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post a role you want to see more often

#HBC | Ryker

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So basically it's like a modifier to existing roles?

I.e. an SK who's target is determined by whoever is the first person to say band wagon on a given day?

Or an arsonist who can prime the first 2-3 people who say, Janitor for example on a given day?

Or a doctor who must protect the first person to say nightkill on a given day?

Am I getting the idea here?
Bingo. It was originally introduced as scum voteblocker and it branched out a little from there, but it was never really tapped, so I suppose I'm extrapolating in explaining what I want it to be as opposed to simply a gimped scum roleblocker.
 

DtJ Glyphmoney

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Rajam they are exactly what they sound like.
 

#HBC | FrozeηFlame

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indy governor isn't atrocious if its one shot

scum wars was only dumb because of the CH
1 shot indy governor is def. an interesting idea and far better than a scum or town gov.

IMO Indy gov > Town Gov >>>>>>>>>>>>>>> Scum Gov in terms of fairness and usefulness/impact on the game.

And yeah contract hitman ****ed my **** up ;_;
 

#HBC | Gorf

toastin walrus since 4/20 maaaan
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Bingo. It was originally introduced as scum voteblocker and it branched out a little from there, but it was never really tapped, so I suppose I'm extrapolating in explaining what I want it to be as opposed to simply a gimped scum roleblocker.
Am I the only one who caught this?
 

DtJ S2n

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Comparison cop is one of my favorite roles, however I find that in small set-ups, or set-ups without an independent faction, it ends up being too exploitable.

I'd really like to see more linked roles. Especially things like back-up roles and enablers. I've honestly always wanted to see someone do something like Naive Cop with a Sane Deputy. And now I can't do that myself, now that I've said it :c.
 

Fynal

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i really wana PLAY a jester sometime but i don't wana be town tryin to fight one lol
 

#HBC | FrozeηFlame

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*dead* at the pun

@ Sold: I agree, I also really like backup/supporter roles. They're fun to play and make games really interesting.

For as much **** as I gave Xivii's Fire Emblem setup, I really like some of the abilities he had in that game, namely my supporting ability I had as the abductor and my inducing ability. Those are great powers that can be given to townies and indies alike very fairly IMO, and don't necessarily need to be secondary PRs. They're definitely great roles and reward/punish good/bad play respectively.
 

#HBC | Laundry

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>Everyone pissed off over Jester



Also, FF, I know the differences between cop and tracker/watcher, that's why I want people to use them more. Too many cop/cop variants, kinda depressing. There's other informatives out there. Hell, recruiting masons and hiders technically could count as one-shot informatives that you get another shot when you get it wrong.
 

Asdioh

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Agreed that pacifist role is pretty lame. I'd rage hardcore if I got that. There's like absolutely NO WAY you could have any control over whether or not there were NO KILLS on a given night. =/
Pacifist is just something I thought of, and was wondering if anything similar to that existed. I wasn't considering using it or anything, but I thought it would be interesting. Like, let's say the Pacifist is an Indy role, and is also the only Doctor in the game. The pacifist wins when there is EITHER a No Lynch OR a No Kill? It would strongly encourage them to protect town from a mafia NK, and would probably require there to only be one killing faction. I just thought it'd be funny.

Plant is a role that selects a key word every night and causes it to trigger a certain effect targeting the first person to use the word. Words like, "a" or "the" or "it" are generally not allowed and the host must okay the word before use. My favorite plant variant was an independent serial killer. Whoever tripped the plant was voteblocked during the day and then died at the end of the next night phase. It was commonly used as a scum voteblocker, but I think it has untapped potential with other effects.
That is cool.


My first game was the 22-man Disco Room Upick by Xiivi. I got Kirby, Mafia Graverobber. Every night, I was able to copy the ability of a dead townie that had a PR, and use it one-shot. I ended up getting two cop powers (one was naive, other was sane) and my results helped me bluff my way into finding the opposing scumteam.


