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Potential Story Mode Plot Ideas

KingBroly

Smash Lord
Joined
Feb 20, 2014
Messages
1,559
Ridley is too big. It is up to Nintendo's finest to shrink him down to size so they can beat him!
 

PF9

Smash Lord
Joined
Apr 13, 2010
Messages
1,065
Location
America
Throughout much of her role in the story mode, Bayonetta acts as a lone wolf, deciding friends are dead weight. But later, enter a big boss, which she appears to defeat, only for, in a cutscene, the boss to get back on its feet and appear unscathed.

Enter 6 cute characters. Bayo says to them she's got this, but the six cute characters decide to teach her the magic of friendship, being analogous to the Mane 6 of My Little Pony: Friendship Is Magic. With that done, the boss is defeated once and for all.
 
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XigmunGothar

Smash Cadet
Joined
Jun 30, 2018
Messages
41
As some people have mentioned, I think one of the issues the development team faces is integrating all of the characters into one story when there are so many of them. If they were going to make a story mode (which I don't think they are), my idea would be to intentionally not use all of the characters. Rather than incorporate 40 or so and then just relegate the rest to end-of-story drops or secret battles, let the player decide who is in the story and who isn't. (Just like the choice to save Zelda or Peach at the start of SE.) Granted, increasing the matter of choice would make cutscenes more challenging to develop, but I would recommend having far fewer of them. (We know Sakurai isn't a fan of them in-game anyway.)

So, the options would be as follows:

Mario / Luigi / Dr. Mario
Peach / Daisy / Rosalina & Luma
Bowser / Bowser Jr.
Yoshi / Wario ^
Link / Young Link / Toon Link
Zelda / Shiek
Ganondorf *
Donkey Kong / Diddy Kong
Kirby *
King Dedede / Meta Knight
Pikachu / Pichu / Jigglypuff
Mewtwo / Lucario
Squirtle / Ivysaur / Charizard / Greninja
Zero Suit Samus / Samus
Ridley *
Fox / Falco
Wolf ^
Marth / Lucina / Roy / Ike
Robin / Corrin
Pit / Palutena
Dark Pit ^
Ness / Lucas
Game & Watch / R.O.B
Ice Climbers / Duck Hunt
Sonic / Pac-Man / Mega Man
Wii Fit Trainer / Mii Fighters ^
Captain Falcon ^
Inkling *
Olimar / Villager
Bayonetta / Snake
Shulk / Cloud

* Indicates a character always in the story (at least as of now, based on the characters we know about)
^ Indicates there is an optional battle to add them into the story


As far as the story itself, I would like to see a cross between Melee and Brawl. I love the idea of a mystical being (like Master Hand or Tabuu) trying to claim all of the characters as trophies, but I would like to see the worlds be from the fighters' series. My issue with Melee's Adventure was that some series had more formal "levels" you traversed through whereas others were just a stage or a battle. Granted, there will always be some of that, but it felt very uneven to me. Some of the areas in Brawl, though not cannon to a series, felt rather appropriate; i.e. a jungle for the Kongs and a mountain for the Ice Climbers.

I'd recommend something like:

Super Mario Zone + Boss Battle (optionally ft. Yoshi and Warioware areas)
Legend of Zelda Zone + Boss Battle
Donkey Kong Zone
Kirby Zone + Boss Battle
Pokemon Zone + 3-way Battle
Metroid Zone + Boss Battle
Star Fox Zone + Optional Boss Battle
Fire Emblem Zone + Battle
Kid Icarus Zone + Optional Boss Battle
Mother (Earthbound) Zone
Retro Mashup Zone + 3-way Battle
Optional: Wiiverse/Miiverse Zone
Optional: F-Zero Races
The remaining characters are featured via battles of their respective stages.
All Series Zone akin to The Great Maze (but less complex)
Final Destination
 

BandanaDeemon

Smash Apprentice
Joined
Jul 17, 2018
Messages
132
I looked at the brawl site,it said a big part of the story mode is no talking,so I’ll have no talking but still cutscenes
It starts when rob finds a smash ball underground and it flys away into the sky braking a barrier around the smash planet or floating island that allows the outside world(sub space)to go in,the hole is small so only shadow bugs can fit through,tabuu is the only talking character and he explains how everything will be his puppet to control when he has everything stuck in substance,master hand and crazy hand the creator of the smash world have been keeping tabu in chains of light so he can’t move but the smash ball gives him power and he defeats master hand and crazy hand,then the game starts in a battle in a stadium where daisy and inkling ar fighting(cause their new comers) that’s all I have
 

smashingDoug

Smash Lord
Joined
Apr 9, 2014
Messages
1,623
Location
Behind you.
As some people have mentioned, I think one of the issues the development team faces is integrating all of the characters into one story when there are so many of them. If they were going to make a story mode (which I don't think they are), my idea would be to intentionally not use all of the characters. Rather than incorporate 40 or so and then just relegate the rest to end-of-story drops or secret battles, let the player decide who is in the story and who isn't. (Just like the choice to save Zelda or Peach at the start of SE.) Granted, increasing the matter of choice would make cutscenes more challenging to develop, but I would recommend having far fewer of them. (We know Sakurai isn't a fan of them in-game anyway.)

So, the options would be as follows:

Mario / Dr. Mario
Luigi
Peach / Daisy /
Rosalina & Luma
Bowser /
Bowser Jr.
Yoshi /
Wario ^
Link /
Zelda / Shiek
Ganondorf *
Donkey Kong
/ Diddy Kong
Kirby *
King Dedede /
Meta Knight
Pikachu /
Jigglypuff
Mewtwo /
Lucario
Pokémon trainer
Greninja
Zero Suit Samus / Samus
Ridley *
Fox /
Falco
Wolf ^
Marth /
Lucina /
Roy /
Ike
Robin /
Corrin
Pit /
Palutena
Dark Pit ^
Ness / Lucas
Game & Watch /
R.O.B
Ice Climbers /
Duck Hunt
Sonic /
Pac-Man /
Mega Man
Wii Fit Trainer /
Mii Fighters
Captain Falcon
Inkling *
Olimar /
Villager
Bayonetta /
Snake
Shulk /
Cloud
i Don’t think Sakurai would cut corners like that unless it’s a transformation character like brawl was, an echo, or the same character in a different slot IE.the Mario’s, the link’s, the samus’s,Zelda, and Sheik. Pika and pichu are two different consciousness you could argue
 
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Putuk

Smash Lord
Joined
Sep 29, 2014
Messages
1,286
Location
None of your beeswax!
3DS FC
2723-9688-6533
Switch FC
SW-8387-2163-6416
The new story mode is about how Wario needs more dosh, so he beats up the rest of the cast, turns them into trophies and sells them for mad cash.
Simple.
 

uhmuzing

human-alien-cig
Writing Team
Joined
May 6, 2009
Messages
2,106
Location
Austin, TX
lol so my idea for Story Mode is something like this:

On a wide and empty expanse of golden tufted grass, ROBIN wakes on the ground, disoriented and amnesiac. As he fights off hostile Goombos and Bombshell Koopas, he eventually sees a convoy approaching, headed by PEACH. After some discussion, Robin joins the convoy, which also has a PICHU. As a castle looms in the distance, the convoy is attacked by dragon Laguz seen transforming on a nearby hilltop.

[Robin and Pichu unlocked!]

In her castle in Sarasaland, DAISY is playing tennis against KIRBY when guards arrive to announce the guests waiting. Daisy receives Robin, Peach and Pichu in her court, greeting her fellow princess cheerfully. Robin observes the court proceedings pleasantly until he notices KAMEK and Kammy Koopa dressed ill-fittingly in guards’ outfits. Suddenly the castle shakes; Robin and Kirby look outside to see the entire fortress being lifted into the sky by giant chains hooked into the earth. Overhead, a smiling enormous Koopa balloon has captured the structure. Goombos and Koopas storm inside through the windows, followed by BOWSER himself. While Robin and Pichu are knocked out in the chaos, Kirby has enough time to choose either Daisy or Peach to escape with on a warp star…

[Daisy unlocked!]

At Shadow Moses Island, the RAY MK III and a PIKACHU are furiously trying to defeat and deactivate a variety of rogue Metal Gear Rex’s, Basilisks and Sahelanthropus’s. With the help of FALCO, who rains hellfire on the machines from his Arwing while skillfully weaving in and out of structures at the compound, the heroes seem to have won the fight, until the Mechonis suddenly looms overhead, dwarfing the facility. The Mechonis’ sword grazes Falco’s Arwing, sending him crashing into the sea. As it begins to storm, Pikachu uses a powerful thunder attack in the slim hope that the giant machination can be damaged…

[Ray MK III unlocked!]

In the clouds, BAYONETTA is seen fighting PIT, whom she defeats before he is revived by PALUTENA, who combats Bayonetta in Pit’s stead. As Palutena gains the upper hand, DARK PIT suddenly appears and comes to Bayonetta’s aid. Pit returns to the fray as well, and the battle is in a stalemate when suddenly the stormclouds spontaneously electrify and lightning (originating from Pikachu’s thunder attack far below on the surface) strikes the four characters, incapacitating them and causing all to fall through the sky. Meanwhile in the distance, Daisy’s castle breaks through the clouds, still carried by Bowser’s balloon…

[Dark Pit and Palutena unlocked!]

