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Potential Specific Ban-List of Customs

TheHypnotoad

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Thank God someone is finally standing up against the meta defining, bracket ruining terror that is Soaring Tornado on Doc.

The only move I'd consider banning is Heavy Skull Bash unless a patch comes through that removes smash charging for that move, but seriously, I can't believe you're afraid of anything that Doc has.
Have you ever played against a custom Doc? Because that move is ****ing ridiculous. I can't fathom why people don't use Doc when he has an INCREDIBLY powerful move with hitboxes that extend well beyond his actual body and stay out for much longer than the animation actually takes, AND can be used as an amazing recovery tool to offset his normally terrible recovery, which was pretty much the main reason that people didn't like to use him.
 
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Amazing Ampharos

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Luckily, EVO is really soon so we can do this scientifically. I propose any custom special that is not represented in the EVO top 8 immediately be excluded; while I'm sure the game theory really suggests that Soaring Tornado on Doc and Crushing Bomb on Yoshi are very strong, if they don't warrant use at the highest level, there's not much reason to proceed. Further, if used by a player we already know is a top player, we need multiple players using a custom special to consider it suspect since there's really nothing suspicious about ESAM making top 8 with Pikachu in any ruleset. If a special "qualifies" this far, it further has to show to be dominating. If Heavy Skull Bash is so broken, when top players use it we better see them 2 stocking other top players who aren't with the program; close matches wouldn't make much of a case. If EVO "degenerates" into a bunch of highly skilled players playing very competitive games with a variety of characters, we might have to agree that in reality no custom moves should be banned.
 

Doruge

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Soaring Tornado is pretty overrated. I don't think people realize how much start-up there is before the actual hitbox comes out. You really should never get hit by it as long as you know how it works.
 

ItsRainingGravy

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Doc's Soaring Tornado is like a Warlock Punch that has less startup time...and you can fly with it.

Now, this would be broken on almost any other character. But because it's on Doc, it's fine.


You know what other move is like this? Heavy Skull Bash. Only it's even faster, and it's on Pikachu.

Most other custom moves are fine, even though some probably require further testing/observation. But HSB is literally broken due to an oversight that lets you Smash Charge it. And even without that, it's pretty damn good regardless considering the character in question.
 
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Illuminose

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Luckily, EVO is really soon so we can do this scientifically. I propose any custom special that is not represented in the EVO top 8 immediately be excluded; while I'm sure the game theory really suggests that Soaring Tornado on Doc and Crushing Bomb on Yoshi are very strong, if they don't warrant use at the highest level, there's not much reason to proceed. Further, if used by a player we already know is a top player, we need multiple players using a custom special to consider it suspect since there's really nothing suspicious about ESAM making top 8 with Pikachu in any ruleset. If a special "qualifies" this far, it further has to show to be dominating. If Heavy Skull Bash is so broken, when top players use it we better see them 2 stocking other top players who aren't with the program; close matches wouldn't make much of a case. If EVO "degenerates" into a bunch of highly skilled players playing very competitive games with a variety of characters, we might have to agree that in reality no custom moves should be banned.
I can't subscribe to this mindset. One of the biggest things is that we'll see at least 1 Sheik in the top 8 (ZeRo). To be honest, I'd be surprised if we don't see at least 3, assuming Mr R doesn't screw up like he did at CEO and Rain makes it in. All 3 of these players use default Sheik. Nairo should also definitely make it, and he'll probably be going default ZSS or maybe use the Side B custom, which is still really situational and not overall that useful. With Dark Pit, we could see more customs (Guiding Bow/Impact Orbiter), but those customs are very low-impact and nowhere near problematic. With that in mind, assuming these players don't get janked out or get upset (doubtful), we have 4 slots of Top 8 that are essentially sealed off to customs. That in mind, we'll likely see Dabuz and ESAM, who use characters with some of the more problematic customs especially ESAM, so this is something we can look at. The last 2 slots are kinda up in the air imo unless I'm forgetting someone and of course none of this in set in stone; just making a reasonable Top 8 prediction. There's an extreme limit to the amount of characters we can see and observe their customs in Top 8 of EVO.