There was also an Indy role rPSI made in DR upick2... it was like, an Indy Amnesia Cop or something? He chose two targets at night, one of them is investigated, and the other receives a note with the investigation result? I thought that was pretty cool.
 

#HBC | J

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Mafia Tretched Lover
Stalker would be a cool role to see again
I also like Poisoner <3
 

DtJ S2n

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Speaking of poisoner, more diverse indies would be cool too. I really like independents, but I'm getting tired of just straight up killing indies. Need something super original imo.
 

Asdioh

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Just ask Xiivi, he seems to love doing unusual stuff :3

Or you and I could converse while I'm making my setup.
 

#HBC | Laundry

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Plant is a role that selects a key word every night and causes it to trigger a certain effect targeting the first person to use the word. Words like, "a" or "the" or "it" are generally not allowed and the host must okay the word before use. My favorite plant variant was an independent serial killer. Whoever tripped the plant was voteblocked during the day and then died at the end of the next night phase. It was commonly used as a scum voteblocker, but I think it has untapped potential with other effects.
Ah Plant Assassin, my one true love.
 

vanderzant

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@Frozen: Yeah I agree that Tailor/Lawyer/Framer is very powerful for scum, especially if town are reliant on night actions and not scum hunting.

Comparison is really legit too, I've never played or seen one unfortunately.

I chuckled. Did he win?

or rather, did his PLAN work?

and what is a mafia lawyer/tailor? where do you guys GET your roles besides ms?
http://www.smashboards.com/showpost.php?p=8843279&postcount=46

Whole thread is pretty cool too.

Mafia Tretched Lover
Stalker would be a cool role to see again
I also like Poisoner <3
By stalker do you mean taht they either cop the target (if they're a PR) or kill them if they're vanilla? (e.g. Pikmafia).
 

ranmaru

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Thx Vandy. : 3

Btw, do u guys like mafia traitors? How much should should there be that KNOW each other? (Small game, Large game)

I did NOT know wtf to do with the journal role LOL
 

vanderzant

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Thx Vandy. : 3

Btw, do u guys like mafia traitors? How much should should there be that KNOW each other? (Small game, Large game)

I did NOT know wtf to do with the journal role LOL
I was a reverse mafia traitor in my 2nd ever game (town saulus cop), in that I was told I was a mafia traitor and didn't count towards my factions majority, as well as having no information on who the mafia were. Each night I had to try and join: my teammates, and I was (unknowingly) bulletproof and unlynchable... Oh yeah, and I also was told that they knew who I was (which was a mod lie :p) so I kept looking for "crumbs" from my teammates >.<.

Not a fan of the role tbh. I freaked out a bit because it was the first time I was "scum", so I just ended up coasting to LYLO because town was playing horrible. By Day 3 I figured out that McFox/Mayling were the mafia, and literally thought "yay tomorrow we win once I join them!" Then I found out I was town rofl.

Regular traitor doesn't seem that bad. In some ways it strengthens the mafia (mafia don't know who the traitor is, so therefore it's harder to connect them), but in other ways it hurts them because the traitor doesn't count towards their majority. Depending on whether they die if targeted by the mafia kill or are recruited is interesting too. Having the traitor die upon being Nk'd might be good for games you feel a 2 man scum team is too strong for town, but a 3 man team is too strong for mafia.
 

~ Gheb ~

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Traitor is an incredibly sexy role. I really, really wanna play it some time

:059:
 

ranmaru

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I was a reverse mafia traitor in my 2nd ever game (town saulus cop), in that I was told I was a mafia traitor and didn't count towards my factions majority, as well as having no information on who the mafia were. Each night I had to try and join: my teammates, and I was (unknowingly) bulletproof and unlynchable... Oh yeah, and I also was told that they knew who I was (which was a mod lie :p) so I kept looking for "crumbs" from my teammates >.<.

Not a fan of the role tbh. I freaked out a bit because it was the first time I was "scum", so I just ended up coasting to LYLO because town was playing horrible. By Day 3 I figured out that McFox/Mayling were the mafia, and literally thought "yay tomorrow we win once I join them!" Then I found out I was town rofl.