In a fluorescent-lit dojo, WII FIT TRAINER does her stretches as LITTLE MAC practices his technique on myriad punching bags. Suddenly the SANDBAG sparks to life and repels Little Mac across the gym before hopping as quick as it can outside. Wii Fit Trainer chases after it…

[Wii Fit Trainer and Little Mac unlocked!]

WOLF is seen in pursuit of another Arwing against a backdrop of raging thunderstorms when Bayonetta crashes against the cockpit of his Wolfen II, irreparably damaging the equipment. Bayonetta semi-consciously sticks to the ship as Wolf crash-lands into a medieval castle, which lies mostly in ruins and flying tattered Crimean flags…

The Mechonis is seen advancing across a mountain range. As the Halberd and a hunter-class gunship are flying, assailing the robotic monstrosity with a barrage of beams and missiles, the ICE CLIMBERS are climbing the rock, approaching the fight. The Mechonis attacks, swiping the gunship and sending it sprawling into the distance mountains. The Halberd suffers a direct hit and begins to split asunder midair as it falls through the air far away. Meanwhile the Ice Climbers stumble upon the wreckage of the gunship just as SAMUS ejects from it and lands nearby. META KNIGHT floats down from the explosion overhead…

At the gymnasium, DR. MARIO enters and inspects Little Mac, who is sitting injured on the edge of the ring. As Little Mac nurses his injuries, SPRING MAN enters and mocks him. Little Mac waves Dr. Mario aside and enters the ring to fight his rival. As they battle, however, the building shakes. Outside they find New Donk City swarmed by helicopters and armored trucks with the Team Rocket insignia emblazoned on the vehicles and graffiti’d on the streets by Octolings. Three Team Rocket trainers approach the gym, smirking, and summon SQUIRTLE, IVYSAUR and CHARIZARD. Dr. Mario, Little Mac and Spring Man team up to face the Pokémon…

[Dr. Mario and Spring Man unlocked!]

On a pirate ship out at sea, Tetra and her crew and TOON LINK are pursuing the Helmaroc King in the distance when Toon Link notices seagulls flying in circles around their ship, an omen. Suddenly SHANTAE appears and assails the pirate ship, attacking the crew with fury. Toon Link fends her off with the help of the crew’s pet DUCK HUNT DOG duo. As Shantae flies away, the Helmaroc King is seen having turned around and is speeding towards the ship with a thunderous screech…

[Toon Link and Duck Hunt Dog unlocked!]

Elsewhere in New Donk City, as Wii Fit Trainer is searching for Sandbag, following the squat hopping prints through muddy puddles down the street, she sees Octolings graffitiing buildings and causing mayhem. As she fights them off, she begins to be overwhelmed before an INKLING comes to her aid. As the pair continues through the city fighting off Team Rocket’s Pokémon, a spiky blond-haired swordsman watches from a high rooftop above…

At a haunted mansion, LUIGI is nervously walking in the dark, equipped with his Poltergust 3000, when MIMIKYUs appear and wage battle against him. After overwhelming Luigi, the ghosts haul his unconscious body downstairs. Luigi awakes in the dark cellar and is terrified upon the appearance of RAYMAN, whose memories reveal that the mansion’s ghosts rebelled against him at the command of a treacherous winged reptile. A single loyal Mimikyu is at Rayman’s side. He helps Luigi to his feet and confides a plan of action…

[Mimikyu and Rayman unlocked!]

Thousands of feet above the ocean, C. FALCON is in the heat of furious race on the Big Blue circuit when he sees a lightning-quick blue ball whizz by his Blue Falcon. He soon is neck-in-neck with SONIC, and the rivalry escalates when suddenly a colossal hand belonging to the Mechonis looms in the background and brings its crushing strength onto the racetrack, splintering the entire structure and sending dozens of racers and the duo falling, falling…

As they are lifted into outer space, Robin, Peach and Pichu escape from their captors in Daisy’s castle and find the whole fortress is suspended amongst other prized feats of architecture, all floating around Bowser’s Castle. The trio storms the fort, encountering Bowser’s minions and Kamek and BOWSER JR. along the way. From afar, ROSALINA sees from her Observatory, with ASHLEY at her side. Rosalina launches her observatory into action, full speed towards Bowser’s Castle, determined to help. Breaking the Earth’s atmosphere, FOX’s Arwing zooms towards the castle as well…

[Rosalina and Ashley unlocked!]

At the ruins of the Crimean castle, Wolf and Bayonetta awaken and fall under attack by members of the Greil Mercenaries, who are possessed by some strange force. Backed into a corner, the duo are nearly defeated when IKE appears at their rescue and fights off his former friends with great internal struggle. He leads Wolf and Bayonetta inside the castle as they escape the mercenaries as well as possessed Daein soldiers and dragon Laguz. Backed against the top of the battlements, the situation looks dire just as the Halberd comes careening from the sky, wildly destroyed and flinging fragments of its hull into the castle, destroying the ruin. Bayonetta uses Witch Time to spare the trio from the impact, and they are last seen consumed by enormous clouds of dust and smoke…

[Wolf unlocked!]

In the pit of a coliseum, ZELDA presides over matches between MARTH and ROY, followed by LUCARIO and RYU. As the crowd roars and cheers, an enormous monitor at the mouth of the coliseum buzzes and turns to static before a low-res footage reel reveals a tall and dangerous-looking man with his back to the camera. The man suddenly subtly flourishes his hands. Electricity crackles around the stadium and a Windblight Ganon and a Fireblight Ganon appear. The four arena combatants stand together to face the new enemies as SHEIK appears behind them to join…
As soon as the bosses are defeated, the ground begins to tremble and shake with an almighty lurch; the crowd fearfully abandons the coliseum while the heroes warily exit as well and witness a colossal tower suddenly emerge from the ground with a diameter equal to the coliseum’s vast pit and climb hundreds and hundreds of feet into the air. At the top of the tower, a barbaric-looking, enormous antennae surges violet and begins transmitting chaotic, malevolent radio waves across the continent…

[Roy, Lucario and Ryu unlocked!]

On a tropical beach teeming with a variety of wild Piranha Plants and Crazy Dayzees, GRENINJA and YOSHI make their way past the entrances to several caverns (adorned with cave drawings of Paper Mario enemies) when they see wreckage in the waves crashing onto the shore and notice Falco lying in the sand. They wake him, and soon the trio see a sinking ship in the distance being assaulted by the Helmaroc King. Falco rides Yoshi as the dinosaur and Greninja speed-run across the ocean surface towards the fight. Just as the group, joined by Toon Link and Duck Hunt Dog, defeat the great bird, they see an enormous structure resembling a shattered racetrack falling from the sky on the horizon. As Sonic and C. Falcon wade in the ocean by the sinking remnants of Big Blue’s track, all of a sudden a score of Gooper Bloopers and Big Octos break the water’s surface and wreak havoc. All seems lost when they are miraculously joined by the five heroes. The seven unite to fight the Twilit Aquatic Morpheel that appears in a whirlpool suddenly…
Once the giant boss is defeated, the heroes celebrate their victory before shuddering under a spontaneous wave of violet energy that surges past them, and as they look at its source they notice a dark tower looming far on the horizon…

[Greninja unlocked!]

In a peaceful village far away from everything, DIDDY KONG is seen moving amongst a crowd of Waddle Dees and anthropomorphic animals in the town square. Diddy Kong, as well as KING DEDEDE are passing out flyers and inquiring about the whereabouts of Diddy’s missing friend. As Diddy grows disheartened, Dedede pats him on the back, reassuring him. VILLAGER notices them and the flyers and invites them to his house, where he researches about Diddy’s friend on his computer, finally finding something helpful. As they leave the village, however, on the outskirts of the woods they find swarms of Bokoblins and Zubats, which they fight through. Meanwhile, a cardboard box in the basement of Villager’s house is thrown away, revealing SNAKE. Snake sneaks outside and stealthily hides from the villagers just as the silhouettes of Team Rocket balloons materialize against the sun…

[Snake unlocked!]

Amidst a vast heap of concrete ruins, the possessed Greil Mercenaries discover the unconscious Wolf and Ike and lead them away captive. Nearby, Bayonetta is woken by EDELGARD and LUCINA, and the three soon are forced to fight off Daein soldiers and Laguz before they are confronted by MEWTWO, who attempts to possess the trio with his psychic powers and begins to overcome their mental defenses even as Bayonetta shoots wildly with her guns. In the distance, Kirby and Daisy see the attack and rush to the women’s aid. After being defeated, Mewtwo teleports away while the heroes go after the Greil Mercenaries beyond the wastelands. As Wolf and Ike are rescued, the seven heroes are assailed by the great dragon king Dheginsea...
After defeating the dragon king, a sudden wave of energy engulfs the heroes. In the distance, the dark tower looms on the horizon where it had not been before…

[Edelgard and Lucina unlocked!]