There's reason to proceed with removing customs that could be considered/are problematic, even if they're not necessarily reaching the highest echelons of play. It makes sense for the competitive integrity of the game and it makes players more likely to warm up to customs. It looks like customs are mostly dropping after EVO, but I really think that if you guys want customs to have a chance that an all-encompassing banlist which includes the customs that anti-customs individuals would take issue with/find problematic or "janky" needs to exist. With the current trends, Stupidly early kills turn people off, especially if they're low risk or just too much of a reward/powerful of a tool. Character really doesn't matter in this regard because no characters deserve those types of options. That's why things like Soaring Tornado, Dark Fists, and even like Apex Screw Attack are turnoffs even though they're on mediocre characters. The other issue is giving ridiculous tools to high/top tiers like Rosaluma, Pikachu, Villager, and Fox. Some of the customs that these really good characters get are just ridiculous, especially on top of the already insane traits they have. Now you don't only have a janky kill option or other tool, you've got that janky tool on a character with a bunch of other ridiculous tools. These issues with customs must be addressed if customs want to maintain a presence/have a convincing argument after EVO, doubly so if we're seeing these customs make the game look bad at EVO.

I still want no customs at all, primarily because I want a standardized ruleset and customs will NEVER be standardized. Why will customs never be standardized? The international community (Japan especially but Europe also tends to fall under this) and various other regions, even within the US (Florida is one that hates customs, NorCal is dropping customs after EVO, post-EVO majors are dropping customs so regions that run customs to prepare for EVO but don't really like them will drop them and there will be pressure to run more non-customs events). There's also a huge top player sentiment against customs. Doesn't matter if it's scrubby, hell all of the logic in the world doesn't matter because these players have a lot of influence and also it's generally kinda bad if we're running a ruleset that our top players don't want to play. Some players are rather ambivalent, but when you have guys like ZeRo, Dabuz, ESAM, and Ally against customs it's just not a good look for the game and community as a whole. Just trying to put in a general word on customs if customs want a shot at surviving. There's bigger hurdles to climb if you want customs to ever be standard meta, which is hella unlikely but hey who knows.
 

Amazing Ampharos

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If people kill early, it's janky. If people don't kill early, the game is slow and campy. People will john about the game no matter what is actually in it. The kill percentage of a move like Dark Fists is perfectly fair and natural; it kills early but it's a big move. If you hit with a big move, shouldn't you kill early? I also don't think looking at characters as a "base" and customs as an "addition" is a reasonable way to look at it. It's more that the customs are a part of the character's toolset and you look at it as a whole. None of the characters you listed are problematically good in the custom meta; the best character is still Sheik, and while Rosa is probably #2, she actually hard counters FEWER characters (there are so many customs that seem designed to give Luma a middle finger). The fact that you implicitly are admitting that however bad these customs are they apparently don't have such power as to really change who is making top 8 kinda says a lot; at worst they're obnoxious (which is purely subjective). If they were broken, they would by definition be making an impact in this way.

As per the community, the last time we polled on it, we found 80% of the community supported customs. To be frank, I don't think there's any possible way we can as a community credibly go the way 20% of players want when 80% want something else regardless of who those 20% are. Top players are defined by the game and not the inverse, and we shouldn't change the game to match the preferences of a minority of the community. I also don't recall dabuz being against customs; he was pro-custom the last time I checked (but I don't stalk him online so I dunno what he's said lately). In general I think you'll find less animosity toward customs among strong players than you are projecting, and even if you didn't, I think you're just vastly understating the massive public support custom moves have (there are probably lots of pro-custom people even in places like Europe and Florida even; you have to ask all of the people and not just the few most vocal/powerful people from those areas). I want to play the best game and the game that the community really wants. That's the custom game.

I watched ruleset mistake after ruleset mistake do massive damage to Brawl over the years. By the time the game came to the end of its life, it left a bad taste in most people's mouths despite having been a popular and successful game for years; I think the way the rules kept evolving to keep making the game worse was the biggest factor in that. I feel that, at every step of the way, lots of people did want to do things differently, but in the end, we only really cared what a few people thought and those few people led us down the wrong path. I see smash 4 with customs as posing much the same type of question, and the competitive gaming world is much more crowded now (with Melee also being a more robust competitor and the Wii U's install base being pretty garbage). I firmly believe that customs winning is essential to the long term health of this game. I don't deny that there are never-ending political challenges to this, but I'm optimistic they'll continue to be overcome as long as the will of the people remains on the custom side.

I also will point out that, if you want unity, suggesting the custom side should just surrender isn't really realistic at this point. We're way past critical mass. I know my scene is never going back no matter what happens nationally (our main TO is not going to budge on this), and I am pretty sure plenty of other scenes are deeply entrenched too. At some point, you're going to have to budge some very stubborn people to make unity either way, and I'm not really convinced customs off is going to be an easier way to succeed at that.
 

