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Powershielding Q&A

Pi

Smash Hero
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Feb 5, 2008
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Lake Mary, Florida
k thanks, also go tell me how to do DK things in mexicans thread

strong bad i am right fool !

there is a shield drop animation, and you can't dash out of it, but you can interupt it with a and b moves
 

Strong Badam

Super Elite
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k i was wrong, powershield goes from shieldstun -> shield drop with specific IASA into A/B moves.
 

Dark Sonic

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Orlando Florida
So what's the window for canceling into attacks out of Powershielding? Is it just the whole shield drop window or something?
 

ajp_anton

Smash Lord
Joined
Jan 9, 2006
Messages
1,462
Location
Stockholm
Some stuff I figured out when I first got AR (8 or so years ago?):

Powershield is max 8 frames from the point when you start shielding.
If you press down your shield too slow and lightshield the first frame, you only get 7 frames.
If you press it even slower and lightshield more than one frame, you lose the whole powershield.
If you start shielding before you can actually shield (before a move ends), those frames will count as lightshield frames (more than one and you can't powershield).
"Reflectorshield" works the same way, except it's 6 frames shorter (so either 1 or 2 frames).

Resetting your shield button to disable lightshield will always give you the full 8 and 2 frame windows (though it won't protect you from trying to shield when you can't).

Powershield has the same hitstun as a normal shield, but after the stun is over, you can do whatever you want. So if you let go of your shield before this, you are free to do any ground attack, start running, etc.
Powershield has about the same knockback as lightshield. If you want to stay in range for a shieldgrab, you're better off with a regular strong shield.
"Reflectorshield" has no stun or knockback whatsoever.


edit:
I was wrong about some things,
http://www.smashboards.com/showthread.php?p=13282543#post13282543
 

Falcoty

Smash Apprentice
Joined
Mar 6, 2011
Messages
98
Location
Tempe, AZ
So if I powershield, and then let go of L/R the instant the non-projectile hits, theoretically, once the shieldstun is over, I SHOULD be able to dash dance while the PS is going and then once it's over I will automatically start dashing... since I'm not holding shield and since there's no shield drop animation, then there's no reason I would roll, yes?

(Going to test this now)

EDIT: Wow, that's exactly how it works... I let go after powershielding and when the stun was over, I was dash dancing.

I was also half-hoping that you would be able to buffer smashes by doing this. It does not work, sadly. I was hoping I had discovered something lol
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
Some stuff I figured out when I first got AR (8 or so years ago?):

Powershield is max 8 frames from the point when you start shielding.
If you press down your shield too slow and lightshield the first frame, you only get 7 frames.
If you press it even slower and lightshield more than one frame, you lose the whole powershield.
If you start shielding before you can actually shield (before a move ends), those frames will count as lightshield frames (more than one and you can't powershield).
"Reflectorshield" works the same way, except it's 6 frames shorter (so either 1 or 2 frames).

Resetting your shield button to disable lightshield will always give you the full 8 and 2 frame windows (though it won't protect you from trying to shield when you can't).

Powershield has the same hitstun as a normal shield, but after the stun is over, you can do whatever you want. So if you let go of your shield before this, you are free to do any ground attack, start running, etc.
Powershield has about the same knockback as lightshield. If you want to stay in range for a shieldgrab, you're better off with a regular strong shield.
"Reflectorshield" has no stun or knockback whatsoever.
So if I powershield, and then let go of L/R the instant the non-projectile hits, theoretically, once the shieldstun is over, I SHOULD be able to dash dance while the PS is going and then once it's over I will automatically start dashing... since I'm not holding shield and since there's no shield drop animation, then there's no reason I would roll, yes?

(Going to test this now)

EDIT: Wow, that's exactly how it works... I let go after powershielding and when the stun was over, I was dash dancing.

I was also half-hoping that you would be able to buffer smashes by doing this. It does not work, sadly. I was hoping I had discovered something lol

what is this, what version do you guys have, are you sure of all this or what >=|

i'm worried now, i'm pretty sure that the window for powershielding attack is only 4 frames, THOUGH the powershield action? so to speak? as in the thing that says at the top of the screen that it's a powershield is actually there for 8 frames, i remember seeing this in AR and getting excited
but when i tried to powershield mario's jab past the 4 frame window, the window in which the blue circle of powershielding goodness is out, it would not powershield the hit

i don't have dolphin any more but i'm about to download it to settle all this nonsense

from my recollection:
The window for powershielding projectile attacks is 2 frames, afterwhich you can do anything you normally can do out of shield, but nothing special about the act aside from it reflecting the projectile and not giving you any shield KB. That is all. So for instance if you powershield a fully charged shot from samus, you won't get knockbacked at all, and it's the same as if you shield it normally and then wavedash out (though i think there may be reduced shieldhitstun from this because shielding it normally and power shielding it definitely seem quite different.