In a dark and malevolently spirited hall in the haunted mansion, SIMON BELMONT is seen proceeding through the place in pursuit of his quarry, RIDLEY. When they finally meet, Ridley is defeated and badly wounded, but still he escapes and drags himself out of the mansion into the swamp beyond as Simon follows. Meanwhile, Luigi, Rayman and Mimikyu discover the remains of the fight and follow the marks in the walls and floors Ridley has made, into the swamp…

[Simon Belmont unlocked!]

In the woods, YOUNG LINK and LUCAS are attacked by Bokoblins, struggling against the number of foes just as DONKEY KONG appears and helps. Elsewhere, Snake is sneaking towards a timber compound past patrolling Moblins, when a MAWILE brazenly walks the same way, attracting enemies’ attention and blowing Snake’s cover. The two team up to advance through the compound, where in an underground bunker SAKI AMAMIYA is seen facing off against Gray Fox, who is assisted by an army of R.O.B.’s via remote control. Young Link, Lucas and Donkey Kong arrive at the rear entrance of the compound and face off against a Metal Gear Sahelanthropus. The Metal Gear’s firing heavy artillery creates a sinkhole, causing everyone to fall through several levels to the bunker, where Gray Fox is defeated by Snake, and a single R.O.B. remains to join the heroes’ team…
Once everyone climbs out of the sinkhole, however, the ground quakes and they spy a dark tower precipitous in the distance, radiating dark energy…

[Young Link, Lucas, Mawile, R.O.B. and Saki Amamiya unlocked!]

At the top of the mountain range, the Ice Climbers, Meta Knight and Samus approach an ominous research facility built into the frosted stone. As they near the entrance they encounter the Divine Beast Vah Rudania, atop which the legendary hero LINK is working to defeat. While MK and the Climbers join Link, Samus is ambushed by the seven Koopalings, who attack her from all sides, eventually cracking her power suit that it falls off, even after ZERO SUIT SAMUS defeats them. With the Divine Beast also defeated (it falls, deactivated, down the mountainside, causing an avalanche), the four heroes enter the facility…

As chaos reigns still in New Donk City, CLOUD and Pokémon Trainer (having been flown to the top of the skyscraper by Charizard) are seen storming the Team Rocket HQ beginning from the rooftop. Fighting past Electrodes, Crobats and Magneton, the duo enters a room full of machinery, where a pair of generators surround an electromagnetic field suspending the rad hat Cappy. Amidst the brawling, an Electrode detonates and launches everything and everyone out the windows. Down in the streets nearby, Cappy lands in front of Dr. Mario as he continues to fight Team Rocket alongside Little Mac and Spring Man; donning Cappy, MARIO sheds his doctor’s outfit for his signature shirt-and-overalls. Elsewhere, Cloud and the Trainer land gracefully near Wii Fit Trainer and Inkling and join in storming the tower from the ground floor. The seven heroes meet just in time to join forces against Giovanni’s triple-threat of Regigigas, Zekrom and Reshiram…
After conquering the Pokemon, the heroes are joyful before an earthquake strikes, and they see the dark tower rising out of the horizon, casting baleful waves over the city…

In a jungle on a lonely island far from the rest of the story, Shantae appears out of thin air and entertains her friend the SKULL KID as they play hide-and-seek. In the middle of their game, they stumble upon WARIO easily fighting off swarming Pikmin and acting as though about to beat up OLIMAR. The Skull Kid draws away Wario’s attention and fights him. Though he is defeated, Wario seems prepared to fight the Skull Kid again before he spies Shantae, instantly becoming comically slack-jawed. As Skull Kid, Shantae and Olimar delve deeper into the jungle, chasing after a luminescent glint emanating from the mouth of a cavern in the cliffside in the distance, Wario follows along after them…
In the cavern, which is overrun with Bulborbs and elemental dweevils, the group finally reaches a large room filled with gold coins and other vast mounds of treasure. Wario is instantly unconcerned with Shantae and runs towards the treasures, swimming through seas of coins, when the cavern begins to quake and stalactites break from the ceiling along with boulders and crystals. The group flees the cave, dragging along Wario who yearns to return to his treasure. Once they reach the outside, the cavern collapses, and the group spies the sudden emergence of an ominous tower across the sea…

[Shantae, Skull Kid and Wario unlocked!]

As the heroes penetrate his castle, Bowser rages at his son and his koopa advisors about the plans being disassembled. As Rosalina’s Observatory collides into the castle and Peach, Pichu and Robin advance nearly to Bowser’s quarters, joined by Fox, Bowser turns on Kamek, blaming the koopa for his failure. Kamek fights off Bowser and his son, holding his own long enough to be joined by the heroes. Defeated, Bowser and Jr. escape, leaving behind automated Magnus von Grapple 2.0 and Megahammer robots to fight the heroes…
After destroying the machinations, surging waves of iridescent, ultraviolet energy scatter the clouds on the earth’s atmosphere and ravage the floating castle. Rosalina looks with concern and invites all onto her observatory before they launch and fly towards the source of the energies…

[Kamek unlocked!]

Sandbag is seen briefly hopping along an empty tundra, the ruined body of the Divine Beast Vah Rudania collapsed nearby…

Deep in a secret facility, GANONDORF watches Bowser’s and Team Rocket’s Giovanni’s defeats on a series of holograms, frowning darkly. After analyzing several other holographic models and schematics, including those of the Metal Gear varieties and the Mechonis, he summons several armored darknuts and issues orders before he interrupted by a holographic projection of Master Hand and Crazy Hand writhing around and giving Ganondorf a message before fazing out…

The Mechonis presses inexorably, aimlessly across the ocean, going by islands great and small and empty, and meanwhile the Pikachu and Ray MK III are in hot pursuit still, following the giant monstrosity by land. Meanwhile, Pit, Dark Pit and Palutena are giving chase through the air, ceaselessly firing arrows of light at the metal body. As the party nears a shadowy and abandoned Isle Delfino, the Mechonis turns around to finally attack. Suddenly, Shulk and NESS appear to help combat the giant. Shulk attacks with the True Monado, while Ness unleashes a mixed fury of PK Starstorm and Flash. Yet the seven heroes are hopelessly unable to defeat the Mechonis. As Shulk unleashes a devastating attack on the giant, the heroes are struck by intermittent visions of a mysterious gray-and-magenta figure controlling the Mechonis, then visions of a dark tower and violent frequencies, which suddenly disrupt the visions and cause tidal waves in the sea. The heroes abandon the Mechonis and look to the horizon…

[Shulk unlocked!]

In a dense portion of swampland of snakelike ebon-colored trees that spontaneously burst aflame, the mud-soaked floor boils as Luigi, Mimikyu and Rayman dodge searing geysers and encounter Diddy Kong, Dedede and Villager. A sonic screech causes the six heroes to look around warily, and they spy Simon Belmont, standing waist-deep in the swamp with his eyes peeled and whip raised as a great portion of swamp suddenly explodes into wildfire and the monstrous Vorash soars out of the mire. The seven heroes join forces to attack the flying beast…
After defeating the great fish-like alien, the fires die down when the swamp inexplicably begins to transform into a churning maelstrom as a dark tower is seen rising in the twilit sky…

As ZSS, Link, MK and the Ice Climbers brave their way through the facility, rescuing a captive JIGGLYPUFF on their route, they eventually come to Ganondorf’s base of operations. After defeating his most elite Darknut guards, Ganondorf escapes into a teleportation machine, but not before summoning the G&W Octopus, which attacks the heroes. Ganondorf vanishes, but the heroes overcome his monster, which disappears, leaving behind the reverted MR. GAME & WATCH, who wakes disoriented before making peace with the heroes. Observing the holographic projections around Ganondorf’s lair, the group finds coordinates and glowing, vibrating tower projection on a map of the continent…

[Mr. Game & Watch unlocked!]

As the various groups of heroes are arriving at different entrances of the great tower, the group consisting of [Ice Climbers, Samus, MK, Link, Jigglypuff, Mr. G&W] arrives just as Mewtwo suddenly materializes and possesses the group. Sandbag hops along and appears just in time as the group of heroes turns dark and shadowy and looks menacingly at him.

[reader’s note: in the following 8-Player Smashes, the player controls the singular character against the seven, though even after winning as the villains, the subsequent cut-scenes show the villain inevitably being defeated.]

[8-PLAYER SMASH!
Sandbag VS. Ice Climbers, Samus, MK, Link, Jigglypuff, Mr. G&W, Mewtwo]

Defeated, the heroes are thrown out of Mewtwo’s possession. Mewtwo retreats, disappearing and teleporting into another part of the tower…

[Sandbag unlocked!]

Elsewhere in the tower, the villains take on the arriving groups of heroes…
[8-PLAYER SMASH!
Bowser VS. Mario, Little Mac, Spring Man, WFT, Inkling, PT, Cloud]

[8-PLAYER SMASH!
Bowser Jr. VS. Robin, Peach, Pichu, Rosalina, Ashley, Fox, Kamek]
[Bowser Jr. unlocked!]

[8-PLAYER SMASH!
CORRIN (possessed) VS. Bayonetta, Wolf, Ike, Edelgard, Lucina, Kirby, Daisy]
[Corrin unlocked!]