DunnoBro

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Yea dabuz confirmed he was anti-customs on twitter.

But our ruleset will never be unified with japans anyway, so they shouldn't be considered a factor. Their stage legality list is scrubby as hell

Also I really doubt sheik is #1 in customs. I know duck hunt beats her in customs for sure. (Can't needle camp or pressure his shield, and he gets more out of a pure rushdown game than her) I'd' say pikachu is #1, though luigi is still a troublesome MU I bet.
 
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Thinkaman

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Me reading this topic:

"No, I think this is a valid discussion to have. It's called the slippery slope fallacy because it's erroneous, and we can totally ban certain moves as long as it is warranted and has well-defined criteria."

"Yeah! Broken moves like Gravity Grenade, Soaring Tornado, Crushing Bomb, Ride The Wind, Leaping Rest, Pocket Plus, Quick Missile, and Dark Fists!"

".........wait, what."
 

blackghost

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Soaring tornado is a linear move with no hitbox until mario stops spinning that move is so easy to avoid. its like crying you died to ganon up tilt. i'm heavily pro customs becasue options for each character is only a good thing. There are 200+ custom moves theonly ones that are deemded to be an issue are HSB, kong cyclone, and trip sapling. Not extreme balloon trip, not dark fists, lightweight ect. I for banning the three that are broken. but most of these other moves wouldn't be called for bans if they were default. if ganon had his dark fists and wizard's dorpkick as defaults people would be happy ganon was actually useful. the rosalina luma shot makes MORE sense than her default side b. as for twisting fox it still has startup and reqiures a hard read and even if you get hit you can di down (when hit on the ground to escape) or di to a corner to live longer when hit.
Even moves like palutena lightweight make character more predictable. Palutena MUST go t a platform to keep it on.
I'm super dissapointed to hear that Norcal will turn them back off but these TOs don't want the game to evolve. its sad to see that a FGC tournment is doing more for the smash metagame than smash TOs.
 

TheHypnotoad

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This isn't a suggestion for a banlist, but I've been wanting to make a list of all of the "controversial" customs. This means any custom move that anyone has ever complained about, even relatively benign ones that only get a few complaints.

:4yoshi: : Crushing Bomb
:rosalina: : Luma Warp, Shooting Star Bit
:4dk: : Kong Cyclone
:4diddy: : Rocketbarrel Attack
:4sheik: : Penetrating Needles
:4ganondorf: : Dark Fists
:4palutena: : Super Speed, Lightweight
:4fox: : Twisting Fox
:4pikachu: : Thunder Wave, Heavy Skull Bash
:4charizard: : Dragon Rush
:4villager: : Extreme Balloon Trip, Timber Counter
:4wiifit: : Jumbo Hoop
:4drmario: : Soaring Tornado
:4sonic: : Hammer Spin Dash

I think that covers all the even remotely controversial customs.
 
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blackghost

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sorry my bad.
a few of these would just be considered "good moves" if they were defaults dragon rush, jumbo hoops, dark fists, needles, luma warp, star bit, and crushiong bomb as defaults wouldn't raise an eye brow. i've heard complaints about metoer bomb, power bow, wizard drop kick, fast fireball, iceball, super timber, gaurdian luma, explosive punch, and blast burn. people will complain about anything. Most of these moves when people complain are just because of a lack of knowledge.
 

Gibbs

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I haven't seen anything other than Pika's heavy skull bash that potentially "breaks the game" more than Sheik's needles or quick attack.

I'm overall against customs, but if they're here to stay and TOs start incorporating bans, HSB is really the only one that sticks out to me that might deserve the ban hammer.
 

blackghost

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I haven't seen anything other than Pika's heavy skull bash that potentially "breaks the game" more than Sheik's needles or quick attack.

I'm overall against customs, but if they're here to stay and TOs start incorporating bans, HSB is really the only one that sticks out to me that might deserve the ban hammer.
i'd add kong cyclone as well. if its windbox was nerfed or removed i'd be fine with it. Even though personally i dont have an issue with it, i think it should go as well.
 

Gibbs

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i'd add kong cyclone as well. if its windbox was nerfed or removed i'd be fine with it. Even though personally i dont have an issue with it, i think it should go as well.
If we see a custom DK other than DK will in top 8 or even top 16 at EVO, then I might agree about Kong cyclone.
 