now, the window for powershielding physical attacks is 4 frames.
There is no reduced shieldhitstun, and there is increased shield knockback
upon releasing the shield, from the powershield, your character does enter the shield drop animation from which you can jump & jump cancel stuff from (so upsmash, and grab, and shine and stuff)

I do not know if it's even possible to roll out of the shielddrop animation caused by the powershielding of a physical attack (or spot dodge), someone test?

but the best thing about powershielding a physical attack is the additional options of which you can cancel your shielddrop animation with; smashes, tilts, jabs, b moves? though i don't think you can use horizontal B moves, like i don't think you can raptor boost, and don't think you can missile from the shield drop animation

When I Tested you were NOT able to dash out of your powershield shield drop animation after powershielding a physical attack
 

Strong Badam

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yeah it's 4 & 2 frames for normal & projectile attacks.
 

Falcoty

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Mar 6, 2011
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Tempe, AZ
Uh I think I have the newest version. In case what I said earlier was misleading, I'll do a play by play of my tests.

-Ganon does move (forward-b, neutral-b, or down-b)
-I powershield
-I let go of L ASAP and hold the c-stick in any direction (tried with all directions, yes)
-A moment or two passes due to shield stun
-Shield drops, character does nothing. If there was even a single frame of shield drop, the c-stick would have buffered a roll/dodge/jump.

Yes, you can definitely roll, dodge, or jump (obviously jump) out of the shield drop animation. This is super noticeable with Samus (read: only character I tried this with). You can shield, let go, then tap down, and you can see that you can dodge during shield drop.

I honestly don't know the frame data for projectiles, BUT I do know that I was able to powershield and buffer a roll after shielding a projectile (I noticed that if I didn't do this perfectly, the normal 'color' shield would come up), which leads me to believe that there either IS shield drop animation for projectiles (unlikely), or far more likely, since the shield stun is 0 frames, it's simply letting go for you and bringing your shield back up.
 

Pi

Smash Hero
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Feb 5, 2008
Messages
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Lake Mary, Florida
Uh I think I have the newest version. In case what I said earlier was misleading, I'll do a play by play of my tests.

-Ganon does move (forward-b, neutral-b, or down-b)
-I powershield
-I let go of L ASAP and hold the c-stick in any direction (tried with all directions, yes)
-A moment or two passes due to shield stun
-Shield drops, character does nothing. If there was even a single frame of shield drop, the c-stick would have buffered a roll/dodge/jump.

Yes, you can definitely roll, dodge, or jump (obviously jump) out of the shield drop animation. This is super noticeable with Samus (read: only character I tried this with). You can shield, let go, then tap down, and you can see that you can dodge during shield drop.

I honestly don't know the frame data for projectiles, BUT I do know that I was able to powershield and buffer a roll after shielding a projectile (I noticed that if I didn't do this perfectly, the normal 'color' shield would come up), which leads me to believe that there either IS shield drop animation for projectiles (unlikely), or far more likely, since the shield stun is 0 frames, it's simply letting go for you and bringing your shield back up.
oh okay we're on totally different pages here but my worries have been set to ease lol

to put it simply

characters go through a different type of shielddrop animation after releasing from a powershield, one which you can't roll but can attack out of & spot dodge apparently

unless you're telling me you're actually dashing out of the shield drop animation
or that it is not occuring from the powershield
 

ajp_anton

Smash Lord
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Jan 9, 2006
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Stockholm
OK since my data might've been wrong because of bad memory and bad testing such a long time ago, I re-did some tests...

Indeed, the powershield window is max 4 frames (3 if you lightshield the first frame). I might've been confused by the fact that in AR the character's status says "GUARDREFLECT" for 8 frames.

Also, I was wrong about being able to run out of a powershield, but:
When you let go of your powershield, it is in every way identical to a normal shield-drop, except if you let it go max 3 frames after the shieldstun ends, you can cancel your let-go-of-shield animation with an A- or B-attack.
 

Falcoty

Smash Apprentice
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Tempe, AZ
Also, I was wrong about being able to run out of a powershield, but:
When you let go of your powershield, it is in every way identical to a normal shield-drop, except if you let it go max 3 frames after the shieldstun ends, you can cancel your let-go-of-shield animation with an A- or B-attack.
Could you give a scenario to explain this? Does 'A' include grab? (I'm assuming you're referring to physical attacks, yes?)
 

ajp_anton

Smash Lord
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Didn't think about grab, but yeah, grab can also be used to cancel the shield-drop. Although it's a bit useless as you could just keep holding shield and grab out of it instead of first letting go of it.
With A- and B-attacks I mean smashes, tilts, jab, and every B-move from the ground. Plus grab.
 
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