you're the one who was giving me **** for "attempting to make my opinion unassailable", even though I never attempted to do such a thing. That's not hypocritical at all. >.>Burden of proof? I was responding to a post that argues from the position that recoveries should be challenging just, because.
I don't have to explain myself when responding to people who aren't thinking.
This is very much feeling like a Mario fanboy vs CoD fanboy argument...You made a statement that is nothing more than an opinion and then saying that you don't have to explain your opinion? And you're the one who was giving me **** for "attempting to make my opinion unassailable", even though I never attempted to do such a thing. That's not hypocritical at all. >.>
You stated that Edgehogging is flat out bad mechanics without going into any detail as to why, asserting it as if you were in some way an authority that should be recognized. You also attempted to cover this by saying that all anyone else ever does is say because Melee and then you seem to decide that their arguments are invalid because you recognize it as if it were them saying "because Melee".
Is it unacceptable that people need to gain experience in order to get past things? Saying that you need to have practice and understanding of obstacles in order to get through them is 'because Melee'? That's one of the dumbest things that I've seen on these boards.
I'm fairly sure PM battlefield's platforms are higher than Melee's.You're absolutely correct.
Also, Correct me if I'm wrong but Marth's sword feels slightly shorter and can barely tip on Battlefield anymore. It could just be the character sizes too.
This is one of those things you just don't let, "slide by."![]()
PPMD is willing to help, do you think PMBR would listen to his suggestions?
I feel like a lot of platforms are the same height as our battlefield.I'm fairly sure PM battlefield's platforms are higher than Melee's.
stopped reading hereYou made a statement that is nothing more than an opinion
Of course you did.stopped reading here
Stopped reading there
The only good ledge change I can think of is S4's, and even that could be a bit janky.Edgehoging rules. Challenges people to choose new potentially unconventional options. The ledge is simply too safe atm to take out edgehoging as a viable tactic. Unless people plan on pulling a drastic change to ledge mechanics which I don't see happening because the current ones are working fine. As for entertainment value I think its awesome when someone pulls of a ramen noodle.
Like what?Challenges people to choose new potentially unconventional options.
How so?The ledge is simply too safe atm to take out edgehoging as a viable tactic.
Like well you know.... not going for the ledge? you really think people won't just go for the ledge like 90% of the time if edgehoging wasn't a thing?Like what?
sweet spot ledge snaps and I-frames abuseHow so?
I didn't mean hypothetically, I meant theoretically. I'm not talking about a specific situation, I'm analyzing a set of mechanics.First of all, it's 'hypothetically', not 'theoretically'.
I just have to add here, that I find it hilarious that you're asking others why it's good, but you won't go to the trouble to explain what makes it inherently bad.Like what?
How so?