WritersBlah

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Me reading this topic:

"No, I think this is a valid discussion to have. It's called the slippery slope fallacy because it's erroneous, and we can totally ban certain moves as long as it is warranted and has well-defined criteria."

"Yeah! Broken moves like Gravity Grenade, Soaring Tornado, Crushing Bomb, Ride The Wind, Leaping Rest, Pocket Plus, Quick Missile, and Dark Fists!"

".........wait, what."
Noooooooo, I have failed you, Thinkaman-senpai. D: I plead for your forgiveness.

Seriously though, despite the fact that I think GG is an improvement over the regular grenade, I don't think it constitutes as a broken custom. We have Penetrating Needles for that title.
 

Doruge

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Penetrating Needles is only "broken" because it's a side-grade to one of the most broken moves in the game. If anything, it's worse than default needles. You can't ban one without banning the other.
 

Thinkaman

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Yeah, Penetrating Needles is one of the best moves in the game, and the default is still better.
 

Scarlet Jile

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The "slippery slope" @ Thinkaman Thinkaman has alluded to is present in a manner of speaking, though. The main problem with banning custom moves, like others have pointed out, is that some of the standard moves are just worse in terms of quality of play and enjoyment. Determining with any objectivity which moves should be banned means identifying which moves should but can't* be banned, like default needles.

*Imagine if we determined that Sheik had to play with her worst needle custom as the default all the time. That would be a legitimate solution to a lot of problems with the current metagame, but let's be real--it's like voting for Bernie Sanders for president. A good, sad, lonely idea.
 

Thinkaman

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*Imagine if we determined that Sheik had to play with her worst needle custom as the default all the time. That would be a legitimate solution to a lot of problems with the current metagame, but let's be real--it's like voting for Bernie Sanders for president. A good, sad, lonely idea.
This made my day.


But seriously, banning moves for being "too good" it totally slippy slope, and awful reasoning on multiple levels.

Banning moves for specific criteria, like "causes infinites" or "enables infinite stalling", is not a real slippery slope and is a reasonable conversation to have.

We still have to have that conversation (maybe I don't think either of those criteria is called for), but it's possible to come to consistent and non-subjective conclusions. This is not true of banning "the best" moves.
 

Unknownkid

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There's reason to proceed with removing customs that could be considered/are problematic, even if they're not necessarily reaching the highest echelons of play. It makes sense for the competitive integrity of the game and it makes players more likely to warm up to customs. It looks like customs are mostly dropping after EVO, but I really think that if you guys want customs to have a chance that an all-encompassing banlist which includes the customs that anti-customs individuals would take issue with/find problematic or "janky" needs to exist. With the current trends, Stupidly early kills turn people off, especially if they're low risk or just too much of a reward/powerful of a tool. Character really doesn't matter in this regard because no characters deserve those types of options. That's why things like Soaring Tornado, Dark Fists, and even like Apex Screw Attack are turnoffs even though they're on mediocre characters. The other issue is giving ridiculous tools to high/top tiers like Rosaluma, Pikachu, Villager, and Fox. Some of the customs that these really good characters get are just ridiculous, especially on top of the already insane traits they have. Now you don't only have a janky kill option or other tool, you've got that janky tool on a character with a bunch of other ridiculous tools. These issues with customs must be addressed if customs want to maintain a presence/have a convincing argument after EVO, doubly so if we're seeing these customs make the game look bad at EVO.
Can we ban Default Sheik & GnW Double Combination since it promote janky early kills and has won Double tournaments? For what I have seen - it has won a Regional Tournament (MVG custom tournament. Yes, the MLG Ball aka Lucario/Villager was there too and lost to this combination), Japan still allow this for some reason, and recently CEO.
 
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thehard

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The funny thing is, there's actually an EVO poll going on right now asking people if they want Sheik + GnW banned. The @ Thinkaman Thinkaman prophecy is being fulfilled.
 