[8-PLAYER SMASH!
Ridley VS. Luigi, Mimikyu, Rayman, Simon B., Diddy Kong, King Dedede, Villager]
[Ridley unlocked!]

[8-PLAYER SMASH!
Mewtwo VS. Ray MK III, Pikachu, Ness, Shulk, Pit, Dark Pit, Palutena]
[Mewtwo unlocked!]

[8-PLAYER SMASH!
Ganondorf VS. Young Link, Lucas, Donkey Kong, Snake, Mawile, Saki, R.O.B.]
[Ganondorf unlocked!]

[BOSS FIGHT!
Druthulidi Bellum and Aparoids VS. Toon Link, Duck Hunt Dog, Falco, Greninja, Yoshi, C. Falcon, Sonic]

[BOSS FIGHT!
Twilit Usurper Zant VS. Sheik, Marth, Roy, Ryu, Lucario]

[BOSS FIGHT!
Plasma Wraith VS. Shantae, Skull Kid, Wario, Olimar]

The heroes, along with the villains defeated and persuaded to join, congregate at the top of the tower, where Master Hand and Crazy Hand ritualistically make signs that alert the Mechonis far away to the intruders’ presence. The Mechonis, knee-deep in the sea still, throws his gigantic sword, which hurls miles through the air and strikes the tower, causing the great structure to begin to collapse as the heroes face off against the Hands…

[BOSS FIGHT!
Master Hand and Crazy Hand VS. everyone]

Just as the duo Hands are defeated, four more Crazy Hands materialize and devastate the army of heroes. In the distant shadows of chaotic energy swirling around the room, a large shadowy figure can be seen mimicking the actions of the hands. All hope seems lost when MEGA MAN appears suddenly and launches his Final Smash barrages at the figure, injuring it and revealing it as Hoopa Unbound, who crashes to the ground before preparing a final attack in his materialized form…

[BOSS FIGHT!
Hoopa Unbound VS. everyone]

As Hoopa Unbound is defeated, we see the Mechonis glow subtly and then suddenly give out, collapsing into pieces which sink into the ocean.


And actually, Sandbag as a playable character is entirely to emphasize:

A
Link | Ray MK III | Zelda | King Dedede | Pokémon Trainer | Roy
Bowser | Shantae | Inkling | Jigglypuff | Marth | Rayman
Snake | Saki Amamiya | Ike | Lucas | Sheik | Mawile

B
Young Link | ZSS | Lucina | Mewtwo | Meta Knight | Samus
Palutena | Donkey Kong | Shulk | Pikachu | Ridley | Wolf
Peach | Daisy | Wario | Ness | Luigi | Robin
Ryu | Ganondorf | Toon Link | Falco | Dr. Mario | Pichu

C
C. Falcon | Little Mac | Wii Fit Trainer | Mimikyu | Mario | Mr. G&W | R.O.B.
Bowser Jr. | Ashley | Lucario | Kamek | Cloud | Skull Kid | Duck Hunt Dog
Fox | Simon Belmont | Olimar | Yoshi | Dark Pit | Pit | Sonic

D
Diddy Kong | Ice Climbers | Edelgard | Corrin | Spring Man | Rosalina
Mega Man | Villager | Greninja | Kirby | Sandbag | Bayonetta
 

Competitively

Smash Rookie
Joined
Sep 20, 2017
Messages
16
Ideas for subplots:
Dr.Eggman and Dr.Wily have a total war
Ridley ends up killing pichu (in this case pikachu would be the father/mother).
Mario Vs Sonic somewhere in there
SA-X as a boss
Wario attempting to steal Rodin's ****
Bayonetta vs Kid Icarus. Please and thank you.
Crazy Hand Appearance
Luigi Vs Bowser. Would be great to see him get some spotlight
Diddy Kong and Diddy Kong capturing Peach before bowser.
Deoxys as a bossfight

I have some other ideas but im keeping them too myself because they are too weird.
 
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Zyphyris

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I'd like to see something that has to do with Master Core. Perhaps he was such a huge threat in the last era that they had to bring back all of the fighters for this iteration.
 

BandanaDeemon

Smash Apprentice
Joined
Jul 17, 2018
Messages
132
A Metroidvania where you travel through iconic locals and beat corrupted characters to get them
 

Yuya-Noboru

Smash Journeyman
Joined
Jul 8, 2018
Messages
210
I actually haven't got the time to read all the posts or to answer the OP, so I'll do that later. I'll just clarify something I've seen in the firsts posts.

The first game's plot is a child playing with his toys, and in the end they battle his hands. SSE is about the child's dad or the like trying to take the child's toys away and take him fishing. If there is another story mode, it should use similar themes. Maybe the child is growing up and having a harder time imagining his toys fighting.
You're wrong. Master-Hand is the materialization of the child's imagination that bring his toys to live. Crazy-Hand is the manifestation of the destruction of his own creation (especially when his toy is too strong, that's why it appears when you reach the final stage quickly in Super Smash Bros. Melee).

Tabuu has nothing to do with the child's dad, it's just that the kid has grown-up and keep playing with toys is something "tabou" at that age. It's the personification of those feelings that created this entity. Unlike Crazy-Hand which wants to destroy his creations, Tabuu's goal is to annihilate his child's world. Like when you throw your old toys inside a box to give/sell them.

EDIT: Though, I agree that the new final boss should follows similar points.
 
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BandanaDeemon

Smash Apprentice
Joined
Jul 17, 2018
Messages
132
New final boss:TAXEI represents taxes and getting a job
Game after SSBU:middlelifcris represents a mid life crisis
Game after that one:puur represents being poor
Game after that:Ol’Agg represents being old and not having done anything with your life
Last game:death,literal death you just die right away
 
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I came up with an idea. I've linked to it in my signature........ (not sure if General Discussion was the right place to put it, but whatevs)
 

XigmunGothar

Smash Cadet
Joined
Jun 30, 2018
Messages
41
Assuming the "spirits" rumor has validity, and considering the seemingly increasing likelihood of Geno as a newcomer, I could see him being a central figure to the 'story' since he inherently falls somewhat into that concept.
 

BandanaDeemon

Smash Apprentice
Joined
Jul 17, 2018
Messages
132
Assuming the "spirits" rumor has validity, and considering the seemingly increasing likelihood of Geno as a newcomer, I could see him being a central figure to the 'story' since he inherently falls somewhat into that concept.
That would remind me of how GamenWatch (made shadow bugs) and rob are important in sse
 

volbound1700

Smash Master
Joined
Aug 26, 2007
Messages
4,443
Location
SE USA
I hope they are going with a villain alliance storyline. It seems to be the theme so far. Imagine Bowser, Ganondorf, Dedede, KRool, Ridley, Wolf, Bowser Jr, Wario, Waluigi, Mewtwo, Dr. Robotnik, Dr. Wiley, Rathalos, Dracula, Metaknight, Medusa, Masterhand, Ancient Minister/ROB, M. Bison, Snake Eater, Skull Kid, and whoever else is a villain teaming up with their minions to take on the rest of the Smash heroes.
 
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Dixie Kong

Smash Ace
Joined
Jul 9, 2018
Messages
762
I would hope King K. Rool would have a significant presence in a story mode given his lack of appearances in the last decade.

Also, Pichu needs to be the final boss.
 

volbound1700

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Messages
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I would hope King K. Rool would have a significant presence in a story mode given his lack of appearances in the last decade.

Also, Pichu needs to be the final boss.
Pichu turns into rage mode after being left out of every Smash since Melee lol.
 

FirestormNeos

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Zero/Zero-Two from the Kirby series is now Zero-Three, and has now assembled a genocidal villainous alliance with Tabuu, Giga Bowser, and Master Core.