Regular traitor doesn't seem that bad. In some ways it strengthens the mafia (mafia don't know who the traitor is, so therefore it's harder to connect them), but in other ways it hurts them because the traitor doesn't count towards their majority. Depending on whether they die if targeted by the mafia kill or are recruited is interesting too. Having the traitor die upon being Nk'd might be good for games you feel a 2 man scum team is too strong for town, but a 3 man team is too strong for mafia.
Hmm interesting, thanks. Lol you thought you were maf. Imagine them lynching you and go LOL.
Aweome lol!

Lol wait Mcboomin and mayling were maf together? How lucky.

How about those siblings that are like town/scum? How can those be balanced?
 

vanderzant

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I like the idea of town cop + mafia goon as siblings, where both die with the other.

Or two town siblings, where if one sibling is lynched, the remaining becomes an indy SK, or if one sibling is nightkilled, he becomes a town vig. Don't know about balancing, but **** is mad cool lol.

Private communication (aka masons, lovers, siblings) are my favourite kinds of town roles, not in terms of balance or how they play out, but because it's ridiculously fun to talk out your scum reads with someone else (kind of like a hydra, but not town confirmed).

Town Watcher is also a ridiculously powerful role, and imo it shouldn't be used unless Mafia have a Ninja to counteract it, or it's a large game with enough town power roles running around to confuse it.
 

Overswarm

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More of my roles!


Gambling roles that rely on town rather than the individual. Individual starts the process, town determines the outcome. Like...

setzer said:


Setzer- Town Gambler

Welcome to Final Fantasy VI Mafia, (name). You are Setzer, the gambling airship enthusiast. You know what you like and you know what you don’t, and you’ve happened to grow rather fond of your companions. Whoever the traitors are, they need to be sniffed out.

Active Abilities:

7-Flush - Choose any two players to be part of a second voting action. All other players in the game, including yourself will have the ability to post "7-Flush Vote: (name)". The person with the most votes at the end of the day will die. The surviving player will be immune to all abilities and cannot be killed the following night. If there is a tie vote, both players get immunity to all abilities and cannot by killed the following night.

One-time use for the entire game. When your post number is a multiple of 7 (post #7, #14, #21, #28...), you can then post the ability code below. If your post is not a multiple of 7 for any reason, the ability will fail and be unusuable.

Ability code:
“Setzer used 7-Flush!
Regular voting continues, but you may now make a 7-Flush vote by typing “7-Flush Vote: (name)”. (Player name 1) and (Player name 2) are the only players you can vote for with a 7-Flush Vote. The person with the most votes on them at the end of the day will die and cannot be protected in any way. The surviving player will be immune to all abilities and cannot be killed the following Night. If there is a tie vote, both players get immunity to all abilities and cannot be lynched the following night. This ability can only be used once and can only be used if the post # it is used in is a multiple of 7. If the post number is not a multiple of 7, this ability has failed and may not be used again.”
Boba Fett (town jailer)-
Proximity Mine- At any time, you may PM me the name of a player. This player will be mined, and the player that hammers them will cause the mine to explode, killing the person who hammered them at the beginning of Twilight. If the player that has the mine attached to them uses an ability on a player, the mine will switch to that player. This ability may only be used once. This ability follows the Night Action Resolution order, so it may switch hands multiple times in the Night. The mine will not explode the Night it is used.
Jailer- Each Night, you may choose a player. This player cannot use any abilities or be the target of any abilities. You may not choose yourself. Any items they may be carrying (such as your proximity mine) will then be in your possession and not be given back. All items you receive will be “live”, so the proximity mine will still explode upon a hammer vote.
More limitations to powerful roles, since those limitations help stop the "avalanche" effect and allow for more saturation of power roles. Less uselss VT / flavor roles. Hell, more limitations period. Not necessarily posting restrictions, but caveats that deliberately change someone's playstyle. FORCE people to play to their role.