Illuminose

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If people kill early, it's janky. If people don't kill early, the game is slow and campy. People will john about the game no matter what is actually in it. The kill percentage of a move like Dark Fists is perfectly fair and natural; it kills early but it's a big move. If you hit with a big move, shouldn't you kill early? I also don't think looking at characters as a "base" and customs as an "addition" is a reasonable way to look at it. It's more that the customs are a part of the character's toolset and you look at it as a whole. None of the characters you listed are problematically good in the custom meta; the best character is still Sheik, and while Rosa is probably #2, she actually hard counters FEWER characters (there are so many customs that seem designed to give Luma a middle finger). The fact that you implicitly are admitting that however bad these customs are they apparently don't have such power as to really change who is making top 8 kinda says a lot; at worst they're obnoxious (which is purely subjective). If they were broken, they would by definition be making an impact in this way.
That's not really the point. A move killing at obscenely early percents is pretty much universally agreed to be a negative effect. Can anyone really look at Soaring Tornado kill someone by the ledge at 30% and say it is a healthy move? No, we all know that this kind of early kill is not something that belongs in the natural flow of the game. Are there non-customs that can kill early? Sure. But we have a lot more power with custom moves and can actually strip away those types of early kill options for a healthier metagame. It doesn't matter if characters are problematically good in a customs metagame. It's actually not really that relevant. A move doesn't have to make a character overpowered for it to be banworthy. There's such thing as overpowered/overcentralizing/janky custom moves despite what character they are on and those are all banworthy traits, at least in my opinion. To me, results are relevant in this regard, but they don't tell the whole story. The obvious truth is that having a banworthy custom move doesn't automatically make you a god at the game. It does increase the probability that you may be able to cheese a win out of better players, but you still aren't getting top level fundamentals or reaction time, and that's what it takes to break into Top 8 or even say Top 16 at a supermajor like EVO. That's mostly because top players aren't Customsmaster72, but are going to stick to their default metagame characters because it would be silly for them not to do so. I do think we will be seeing some randomly high placings from certain players who use characters that are reliant on customs, but it's a little absurd to expect and use Top 8 as an all-inclusive boundary for what customs we can actually judge as being banworthy.

I don't buy this idea that customs are inherently part of the competitive game. You can turn them off; they're off by default. Customs haven't really been balanced in patches. They have to be unlocked and it's not that easy to do. There's way more evidence pointing toward customs not being intended as a competitive mechanic than the opposite.
As per the community, the last time we polled on it, we found 80% of the community supported customs. To be frank, I don't think there's any possible way we can as a community credibly go the way 20% of players want when 80% want something else regardless of who those 20% are. Top players are defined by the game and not the inverse, and we shouldn't change the game to match the preferences of a minority of the community. I also don't recall dabuz being against customs; he was pro-custom the last time I checked (but I don't stalk him online so I dunno what he's said lately). In general I think you'll find less animosity toward customs among strong players than you are projecting, and even if you didn't, I think you're just vastly understating the massive public support custom moves have (there are probably lots of pro-custom people even in places like Europe and Florida even; you have to ask all of the people and not just the few most vocal/powerful people from those areas). I want to play the best game and the game that the community really wants. That's the custom game.
First of all, it's really difficult to take public polls seriously. The reason for this is that a lot of people voting are not the ones attending events or the ones hosting events. There's nothing to qualify opinions. Also, that poll was a LONG time ago and I think there's been a major overall change in community sentiment. There was very little community opposition at the start, even from top players. Customs just seemed interesting and cool for the most part and we went for them. Now that we've had tournaments with customs, there's been less and less overall support for customs and a bunch of different concerns that have been brought up. A large amount of top players are solidly anti-customs at this point, and it isn't just them. There are definitely regions that are running customs events just for EVO, almost forced to because their players need to be prepared. I suspect we'll being seeing a lot fewer customs tournaments as we go past EVO into Super Smash Con, TBH5, and the next Apex (all current evidence points toward Apex being non-customs). I feel as if the actual support for customs is much lower than you think and much more based around the fact that EVO is running customs. Even regions that have customs ingrained will I'm sure be running more non-customs tournaments to prepare for the upcoming supermajors. They'd be foolish not to run at least some non-customs tournaments, to be quite honest.

One more general note about community polls. It's really difficult to take Smashboards community polls and even general community polls that seriously. The current poll about whether to ban Sheik + G&W in EVO doubles would have the strategy kept legal when pretty much any right-minded competitive player looks at that strategy and sees it as a broken/overpowered team. This isn't a democracy and that's why we've had the back rooms for previous games. The Smashboards community is oddly liberal in general; nowhere outside of Smashboards will you see anyone take making a stage like Orbital Gate Assault legal seriously. In most mediums/areas of discussion, there's more debate about whether we should even keep all the stages on our current list or maybe add some stages like Wuhu or Mario Circuit, but there's almost no regions that are running expanded stage lists or even considering them at this point (key words: I said almost no, there are some outliers). Things to make more stuff legal, pretty much with anything unless it's really beyond beyond ridiculous, pretty much always have support that doesn't exist anywhere outside of this forum. Overall, I think polls here represent a slanted portrayal of overall public opinion and aren't necessarily effective to be used in the creation of our ruleset. Sort of like how community-voted tier lists usually kinda blow and have to be taken with a significant grain of salt, which is kinda proof of concept in this case.