The story mode plays mostly-similarly to Subspace Emissary, except for the following notable changes:
  • No Sticker Mechanic
  • No Great Maze
  • Does not unlock characters; instead, you unlock characters outside of story mode to play them in the story mode
  • Enemies are taken from a diverse pool of franchises. Yes, you have your Goombas and the Primids are back from SSE, but you also have Egg Pawns and Badniks, your Darknuts and Octorocks, your Robot Masters and Genome Soldiers, your Bayonetta Angels and Kid Icarus Demons, etc.
The story mode has nine "routes," with characters being distributed across each of them.
Mario Route (:ultbowserjr::ultdoc::ultluigi::ultmario::ultpeach::ultdaisy::ultrosalina::ultwario:): Princess [TBD] has been kidnapped by Master Core, and King [TBD] is offering a king's ransom to whoever is brave enough to rescue her. The Mario Bros mistake her for Peach, Wario and Bowser Jr. are in it for the money, the Mushroom Kingdom is in an economic slump, hence why Peach and Daisy are doing it, and Dr. Mario and Rosalina are interested because the Princess' DNA is rumored to be the key to unlocking a breakthrough in science that could affect the lives of millions in the Mushroom Kingdom. This route's stages are all based off of the various Mario games and spinoffs, and are almost completely platforming-oriented, making this route the lightest on puzzles and combat, to the point where most enemies can be reliably defeated by just stepping on them. The drawback, is that this is the only route where touch damage is a thing, and the touch damage is severely punishing. The bosses reflect this dynamic as well, with the exception of the endboss, which Master Core takes the role of.
"Normal" Route (:ultdiddy::ultdk::ultisabelle::ultjigglypuff::ultkirby::ultpichu::ultpikachu::ulttoonlink::ultyoshi:): Master Hand is up to his usual tricks; better go stop him or something. Easily the most "Nintendo" of the routes and the most similar to SSE, the "Normal" Route offers a healthy mix of platforming, puzzle-solving and combat. Bosses are about the same as they were in Subspace Emissary. The endboss is Master Core.
Abstract Route (:ultduckhunt::ultgnw::ulticeclimbers::ultinkling::ultness::ultolimar::ultpacman::ultvillager::ultwiifittrainer:): You wake up in Master Core's laboratory and you want out. This route's stages feel very dreamlike and shapey, similar to games like Catherine, the Octo Canyon and Octo Expansion levels in Splatoon (not the hubs themselves), and Sonic Special Stages. This route is almost completely puzzle-oriented, making this route the lightest on platforming and combat. Bosses reflect this, requiring you to come up with inventing clever ways of using the environment to defeating the bosses rather than just whittling away at their health, with the exception of the endboss, which Master Core assumes the role of.
Fantasy Route (:ultbayonetta::ultlink::ultmetaknight::ultpalutena::ultpit::ultdarkpit::ultsheik::ultsimon::ultrichter::ultyounglink::ultzelda:): Tabuu, thwarted in Subspace Emissary, has come back for revenge, this time targeting the worlds the Super Smash Bros. come from directly. Hijacking the control mechanisms of Castlevania, Inferno, the Underworld, and the Demon King Demise, Tabuu began empowering these dark forces, attracting the ire of many an adventurer. You play as one of these disgruntled adventurer, hoping to restore balance to your respective world. Meta Knight being the exception as dreamland is not directly affected, he is instead aiming to take the fight to Zero-3 in the most direct manner possible. This route's gameplay is almost entirely combat-focused, foregoing the platforming and puzzles of the Master Core Routes. All of the stages and items are from Nintendo's/Third Party's fantasy-genred franchises.
Sci-Fi Route (:ultcloud::ultmewtwo::ultrob::ultsamus::ultshulk::ultsnake::ultzss:): Tabuu, thwarted in Subspace Emissary, has come back for revenge, this time targeting the worlds the Super Smash Bros. come from directly. Pitting the Galactic Confederacy (Other M/Fusion) against the Galactic Federation (Prime series) in a proxy war, Tabuu was free to subspace bomb the **** out of planets across the galaxy without the Galactic Federation around to stop him. Your task is to travel throughout the galaxy and put a stop to Tabuu's war. This route's gameplay is almost entirely combat-focused, foregoing the platforming and puzzles of the Master Core Routes. All of the stages and items are from Nintendo's/Third Party's sci-fi-genred franchises.
Fire Emblem Route (:ultcorrin::ultike::ultmarth::ultlucina::ultrobin:ultroy::ultchrom:): The various kingdoms of the Fire Emblem universe are once again forced to reconcile with their neighbors. A number of Lords have formed a truce to seek out the cause of this disturbance. Obviously, this route's stages are all based off of Fire Emblem and require a more tactical approach, with you commanding a small battalion of allies that you send to specific parts of the stage to take down enemies and find items. Bosses also reflect this, being more about teamwork than footwork. The endboss is Tabuu.
Time-Limit Route (:ultfalcon::ultfalco::ultfox::ultgreninja::ultlittlemac::ultlucario::ultlucas::ultmegaman::ultpokemontrainer::ultryu::ultsonic:): Giga Bowser has come back from his defeat in Melee's Adventure Mode, and is planning to destroy the Nintendo Universe in 24 hours. From the moment you pick your character, you have 24 hours in-game time to complete all ten stages and defeat all five bosses to reach the endboss, Giga Bowser, or your save file for this route will be deleted, along with any trophies you earned from playing the route. As a result, this route is the most ludrative, handing out Trophies and other goodies liberally. The stages themselves could be summed up as "what if the Race to The Finish mode was its own story mode?" with you tearing through obstacles and enemies as adrenaline-pumping music from Sonic and F-Zero urge you to keep going.
Enemy Mine Route (:ultbowser::ultganondorf::ultkingdedede::ultkrool::ultridley::ultdarksamus::ultwolf:): The fighter you picked has been framed by the heroes for freeing Giga Bowser from the prison Marth, Fox and Sheik sealed him in back in the Melee days. Most of the characters are out to clean their hands of this mess, while Ridley and Dark Samus are just in it because this "Zero-3" person sounds like someone who's trying to steal their thunder and they're just not having that. The stages are designed with an emphasis on wreaking as much havoc as possible on the environent on the way to the end of the stage. The endboss is Giga Bowser.
Custom Character Campaign (:ultmiifighters:): Your Mii goes through an abridged, gimmickless (no stradegy elements, no destructive envrionments, no time-limits) version of any of the other routes, meaning you play only 5 stages and fight a boss at the end of each one (with all the bosses being 1v1s with Mii Fighters), with no endboss. Each boss contains a social battle afterward that will net you added rewards (such as trophies or other collectables) if you complete them.

Upon defeating Tabuu, Giga Bowser and Master Core on any route, you unlock a final route that lets you use any character of your choice. One final level, a couple of cutscenes, then you fight the final boss, Zero-3.
 
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BandanaDeemon

Smash Apprentice
Joined
Jul 17, 2018
Messages
132
I had an idea where bodies are thrown into subspace and then spirits are thrown out and shadow bugs give them physical bodies
 

Michele

Smash Lord
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At this point, after this game, Sakurai better start making original characters for Smash. Stickers are going to be categorized into 6 rarity: Common, Uncommon, Rare, Unique (purple), Legend (orange) and Mystic (red) and there are gonna be like 1000+, so to balance it out, once you get a sticker, that specific sticker is not going to be collectable again, so for example if you get Isaac sticker, then you can not get that sticker again. There is going to be 5 main stats: STR, VIT, INT, AGI, LUK. It might not be in Ultimate but I imagine it will be in future, like any RPG game.

STR: Your overall character's strength. Greatly increases damage dealt, knockback and flinch, allowing you to easily KO others. Slightly affects Special Attack damage and knockback.
VIT: Your overall stamina. Greatly affect MaxHP/HP regen, defenses and greatly decreases damage, knockback and flinch. Additionally, your shield becomes harder to shatter, Perfect-shielding becomes easier, Dodging frames are increased, Shield regen increases which will result in the shield never breaking naturally by holding the button upon certain amount, Status Effects duration and effect are decreased and the Stun duration is shorter.
INT: Your overall knowledge and planning. Greatly affect MaxMP/MP regen which are used to use skills we call Arc Attack, greatly increases Special/Arc Attack. Additionally, certain specials may gain increased effect or range. For example, the higher INT, the longer is Kirby or Dedede able to keep the opponent inside and have longer range. At 999, which is max stat for all, certain specials get special effect, such as those previously mentioned being able to keep them inside for as long as the player wants.
AGI: Your overall speed. Faster overall speed and traction, longer and higher jumps. Special effect is that at certain point, the character gains an extra jump.
LUK: Your overall luck and favor. Trophies, stickers, items and CD are easier to drop, items becomes stronger such as healing more, the character can grab for longer time and it becomes harder to lose your item upon being attacked.
 

BronzeGreekGod

Smash Lord
Joined
May 26, 2012
Messages
1,638
I was thinking it would be really great if characters from different games had different stories, and also the villans could have different stories from the heroes. So for example, Mario characters could have more platformy challenges, zelda characters could have puzzles to unlock doors, and metroid could have exploration. Also their enemies would come from their games obviously.

Whatever the story mode is though, I really don't want it to be as generic as subspace was. That was so boring and repetitive.
 

BandanaDeemon

Smash Apprentice
Joined
Jul 17, 2018
Messages
132
Subspace wasn’t repetitive in story(the story was amazing if you go on brawls website it has some deep plot points)but levels and locations were,I feel that ppl didn’t like it just because the locations were bad and the move set changes,so just add more and better locations and don’t change the moves,then just make subspace 2(Sakurai said that not having voice acting was important on the brawl website)
 

PichuMain

Smash Journeyman
Joined
Aug 9, 2018
Messages
204
I always had this idea of going through small stories that go for about 30 mins to an hour. Each story containing the max of 4 players. Not long, but hopefully replayable. Something like this:

Luigi's (Unfortunate) Day Off - Luigi was enjoying his dayoff at Delfino Plaza when left over enemies from the Subspace have suddenly arisen. Seems like its job Luigi! But what are the Koopalings doing here? (Kooplings of your choosing)

Ladies Night 1 - Bayonetta and Palutena are at it when suddenly angels have arrived. "Corrupted angels?" Palutena says surprised. They aren't heading for the witch or the Goddess, but Princess Peach and Rosalina! Whatever they're up to, the Four need to work together to stop their plans.