Gau- Town Cop
Welcome to Final Fantasy VI Mafia, (name). You are Gau, the wild child from the Veldt. You lack manners and basic grammatical structure, but have a pure heart and mean well.
Active abilities:
Leap: You can investigate one player per night, but only if you have not voted the previous day. This will give you the name of the player’s character and will be notified if they are mafia.
Cyan- Town Roleblocker
Welcome to Final Fantasy VI Mafia, (name). You are Cyan, the Mechanophobic knight of Doma Castle. You uphold honor and regularly put your life on the line for your companions.
Active abilities:
Stunner: once a Night, you can choose a player and block their abilities by PMing me their name. Their abilities will not be used.
Passive abilities:
Counter: If you are lynched, whoever was the final vote for you will die.
Restrictions:
Wrexsoul: If you vote for someone who is lynched and this person is a member of the town, you may not use your active or passive ability until a day phase has passed. (If you lynch a townie on D1, you can’t use your abilities on N1 (active) or D2 (passive), but can on N2)
Deadpool (eternal chatterbox)-
Eternal- You may post during the Night Phase and after you die. This includes masonries. You may not vote during the Night phase or after your death and do not count in the vote counts.
Chatterbox- At any point, choose one player. You will then be able to communicate with that player outside of the thread via the topic (here). No information other than that you both can speak to each other outside the thread will be given to either of you. This ability may only be used once; should that player die, you may not get another masonry.
Restrictions-
At the end of each Night, your post count must be one of the top 5 surviving players (mods do not count). If it isn’t, you will die at the start of the next Day phase. If you’ve already died and your post count isn’t in the top 5 surviving players, that Night your mouth will be sewn up and you will lose the “Eternal” and “Chatterbox” abilities. Get to posting!
Wolverine (town vengeful vigilante)-
Vigilante- Each Night, you may choose a player to kill.
Restrictions:
Vengeance – You may only use your Vigilante ability on someone who was voting for you at the end of the Day or someone who cast the final vote on a successful lynch.
Blackbolt (town day-roleblocker)-
Debilitate- Each Day, you may only make one post with text; make it count. Whoever you quoted first in that post is unable to use any abilities that Night; it will be PMed to them immediately that they cannot use any abilities that Night.
Restrictions:
Silence- You may not post any text, only images and emoticons. Your images may have text, but may not be a simple placeholder for a message (no images you create with text on them, images with a clear statement or message via text, etc., etc.). Focus on using just plain old images without text, or using images that have arbitrary text to express ideas. Posting an image that says “I think Overswarm is scum” is against the rules. Avoid memes that simply have a picture in the middle with text at the top and bottom that describe your statements.
You can ask me about images you want to post if you are unsure. You may not change the names of the images or add in a secret message in any way. Posting any image against the rules (this includes game rules, like no screenshots) will result in your death immediately for breaking posting restrictions.
You can only post text via game-related commands such as Vote: (name), Unvote, FoS: name, etc., etc. This includes masonries. You may communicate with the mod as per normal. You are not affected by posting rules such as “you must post once every 72 hours”.
More Day abilities. I've considered making a day-ability only game with no Night phases. It'd require a modkill for fake ability uses, but day abilities change things so drastically.

Mog- Town Voteblocker
Welcome to Final Fantasy VI Mafia, (name). You are Mog, the funky dancing moogle! Your cute appearance and vibrant dance moves don’t lead to much suspicion on their own, but the fact that your actions always occur out in the open makes you a prime target. Use your abilities carefully!
Active ability:
Snare: publicly post the ability code below and choose a player. This player’s vote does not count for this day. You may only use this ability once per Day.
Ability code:
“Ability Use: Snare on (player). That player’s vote does not count for this day. You may only use this ability once per Day.”
Voteblocker? Simple role. If this was a night action, it'd be boring and unhelpful. It'd just be disruptive except for unique situations. Day ability? That requires careful usage and helps actually shape the game and create a unique experience.

MORE AWESOME INDIES. A strong independent shouldn't be "hurr durr, you're a serial killer". Having a killing role with one shot bullet proof or something like that can be balanced and fun, and sometimes necessary, but they aren't awesome. They're just mafia members, except weaker.