To address what you said about the health/survival of the game: there's nothing to show that customs are vital to this. The non-customs metagame is pretty remarkably balanced as far as Smash games go. We don't really have much of anything that's super OP or janky or what have you. The default metagame is deep and interesting, and we've seen some really intense competition in it. CEO is proof of this; the game's first supermajor since January, running no customs, turns out to be extremely hype and well-received by pretty much everyone. I think we'll really have to wait until after EVO to pass the ultimate judgment on customs, but I think it's reasonable to say that there's going to be more overall negativity attached to EVO by nature of the ruleset because I'm sure we'll be seeing Wind Kong, customs Rosalina, and customs Pikachu at the least in full force...their customs are not healthy, bottom line.
I also will point out that, if you want unity, suggesting the custom side should just surrender isn't really realistic at this point. We're way past critical mass. I know my scene is never going back no matter what happens nationally (our main TO is not going to budge on this), and I am pretty sure plenty of other scenes are deeply entrenched too. At some point, you're going to have to budge some very stubborn people to make unity either way, and I'm not really convinced customs off is going to be an easier way to succeed at that.
I'd more say that it's not realistic to expect customs to ever become universal. To be completely honest, I think it will never happen. Never. Most of the world outside of the US doesn't run customs, including a region that is likely just as powerful as the US (Japan). I'm pretty sure that Japan will never run customs; their players don't really have respect for customs as a whole. Most other areas internationally don't show any signs of changing anytime soon. Customs turn off a lot of top players. Sure top players are defined by the game, but it's not good if we're running a ruleset that a lot of our top players are opposed to and in many cases don't really consider legitimate. Customs aren't way past critical mass, heck critical mass wouldn't even matter because the TOs of supermajors and top players/community leaders with a lot of influence are expressing this anti-customs sentiment and they're the ones who you need to convince. You're not pressuring anyone to subscribe to a non-customs metagame; it doesn't really work that way. I don't think universalizing customs is possible. Either we have a split or no customs. I might be proven wrong, but that's what the big tournaments are showing for the future so far.
 
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wedl!!

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why would u ban superspeed/lightweight

do you just hate palutena irrationally?
 

TheAnomaly

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A move killing at obscenely early percents is pretty much universally agreed to be a negative effect. Can anyone really look at Soaring Tornado kill someone by the ledge at 30% and say it is a healthy move? No, we all know that this kind of early kill is not something that belongs in the natural flow of the game.
Have you actually played with soaring tornado? I have. It has no hitbox until the final part of the move and basically no horizontal movement. If you ever get hit by that move while being aware of how it works, you just got HARD READ or you ****ed up edgeguarding the character with the second worst recovery in the game. I'm fine with you being against customs. What I am not fine with is you being completely ignorant of how a move works and yet wanting to tell others how broken said move is. This actually makes me question how reliable your reasoning for being anti-custom actually is if you see this move as one of the problems.

There is nothing wrong with this move. Sure it will kill you if you get hit by the final part near the ledge but so will a falcon punch, warlock punch, full charged sheildbreaker, roy's neutral b and an entire list of other moves that almost never connect in a serious match against any half decent player. Frankly if you get hit by the move more than 2-3 times(while learning how the hitbox works) you deserve to die for being bad at the game.
 

Illuminose

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Have you actually played with soaring tornado? I have. It has no hitbox until the final part of the move and basically no horizontal movement. If you ever get hit by that move while being aware of how it works, you just got HARD READ or you ****ed up edgeguarding the character with the second worst recovery in the game. I'm fine with you being against customs. What I am not fine with is you being completely ignorant of how a move works and yet wanting to tell others how broken said move is. This actually makes me question how reliable your reasoning for being anti-custom actually is if you see this move as one of the problems.

There is nothing wrong with this move. Sure it will kill you if you get hit by the final part near the ledge but so will a falcon punch, warlock punch, full charged sheildbreaker, roy's neutral b and an entire list of other moves that almost never connect in a serious match against any half decent player. Frankly if you get hit by the move more than 2-3 times(while learning how the hitbox works) you deserve to die for being bad at the game.
I still think it's a silly as hell move and the last hitbox being so stupidly strong makes literally no sense, especially considering the massive disjoint/how long it lingers, but if that's the thing you chose to cherrypick and that's literally your entire issue with what I was saying, I'll drop it because tbqh it's not that big of a deal. *Insert other custom move that kills stupidly early here* and that passage means exactly the same thing, the specific example was not even the point.
 

