Dr Peepee
I've spent a good amount of time working on falco ledge dash stuff? Anything you want references/frame data dug up for or labbed specifically?
Also
MambaGreenFalco
, interesting that you mention dash back against peach, because that's something I've been thinking a lot about recently after seeing Mang0 bait a million shield grabs at summit with low laser to dashback dash in.
Druggedfox has been mentioning how he think peach is really unoptimized on twitter, specifically mentioning grounded doublejump land OOS. I've done a little labbing with this so far that isn't super rigorous, but I'm starting to suspect that a lot of falco BnB off laser that we assume to be safe at the moment might get blown up by peach in the near future.
One staple that I've heard PP recommend over and over is laser-dashback-turnaround laser. By my estimation after an upclose low laser (+1 staled at all + 3 fresh) and you need 6-10 frames of dash away to avoid shield grab and nair OOS. That puts the second laser coming out 25-32 frames after the first lowest laser (not easy to hit on its own) hits.
A frame perfect doublejump land OOS by peach puts her actionable frame 8 - 9 OOS with initial dash frames and shield stun that means we can expect an active dash attack as early as frame 18 (if lowest laser is stale). This would cleanly beat both the turnaround laser and the dash in aerial. With IMO a more favorable risk/reward for the princess when compared to a raw shield grab.
Now falco has easy counterplay to this in the form of dashback-ac bair and dash back crouch or dash back shield and shine OOS, but I think in current play those options would look stupid today because you're mixing up for punishes no peach is incorporating right now. But if/when they start doing it suddenly falco stuff that was considered setplay safe shield pressure is now a mixup.
I'll try and record some stuff on 20xx to test this stuff out, but it could make the MU more dangerous than it already is.