The True King(s) - A sudden King has arrived and has threatened to take over the land. King Dedede, King Bowser, King Ganadorf, and King K. Rool have joined to stop this mysterious king that has threatened their land.

Snake's Plan B - "Snake, we have a new mission for you, but be vigalant. We don't have much time. The enemy is currently developing a bomb that will destroy a large portion of this world. Luckily, three new recruits will join you: Mario, Pit, and Lucario. You remember Lucario, don't you? Good luck out there."

Ladies Night 2 - Daisy was suppose to have a date night tonight. Key word: suppose to. A new era of enemies has crashed her night. Thankfully, Zero Suit Samus, Lucina, and Female Robin were around to help her out.

All You Can Eat! - A buffet has arisen in Pac World! Chef Kawanakwa has prepared food for our four heroes: Pac Man, Kirby, Donkey Kong, and Luigi. That is...until some external force has stripped their food source. Find out what it is, and get back that scrumptious food!

I Choose You! - The Pokemon Gym Battle is tomorrow. Wait... its today?! Pichu, Charizard/Ivysuar/Squirtle, Greninja, and Jigglypuff, lets go, before it to late! Hope nothing gets in our way...

Street Brothers - Ryu was going on a one-on-one battle with a mystery hooded enemy. But it seems like Ryu's opponent has brought in some back up. Luckily, Captain Falcon and Cloud have arrived. Oh, Ganadorf is here too, but only because "he wants to show them who's King."

--
It can be done Online, or with a group of friends. Maybe with some dialogue, but only like Palutena's Guidance, where the silouette will show up for whoever is talking. Those who don't usually talk of course won't have dialogue.

This is my idea of a story mode(s) though.
 

Chumble Spuzz

Smash Rookie
Joined
Aug 28, 2018
Messages
19
King Dedede gathers all the video game characters and exiles them to Wario's shack in the Great Marsh. It's up to Wario and his trusty steed Corrin to rescue Princess Zelda from Ridley's castle and get his property back!
 

hposter

Smash Apprentice
Joined
Aug 13, 2018
Messages
153
Location
Flatzone
the mii fighters teaming up to rebel against whoever made the soulless legion of the fighting mii team would be neeeeat
 

BonafideFella

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Messages
372
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Over there! (Note: Not a 100% guarantee)
Less of a story and more of a plot point concept: Instead of trophies being presented as a form of stasis, what if they were presented as voodoo dolls? Anyone who wields, say, a Link trophy, they could have free control over his actions. This could start as a nexus point for lighthearted pranks (i.e. Bowser using his Mario trophy in place of a Sandbag) and then revealed as a large conspiracy, with Master Hand or a larger power manipulating trophies for malicious purposes. Like making them participate in a...fighting game, perhaps? Then of course you could create some charming scenarios like Wario selling Echo fighter trophies for a quick buck or Villager being ignorant to the whole situation and collecting all the trophies he can, storing them in his basement.
 

Luigifan18

Smash Master
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Messages
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I like the idea of multiple routes — the Subspace Emissary was quite long, and splitting the story up would make it more manageable.
 

BonafideFella

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I've thought about this for a little bit.

So the way I'd approach it, I wouldn't write just another generic sci-fi boilerplate story about this "evil cosmic threat that is going to destroy the multiverse". That's really stupid, unoriginal and boring for crossover games, especially one like this. The main problem with that type of story is that some characters simply are out of place in it - like we understand why the big heroes are there, like Mario, Sonic, Bayonetta, Link, and Kirby, since it's generally their job to save the world, but what are characters like Duck Hunt Dog and Wii Fit Trainer doing in a scenario like that? They're completely out of place and have no potential for a major role in the story. It's completely out of the jurisdiction of a normal dog or a normal yoga instructor to be going up against cosmic death entities.

Instead what I'd do is write a lighthearted meta plot, where all the characters are aware that they're video game characters. Something akin to Banjo Kazooie where the games' events are real, but they simply have a passive awareness of the medium they're in.

So here comes a character I wrote up to be a villain in this story. In Banjo-Kazooie Nuts & Bolts, there is a character named LOG, or Lord of Games, who is supposedly the deity of all video games. All games were created by him. So in contrast to that, I made a character named BOG, or the Baron of Glitches.

The Baron of Glitches is a supremely evil video game deity who hates video games and all of his brother's creations (LOG is his brother). He wants nothing more than to bring all video games to their doom. Every bad thing that has ever happened to a video game character is the result of BOG's evil influence. Ever clipped through a wall and fell to your death? That's BOG's doing. Haunted by terrible RNG that ruins your speedruns? BOG is the one who threw that wrench in your plans. Ever wonder why you keep getting hit by blue shells, red shells, lightning bolts and green shells while you're in first place, which drops you down to 7th at the finish line? Yeah, that's his doing. He's laughing at you for it.

So in the Smash Bros. storyline, BOG (or whatever equivalent I'd end up writing) is an evil character whose presence threatens all video games. So the video game characters need to put a stop to his plans. And now even characters like Duck Hunt Dog and Wii Fit Trainer have a reason to be there. Because something that threatens video games is truly something that all the characters have in common, and may be able to do something about. None of the characters are out of place in this storyline (unless a non-video game character shows up).

With this method, characters could explore storylines that are entirely unique to them, which culminate in the battle against the source of their woes. Each one could have a personal stake in this regardless of the game they come from - for example, maybe the reason Lip or Captain Falcon haven't had any new games in years is because the Baron of Glitches keeps eating their master copies, making it so all their work is ruined. That's the direction I think Smash needs.
This is legitimately amazing. So good I believe, in my opinion, this story would be wasted on Smash Bros. This is the kind of metanarrative that needs characters with stronger personalities. Some characters could work with this concept, like Wario or Inkling, but most characters in Smash follow very basic personality archetypes and even if they spit quips and crack wise, it feels out of character (Do we all remember those quotes from Fortune Street?).
This idea would fare better for a Rareware fighting game or even a new IP altogether!
Again, this is just my opinion. You seem more creative than I'd ever be, so you know your idea better than I do. Serious props, PsychoJosh.
 

Michael the Spikester

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A Masters of Evil type team consisting of the Nintendo Villains such as Bowser, Bowser Jr., Dark Samus, Ganondorf, King K. Rool and Ridley who are trying to collect as much spirits as they can for some kind of goal.
 

Luigifan18

Smash Master
Joined
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Messages
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Okay, so here’s my idea for a story mode, and I apologize because this is long, detailed, and a freaking pipe dream of a story mode.


Disclaimer: Bare with me on this, and try to keep an open mind as there are some controversial things such as NPCs with movesets, and so on.


Story mode starts out presenting you with 4 options. A toy sword (Mii Swordfighter), a toy pistol (Mii Gunner), a toy wand (Mii Mage), and none/bare hands (Mii Brawler.)


(A new Mii Fighter Type has been added, and all previous Mii Fighter types have been reworked from the ground up.) Mii Customization options have been added as well. You can really make your Mii unique. Only your imagination can stop you. Of course there are still costumes, and all that jazz. However, the story mode has a ranking/level system, armor system, weapon system, enhancement system (accesories/badges), move customization system, and stats system.


Ranking system is as follows:

F, E,D,C,B,A,S,SS,SSS.


The ranking and level system grants you access to certain areas, special items, and more difficult challenges. The higher your ranking/level gets, the harder it is to gain exp.


Things rewarded for winning battles:

Coins

Exp.

*Dropped items (trophies, CDs, Badges.)

*Unlockable moves*


F: Lvl 1-10

E: Lvl 11-20

D: Lvl 21-30

C: Lvl 31-40

B: Lvl 41-50

A: Lvl 51-65

S: Lvl 65-80

SS: Lvl 80-99

SSS: Lvl 100.


Stat system is:

Attack - How strong your physical attacks are.

Defense - How well you can take a hit

Special - How strong your B-Moves are, as well as magic/energy based attacks.

Speed - How fast you can move

Arms - How strong items used are

Jump - How High you can jump and air mobility.


Armor System:

Pieces include-Headgear, Mask, Chest pieces, grieves/pants, footwear. (Effects things regarding to Defense, Speed, Jump, and special resistances.) Special accesories. (Effect attack and special.)


Weapon system: (Effects Attack, Arms, Special, and special advantages.)

Pieces include-

Swordfighters - Swords, kitanas/blades, hammers/clubs.


Gunner- pistols/handguns, cannons, heavy artillery


Brawler- Knuckles, boots,


Mage- Wands, staffs, tomes


Accessories/Items system:

Badges: Badges that can be worn to enhance certain areas of stats and resistances.


Items: Buy classic items to help you along your journey.


3 Hub Stores:


Fight’N’Style: Run by Savvy Stylist.


After The Darkness took over, Savvy took to styling warriors to give them the advantage with fighting evil. She’ll get you in fighting condition, and have you looking good doing it.


Win’N’Pin: Run by Baito-Kun (Nintendo Badge Arcade Bunny.) Here you can try your luck at winning some awesome badges that might give you a little or a lotta extra push to save the day!


Stir’N’Stuff: Run by Ashley (WarioWare). Here Ashley can craft items, potions, elixirs, and more to help you along your journey. Ashley charges quite a price however, so have your pocketbook ready, and kiss your bank account goodbye.