Scarlet Jile

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It's really hard to care when a guy who joined in March 2015 and plays only Sheik in Smash 4 tells you custom moves are broken. Like, I'm not being totally fair here, but try to look at this through everyone else's eyes.
 

blackghost

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Noooooooo, I have failed you, Thinkaman-senpai. D: I plead for your forgiveness.

Seriously though, despite the fact that I think GG is an improvement over the regular grenade, I don't think it constitutes as a broken custom. We have Penetrating Needles for that title.
GG is the best iteration of an overall terrible move. but it remains
This made my day.


But seriously, banning moves for being "too good" it totally slippy slope, and awful reasoning on multiple levels.

Banning moves for specific criteria, like "causes infinites" or "enables infinite stalling", is not a real slippery slope and is a reasonable conversation to have.

Thats when we literally become Smogon.
 

Illuminose

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It's really hard to care when a guy who joined in March 2015 and plays only Sheik in Smash 4 tells you custom moves are broken. Like, I'm not being totally fair here, but try to look at this through everyone else's eyes.
You're totally right that you're not being fair here. What character I play is irrelevant, heck customs benefit my character. Gravity Grenade is overrated by people who don't play Sheik and Burst Grenade is probably better at least imo (I'm not the only one who thinks so, there's a lot of default Sheiks out there), but Penetrating Needles are pretty crazy though not always optimal depending on the matchup/how far you want to be from your opponent (it's preference based, not everyone likes them because of the range but they're kinda crazy lol). There's a setup with Penetrating Needles and Burst Grenade that, if you shield Burst Grenade, you get hit by Penetrating Needles and your shield is broken. If you do anything else about the Burst Grenade, you get hit by the needles or otherwise punished. Penetrating Needles still true combo into bouncing fish and are much easier to have a full set of at any given time. You can hardly shield them because they wreck your shield, not breaking but coming pretty damn close. It's not like I'm losing something from having customs on. Sheik is the best character in both metagames and I enjoy playing her in both metagames.

I get what the perspective is. Some players will defend customs to the death because it helps their character. And you know what? That's fine. It's also not really a logical position, and we really don't have a reason to cater to specific characters especially if customs are making the overall metagame worse.

btw @ Thinkaman Thinkaman I actually do agree that banning customs for being too good is a slippery slope. It also does nothing to address the unhealthiness of custom moves for us to simply ignore those moves that could actually be considered overpowered or detrimental. This is why I would prefer no customs at all because it's easier and there's no slippery slope. I was simply offering some moves I would consider problematic for the sake of discussion and to provide some input on a potential banlist should that be the option we ultimately go for. Either way I don't think customs without problematic moves banned has a shot at surviving because you'll still see this perceived illegitimacy surrounding customs events. Hence why customs at EVO are generally regarded as a test or gamble at this point because it could definitely could go either way.
 
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TheHypnotoad

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Have you actually played with soaring tornado? I have. It has no hitbox until the final part of the move and basically no horizontal movement. If you ever get hit by that move while being aware of how it works, you just got HARD READ or you ****ed up edgeguarding the character with the second worst recovery in the game. I'm fine with you being against customs. What I am not fine with is you being completely ignorant of how a move works and yet wanting to tell others how broken said move is. This actually makes me question how reliable your reasoning for being anti-custom actually is if you see this move as one of the problems.

There is nothing wrong with this move. Sure it will kill you if you get hit by the final part near the ledge but so will a falcon punch, warlock punch, full charged sheildbreaker, roy's neutral b and an entire list of other moves that almost never connect in a serious match against any half decent player. Frankly if you get hit by the move more than 2-3 times(while learning how the hitbox works) you deserve to die for being bad at the game.
A smart player can start the move below the ledge and end it above the ledge when the actual hitboxes come out. If you aren't already off stage or playing a very fast character, you probably won't be able to intercept before the hitboxes activate. This means that Doc is essentially unedge-guardable, because if you try to challenge it, you risk being KO'd at 60%.

I'm not supporting a ban on Soaring Tornado, I'm just saying that it's an insanely good move.
 
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Scarlet Jile

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You're totally right that you're not being fair here. What character I play is irrelevant, heck customs benefit my character.
It's not really irrelevant, though. The problem we've already alluded to is that normal needles is basically the best move in the game. It's ironic that a person with access to the best move in the game is telling everyone that he doesn't want other characters to have good moves.