A strong indie should run against the current with their presence. One-time unlynchable indies, manipulating indies, knowledgeable indies, etc., all those are cool because they require skill and cunning to pull off.

I may have made a role better than kefka, but since it hasn't been shown yet I can't say it... so for now, Kefka. Find me a better indie role that has been used >:[

Kefka – Independent Vote Manipulator
Welcome to Final Fantasy VI Mafia, (name). You are Kefka, the genetically engineered demi-god. Due to early experiments with magical infusion, you’ve been driven insane and want only to destroy the planet. The heroes believe you to be dead, but you’ve managed to kill Gogo, the master mimic, and easily take his place in their party. They suspect nothing, so be careful to keep your identity safe. You have a rough road ahead of you, but with power like yours…. Who can stop you?

Active Abilities:

Slave Crown: This ability can only be used once per Day, and can only be used if the player you are using it on has voted for you this day. When someone votes for you, you can force the player to vote for someone of your choosing in their next post. They will be notified that “someone” has used the slave crown ability on them, and be given the restriction “You must vote for (player) in your next post, and cannot change your vote until the following day”. Keep in mind if they don't post, the ability doesn't affect them. This ability's affect doesn't carry over to the next day. Posting rules (one post every 72 hours) still applies, and they will be notified of this. Please note this is a time sensitive ability and will only take effect when I send the PM; if I am not around, it won’t be sent, and the Day could end before your ability goes off. Plan accordingly!

Light of Judgement: You may PM me the name of one player each night. You will be given information on this player's name and abilities, and you will be immune to this player's abilities the following day. They will not be notified.
Goner: This is a one-time use ability. You may PM me that you wish to use “Goner” at Night. The following Day, it will be announced that it takes exactly one vote to lynch anyone (this includes you) due to the use of the ability “Goner”. It will be announced that no vote will count until exactly 1 hour from when I start the day. Keep in mind this is an attack Kefka uses in FF6. You may not use any other abilities when using Goner.
Illusion: This is a one-time use ability. That Night, anyone that attempts to kill you will be told their kill was successful, but you will not be killed. All other abilities will work as per normal. You may not use any other abilities when using Illusion.

Long story short, be creative. Add spins to the roles you normally see to give them a fresh coat of paint. It takes some thought to add for balance, but being creative and going to extremes can do a lot of good. The executioner role is a "meh" role. But what if the executioner gains the ability of who he hammers, like Shao Kahn? What if there are three executioners? What if the executioner role raises questions about other roles, like in Super Heroes Mafia with Harley forcing an outing of Boba Fett and Wolverine (or at least more careful use of their abilities)?

Find issues people have with roles. Is the cop role boring? Hit or miss, get scum or not. You know what you can do? Give the cop a puzzle. A hard one. Investigate a player and get a coded message they have to crack. Or hell, make it a tracker or watcher type role that can only look at dead bodies. They get a cryptic message from the killer that hints at his role. Or hey, make the cop not be able to vote if he uses his ability. Or make it to where the cop sends someone ELSE to investigate and get the result. He makes someone his deputy for a night, and he has to trust his deputy. Tell player A to investigate player B. Player A says player B is town. Is Player A town or scum? What if they're both scum? More questions, more fun roles.

Probably the most fun role to watch has been the Twoface / Harvey Dent role. Two accounts for one player. You obviously can't do this a lot, but it was a creative idea that really brought some flair to the game.

Twoface/Harvey Dent (mafia dual player)
You are given two accounts for this mafia game. One of them is for “Two Face” and the other for “Harvey Dent”. They function as two separate players, but when one of them dies, the other dies as well. They both get their own votes, are affected separately by actions, etc., etc., and you control both.
Two Face account:
Coin Flip Kill- Each Night, choose a player. Heads they live, tails they die. The moderator will flip a coin and show if they die. (literally)
Bullet Proof- You cannot be killed via a Night Action.
Safe Claim name possibilities: Charles Xavier, Cat Woman, Aqua Man, The Flash, Wonder Woman

Harvey Dent account:
Investigate- Each Night, choose a player. You will be told their alignment and name.
You will show up as Town in all investigations.