Nook$ave: Tom, Tommy & Timmy Nook are here to help you save...and spend. Invest with them and gain interest with your coins so you can buy better armor, weapons, and items! Tom Nook will get his share though. Don’t you worry.


(They all work together in a traveling department store. Tom Nook runs the whole thing, but picked up Stylist, Arcade Bunny, and Ashley.) a hodgepodge cast of lovable characters working together to stop The Darkness the best way they know how.


Once you’ve chosen your weapon at the beginning, you are thrust into a battle with 3 other Mii (childhood friends). A 4-player free-for-all. The more you KO however, the more exp. and stat gains you can acquire.*


If you lose: Rematches until you win.


If you win: Cuts to a cutscene of your Mii victorious and proud. Looking down at their chosen weapon and decidedly choosing to follow a discipline of becoming the best.


The next scene is cuts to your Mii in a class (tutorial of how to play.) Where you’ll spare with other classmates, until all are defeated.


Next cutscene is your Mii being congratulated by the teacher/Master of the class saying he has nothing else left to teach you, and he offers to battle you.


If you lose: Fight the whole class over again, and fight the master.


If win: You go to Rank E, and the Master regards you with new armor, new weapon.


As your Mii celebrates victory, the screen pans up into the night sky where a far of gleam sparkles. The scene cuts closer and closer to reveal a fractured Master Core and Fractured Tabuu floating through space. The Master Core replace Tabuu’s heart and forms a new evil entity. Known as Xin. (Pronounced “Sin”)

The form takes on the manifestation of a hooded figure and a faint sinister laugh can be heard. (He’s plotting revenge.)


The next day strange ominous invitations arrive requesting characters from all across the universe to battle in a tournament known as “Final Smash”. The award for winning this contest is the winner’s greatest wish granted.


(Before I get bombarded with “what would a character like Wii Fit Trainer and Duck Hunt Dog wish for?” Wii Fit Trainer could want to wish to be the fittest and healthiest person, and Duck Hunt Dog could want to be in the spotlight again. Not everyone has to have a greater wish like Ganondorf wanting all the pieces of the Triforce, or for Bowser to be married to Peach. The heart wants what it wants.


The characters that accept (base roster + a few hidden characters. 50 characters.) A hooded figure who calls himself “The Chosen One” greets the combatants and tell them of the reward at stake. The tournament begins.


Characters like Bowser, Ganondorf, Mewtwo, etc villains are tempted by whispers in the Darkness telling them they serve a greater purpose. That other evils from all over the Galaxy shall soon come into power. All the must do is vanquish all those who stand in there way, until the finale, and then throw the match so that however becomes victorious can be annihilated so that they may all be victorious. For the entity knows their are many Lights amongst them, but that one is shining brighter than the others (Your Mii).


You’ll fight throughout the tournament fighting many heroes and icons, gaining experience a long the way.


There are many cutscenes between the fighting showing the progression of the villains plot, and the formation of friendships with hero characters, namely Palutena, Zelda, Link, Rosalina & Luma, and Lucario. (The Mother of Light, and her Protectors of Light.)


They are looking after you because they sense a great evil on the horizon, and believe you are the chosen on.


When the final battle comes, you will fight Ganondorf. He throws the battle, and your Mii is victorious. As your Mii walks up to “The Chosen One” he reveals himself to be Xin and tries to attack you. Right before his blast hit you, Palutena protects you. Zelda, Link, Lucario, and Rosalina spring into action. However, other villains such as Andross (NPC), Wolf, Team Rainbow Rocket, Hades, and other other Nintendo villains reveal themselves and attack the rest of the characters. They are overwhelmed an “The Chosen One” shatters the Final Smash Ball, making his wish to be the ruler of a universe shrouded in darkness, and that he may reward those who have been faithful to him (Villains). Power flows through Xin and new, larger versions of Tabuu’s wings form behind him. He closes them in, gathering in dark energy. Rosalina commands Palutena, Zelda, Link, and Lucario to board the Comet Observatory for anyone caught in the initial blast will be plunged into darkness. Link stays behind with the other characters to try and fend of the Villains from reaching you. The Comet Observatory falls off, as Xin unleashed his wings releasing a blast that covers the universe in darkness. The shards of the Final Smash Ball are scattered throughout the universe. The hold immense power and are know tainted with darkness.


You must travel throughout the universe collecting the pieces of the Final Smash Ball in order to restore it and make a wish to undo what’s been done.


You travel from world to world of different Nintendo franchises fighting enemies, weak and strong, mini bosses, and bosses. Finding friends (newcomer, vet, and NPC alike) to help you along your journey to restore peace.


Other story details and examples:


For example, one of the bosses of the late game would be Giovanni, but you’d actually be fighting Mewtwo, and when you win, you unlock Mewtwo.


Characters like Mario and Link have their trophies being held captive by Bowser, Ganondorf, and etc. You have to find an revive all of your fellow comrades. They’ll help you in the final battle.


The final battle is a 5-part sequence fighting Xin, and once you win, you get the last shard from Xin’s Core, and make a wish that Xin and the Final Smash Ball never existed so none of the events ever happened. The Final Smash Ball cracks with piercing light and explodes releasing light that obliterates Xin and the Darkness.


You’re sent to a peaceful area (Melee’s all-star rest area.) where Palutena appears before you thanking you for your bravery and valiant heroism, and blah blah blah. She promises to always watch over you, and sends you home with no memories of the prior events, but faint recollections and feelings that an amazing adventure happened, and that you fought for the good.


All the story details aren’t worked out, but trans versing worlds would be similar to Kirby Star Allies, and fighting in levels would be a combination of SSE and Smash Run where you can pick up things that raise all your stats slightly. Select an area, fight its enemies, raise stats, get coins, get exp, and visit the traveling stores.


I do have post game secret bosses picked out.

There’s only 7. (Special requirements must be met.)

Dry Bowser (Pushes Attack into SSS rank.)

Shadow Mewtwo (Pushes Special into SSS rank.)

Calamity Ganon (Pushes Defense into SSS rank.)

Galacta Knight (Pushes Jump into SSS rank.)

Mother Brain (Pushes Arms into SSS rank.)

Fire Emblem Villain (Pushes Speed into SSS rank.)


Once all stats are maxed out and you’re level 100, you can battle “α Xin” via Kass who sings you a sing of a Hero who saved everyone and vanquished all evils.


α Xin is a stronger, faster, harder hitting Xin with some new moves.
This is a pretty neat story draft, but...

Zero/Zero-Two from the Kirby series is now Zero-Three, and has now assembled a villainous organization with Tabuu, Giga Bowser, and Master Core.