It's actually really easy to ban normal needles by replacing it with paralyzing needles in all tournaments going forward. In fact, I've decided. We're banning needles.

Motion to ban needles: all in favor, say "Aye."
 
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ParanoidDrone

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I think the broader point that's being glossed over is that if Soaring Tornado is troublesome due to killing at low % despite only having a hitbox at the end if the move, then why is no one making similar complaints about Falcon/Warlock Punch, Flare Blade, and probably a couple of others I'm forgetting?
 
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Unknownkid

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I think the broader point that's being glossed over is that if Soaring Tornado is troublesome due to killing at low % despite only having a hitbox at the end if the move, then why is no one making similar complaints about Falcon/Warlock Punch, Flare Blade, and probably a couple of others I'm forgetting?
Because they are not custom moves that benefits the character, silly. It is that simple. If Flame Choke was a custom move, everyone will be up in arms against it because of its tech chase potential.
 

TheHypnotoad

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I think the broader point that's being glossed over is that if Soaring Tornado is troublesome due to killing at low % despite only having a hitbox at the end if the move, then why is no one making similar complaints about Falcon/Warlock Punch, Flare Blade, and probably a couple of others I'm forgetting?
Please don't exaggerate, those moves can't be charged below the ledge and then have the hitboxes come out above the ledge. And the startup time on those moves is way longer than for Soaring Tornado. Not to mention that their range is very limited and they have substantial ending frames as well, whereas Soaring Tornado has ridiculous range and the hitboxes stay active during the endlag.

It's a really good move.
 

TheAnomaly

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Please don't exaggerate, those moves can't be charged below the ledge and then have the hitboxes come out above the ledge. And the startup time on those moves is way longer than for Soaring Tornado. Not to mention that their range is very limited and they have substantial ending frames as well, whereas Soaring Tornado has ridiculous range and the hitboxes stay active during the endlag.

It's a really good move.
It's a good move but it isn't spectacular. If Doc gets hit out of that move at all off stage he is probably dead because his recovery is atrocious. The move works like this. Doc starts the move and the other player goes through this thought process:
Will I get to him before the hitbox comes out?
If yes then Doc most likely dies to gimp.
If no then abort mission.

Most of the custom moves which kill stupidly early have some drawback attached to them to stop them from being broken. The only two i can think of where the drawback isn't enough would be Heavy Skull Bash and Dark Fist. Dark Fist might be broken if it was on anyone other than Ganon but it is on Ganon.
 

Zelder

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Because they are not custom moves that benefits the character, silly. It is that simple. If Flame Choke was a custom move, everyone will be up in arms against it because of its tech chase potential.
So wait, is the contention that any custom move that benefits the character should be banned?
 

Unknownkid

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So wait, is the contention that any custom move that benefits the character should be banned?
Only the ones that have Higher reward vs Low Risk. Then yes. They are supposed to be Side grades not "Upgrades".
 

Thinkaman

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But the advantage of literally every custom move is subjective. There isn't a single one without drawbacks; even HSB, the closest case to a straight upgrade, has nontrivial drawbacks. (Distance and ledge-snap)
 

Gibbs

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Only the ones that have Higher reward vs Low Risk. Then yes. They are supposed to be Side grades not "Upgrades".
There's no point in playing customs if they don't affect a characters placement in the meta. Ganon, DK, Bowser, Doc all kinda need the gimmicky customs.

even HSB, the closest case to a straight upgrade, has nontrivial drawbacks. (Distance and ledge-snap)
Pretty sure all pika mains would call those trivial. There's a thread on the pika boards titled "Skullbash is so terrible! -any reason to use it?" where the consensus is pretty much no, virtually no reason to use default skullbash. The only super niche use of default skullbash, where it might be better than HSB is cancelling the auto ledge-snap to hit the 1 frame ledge vulnerability and force a tech.
 

Thinkaman

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I mean, I certainly agree that any informed perspective would judge HSB the superior move in virtually any context. I'm just pointing out that it's not strictly superior from a mechanical perspective.
 

TheHypnotoad

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But the advantage of literally every custom move is subjective. There isn't a single one without drawbacks; even HSB, the closest case to a straight upgrade, has nontrivial drawbacks. (Distance and ledge-snap)
What is Kong Cyclone's drawback? From what I can tell, it's literally exactly the same as the normal up B, but with a windbox.
 
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