Be creative. Be extreme.

A basic rule of thumb for me is that if the "coolness" of your game is that it's from a certain game or movie, it's not a good game. If you renamed every player to shades of grey, the game should still be awesome.

/rambling
 

Asdioh

Not Asidoh
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Huh. I've been thinking up roles for my upcoming game, and I've come up with somewhat creative ideas, but nothing quite on that level.
Then again, I want it to be relatively simple to mod, as it's my first time modding a game.
 

JTB

Live for the applause
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I want to see more scum roles that give out misinformation, like my role and X1's role in superheroes.
 

#HBC | Ryker

Netplay Monstrosity
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Which shouldn't affect a good town. My reads weren't based on things that could be affected by a misinformation role.
 

Overswarm

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Which shouldn't affect a good town. My reads weren't based on things that could be affected by a misinformation role.
Yeah, because Red Ryu in Nabe's quicktopic since N1 didn't help Nabe at all :rolleyes:

Misinformation and misdirection are the most awesome scum roles simply because they aren't automatically effective. Simply sending fake messages to people (like Red Ryu being told Nabe was batman with the QT invite) can be a huge thing for the game if used right.

Hell, Nabe claimed batman. Then helped lynch the actual batman. Then won the game several days later without a NKill.
 

#HBC | FrozeηFlame

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I like the idea of town cop + mafia goon as siblings, where both die with the other.
Yeah basically any good town PR paired with a good is a good cross faction sibling balance. I like of like the idea of telling the town end of the pair that his partner is town which basically puts the ball in the mafias court to determine when it is worth sacrificing their buddy to get rid of the powerful town PR. Cop, watchers, trackers, or other top tier information generating PRs are good for this position.

Or two town siblings, where if one sibling is lynched, the remaining becomes an indy SK, or if one sibling is nightkilled, he becomes a town vig. Don't know about balancing, but **** is mad cool lol.
Agreed lol that a really interesting role, though it can affect the balance of the game drastically haha.

Town Watcher is also a ridiculously powerful role, and imo it shouldn't be used unless Mafia have a Ninja to counteract it, or it's a large game with enough town power roles running around to confuse it.
QFT.

Seriously watcher is one of, if not the most powerful info generating role in the game (of all the basic roles that is).

People need to be careful using it. Ninja is a very underused and valuable mafia role that I think is particularly important to have in games with watchers especially but trackers as well.
 

~ Gheb ~

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For the roles I mentioned [Comp.Cop and Traitor] there are some very interesting possibilities - some of them I have made use of before and others I haven't but I like to mention them anyways, especially since both roles are considered a bit hard to balance.

For Comp. Cop:
Comp. Cop + 3 man mafia + 2 indy siblings [+Miller in a bigger game]
Comp. Cop + X man mafia + Cult [depending on size]
Comp. Cop + Jungle Republic variation

For Traitor:
Traitor + Mason Recruiter [can recruit traitor]
Traitor + Framer + Cop
Combination of the above

A very good and underused role is the vengeful townie / hunter. I almost never see them being used but I think they should. As a conditional mini-vig it's not that hard to balance and makes a good filler role.
Mason is overused. It's potentially very powerful and generally not good to use as a filler PR.

:059:
 

Fynal

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what exactly does ninja do? like visit someone, but show up as "at home"?
 

#HBC | FrozeηFlame

BRoomer
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If a ninja is say, targeted by a tracker, they would get a result saying the person who was targeted (the ninja) didn't go anywhere.

If a ninja targeted a watched person they wouldn't come up as a visitor on the watcher's list of visitors.

If a reporter check to see if they were home they would probably come up "at home" since you're supposed to treat the ninja as basically carrying out their action without actually physically carrying it out, but I guess it would be fair to treat them as not at home. Idk though. Mod discretion required.
 
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