The story mode plays mostly-similarly to Subspace Emissary, except for the following notable changes:
  • No Sticker Mechanic
  • No Great Maze
  • Does not unlock characters; instead, you unlock characters outside of story mode to play them in the story mode
  • Enemies are taken from a diverse pool of franchises. Yes, you have your Goombas and the Primids are back from SSE, but you also have Egg Pawns and Badniks, your Darknuts and Octorocks, your Robot Masters and Genome Soldiers, your Bayonetta Angels and Kid Icarus Demons, etc.
The story mode has nine "routes," with characters being distributed across each of them.
Mario Route (:ultbowserjr::ultdoc::ultluigi::ultmario::ultpeach::ultdaisy::ultrosalina::ultwario:): Princess [TBD] has been kidnapped by Master Core, and King [TBD] is offering a king's ransom to whoever is brave enough to rescue her. The Mario Bros mistake her for Peach, Wario and Bowser Jr. are in it for the money, the Mushroom Kingdom is in an economic slump, hence why Peach and Daisy are doing it, and Dr. Mario and Rosalina are interested because the Princess' DNA is rumored to be the key to unlocking a breakthrough in science that could affect the lives of millions in the Mushroom Kingdom. This route's stages are all based off of the various Mario games and spinoffs, and are almost completely platforming-oriented, making this route the lightest on puzzles and combat, to the point where most enemies can be reliably defeated by just stepping on them. The drawback is that this is the only route where touch damage is a thing, and the touch damage is severely punishing. The bosses reflect this dynamic as well, with the exception of the endboss, which Master Core takes the role of.
"Normal" Route (:ultdiddy::ultdk::ultjigglypuff::ultkirby::ultpichu::ultpikachu::ulttoonlink::ultyoshi:): Master Hand is up to his usual tricks; better go stop him or something. Easily the most "Nintendo" of the routes and the most similar to SSE, the "Normal" Route offers a healthy mix of platforming, puzzle-solving and combat. Bosses are about the same as they were in Subspace Emissary. The endboss is Master Core.
Abstract Route (:ultduckhunt::ultgnw::ulticeclimbers::ultinkling::ultness::ultolimar::ultpacman::ultvillager::ultwiifittrainer:): You wake up in Master Core's laboratory and you want out. This route's stages feel very dreamlike and shapey, similar to games like Catherine, the Octo Canyon and Octo Expansion levels in Splatoon (not the hubs themselves), and Sonic Special Stages. This route is almost completely puzzle-oriented, making this route the lightest on platforming and combat. Bosses reflect this, requiring you to come up with inventing clever ways of using the environment to defeating the bosses rather than just whittling away at their health, with the exception of the endboss, which Master Core assumes the role of.
Fantasy Route (:ultbayonetta::ultlink::ultmetaknight::ultpalutena::ultpit::ultdarkpit::ultsheik::ultsimon::ultrichter::ultyounglink::ultzelda:): Tabuu, thwarted in Subspace Emissary, has come back for revenge, this time targeting the worlds the Super Smash Bros. come from directly. Hijacking the control mechanisms of Castlevania, Inferno, the Underworld, and the Demon King Demise, Tabuu began empowering these dark forces, attracting the ire of many an adventurer. You play as one of these disgruntled adventurer, hoping to restore balance to your respective world. Meta Knight being the exception as dreamland is not directly affected, he is instead aiming to take the fight to Zero-3 in the most direct manner possible. This route's gameplay is almost entirely combat-focused, foregoing the platforming and puzzles of the Master Core Routes. All of the stages and items are from Nintendo's/Third Party's fantasy-genred franchises.
Sci-Fi Route (:ultcloud::ultmewtwo::ultrob::ultsamus::ultshulk::ultsnake::ultzss:): Tabuu, thwarted in Subspace Emissary, has come back for revenge, this time targeting the worlds the Super Smash Bros. come from directly. Pitting the Galactic Confederacy (Other M/Fusion) against the Galactic Federation (Prime series) in a proxy war, Tabuu was free to subspace bomb the **** out of planets across the galaxy without the Galactic Federation around to stop him. Your task is to travel throughout the galaxy and put a stop to Tabuu's war. This route's gameplay is almost entirely combat-focused, foregoing the platforming and puzzles of the Master Core Routes. All of the stages and items are from Nintendo's/Third Party's fantasy-genred franchises.
Fire Emblem Route (:ultcorrin::ultike::ultmarth::ultlucina::ultrobin:ultroy::ultchrom:): The various kingdoms of the Fire Emblem universe are once again forced to reconcile with their neighbors. A number of Lords have formed a truce to seek out the cause of this disturbance. Obviously, this route's stages are all based off of Fire Emblem and require a more tactical approach, with you commanding a small battalion of allies that you send to specific parts of the stage to take down enemies and find items. Bosses also reflect this, being more about teamwork than footwork. The endboss is Tabuu.
Time-Limit Route (:ultfalcon::ultfalco::ultfox::ultgreninja::ultlittlemac::ultlucario::ultlucas::ultmegaman::ultpokemontrainer::ultryu::ultsonic:): Giga Bowser has come back from his defeat in Melee's Adventure Mode, and is planning to destroy the Nintendo Universe in 24 hours. From the moment you pick your character, you have 24 hours in-game time to complete all ten stages and defeat all five bosses to reach the endboss, Giga Bowser, or your save file for this route will be deleted, along with any trophies you earned from playing the route. As a result, this route is the most ludrative, handing out Trophies and other goodies liberally. The stages themselves could be summed up as "what if the Race to The Finish mode was its own story mode?" with you tearing through obstacles and enemies as adrenaline-pumping music from Sonic and F-Zero urge you to keep going.
Enemy Mine Route (:ultbowser::ultganondorf::ultkingdedede::ultkrool::ultridley::ultdarksamus::ultwolf:): The fighter you picked has been framed by the heroes for freeing Giga Bowser from the prison Marth, Fox and Sheik sealed him in back in the Melee days. Most of the characters are out to clean their hands of this mess, while Ridley and Dark Samus are just in it because this "Zero-3" person sounds like someone who's trying to steal their thunder and they're just not having that. The stages are designed with an emphasis on wreaking as much havoc as possible on the environent on the way to the end of the stage. The endboss is Giga Bowser.
Custom Character Campaign (:ultmiifighters:): Your Mii goes through an abridged, gimmickless (no strategy elements, no destructive envrionments, no time-limits) version of any of the other routes, meaning you play only 5 stages and fight a boss at the end of each one (with all the bosses being 1v1s with Mii Fighters), with no endboss. Each boss contains a social battle afterward that will net you added rewards (such as trophies or other collectables) if you complete them.

Upon defeating Tabuu, Giga Bowser and Master Core on any route, you unlock a final route that lets you use any character of your choice. One final level, a couple of cutscenes, then you fight the final boss, Zero-3.
This is a work of genius. A singular story mode would be far too long, and having all the characters interacting would be a huge headache, so splitting the story into "routes" would be a great way to have a big story without having it be overwhelming.

I always had this idea of going through small stories that go for about 30 mins to an hour. Each story containing the max of 4 players. Not long, but hopefully replayable. Something like this:

Luigi's (Unfortunate) Day Off - Luigi was enjoying his dayoff at Delfino Plaza when left over enemies from the Subspace have suddenly arisen. Seems like its job Luigi! But what are the Koopalings doing here? (Kooplings of your choosing)

Ladies Night 1 - Bayonetta and Palutena are at it when suddenly angels have arrived. "Corrupted angels?" Palutena says surprised. They aren't heading for the witch or the Goddess, but Princess Peach and Rosalina! Whatever they're up to, the Four need to work together to stop their plans.

The True King(s) - A sudden King has arrived and has threatened to take over the land. King Dedede, King Bowser, King Ganadorf, and King K. Rool have joined to stop this mysterious king that has threatened their land.

Snake's Plan B - "Snake, we have a new mission for you, but be vigalant. We don't have much time. The enemy is currently developing a bomb that will destroy a large portion of this world. Luckily, three new recruits will join you: Mario, Pit, and Lucario. You remember Lucario, don't you? Good luck out there."

Ladies Night 2 - Daisy was suppose to have a date night tonight. Key word: suppose to. A new era of enemies has crashed her night. Thankfully, Zero Suit Samus, Lucina, and Female Robin were around to help her out.

All You Can Eat! - A buffet has arisen in Pac World! Chef Kawanakwa has prepared food for our four heroes: Pac Man, Kirby, Donkey Kong, and Luigi. That is...until some external force has stripped their food source. Find out what it is, and get back that scrumptious food!

I Choose You! - The Pokemon Gym Battle is tomorrow. Wait... its today?! Pichu, Charizard/Ivysuar/Squirtle, Greninja, and Jigglypuff, lets go, before it to late! Hope nothing gets in our way...

Street Brothers - Ryu was going on a one-on-one battle with a mystery hooded enemy. But it seems like Ryu's opponent has brought in some back up. Luckily, Captain Falcon and Cloud have arrived. Oh, Ganadorf is here too, but only because "he wants to show them who's King."

--
It can be done Online, or with a group of friends. Maybe with some dialogue, but only like Palutena's Guidance, where the silouette will show up for whoever is talking. Those who don't usually talk of course won't have dialogue.

This is my idea of a story mode(s) though.
This feels more like Event Matches.
 

Michael the Spikester

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This idea occurred to me but being Hades' nature is devouring souls. It'd be kinda cool if he was an recurring antagonist in the story being among the masterminds behind everything such as forming a league of villains to do his bidding in collecting spirits like Bowser, Bowser Jr., Dark Samus, Ganondorf, King K. Rool and Ridley as well as hiring mercenaries who aren't exactly evil like Wario and Wolf.

It's fitting really and I'd actually be surprised if this isn't what Sakurai was doing being he was behind Uprising.
 
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XigmunGothar

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Since echo fighters are an officially recognized and newly named category now, I wonder if the echo fighters are unlocked by doing certain things in story mode with the character they echo. Perhaps, if there is a co-op functionality, after unlocking them, the echo and base character have to fight a boss or finish a adventuring stage together. For instance, maybe Simon has to beat Dracula to get Richter or go through a Castlevania zone and then one or both fight Dracula.

Also,


This idea occurred to me but being Hades' nature is devouring souls. It'd be kinda cool if he was an recurring antagonist in the story being among the masterminds behind everything such as forming a league of villains to do his bidding in collecting spirits like Bowser, Bowser Jr., Dark Samus, Ganondorf, King K. Rool and Ridley as well as hiring mercenaries who aren't exactly evil like Wario and Wolf.

It's fitting really and I'd actually be surprised if this isn't what Sakurai was doing being he was behind Uprising.
While I don't think the "big bad" will be Hades, he'd be at most just a boss, I do think the idea of a main figure hiring the villains makes sense. It's like Tabuu and Master Hand did in Subspace Emissary.
 
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Michael the Spikester

Smash Obsessed
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SW-0818-8347-0203
While I don't think the "big bad" will be Hades, he'd be at most just a boss, I do think the idea of a main figure hiring the villains makes sense. It's like Tabuu and Master Hand did in Subspace Emissary.
Why I said he could be one of the masterminds behind things. He could seemingly be that he's the Big Bad but then its revealed to be someone else similar to Tabuu (Or simply him again).
 
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Matoi

Smash Apprentice
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Jun 28, 2018
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Simple plot like SSE tbh. Everyone teaming together and fighting villains. Not all characters have to be present to fight the main boss. Characters like jigglypuff can be in 1 or 2 stages before leaving the squad. Character interactions would be most important.
 
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