Has anyone discovered any significant changes for Ike? I've heard that his movement speed is increased along with faster nair and fair. If these changes are true, would it drastically change Ike play styles?
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Really good impressions. Don't think an Ike with customs will really have any trouble with Diddy and (non-transcendent) projectile zoners.F-Air being much faster makes everything better.
His rushdown gets better because F-Air has a very nice range and with auto cancel, it's less punishable.
Retreating F-Airs is much better because of the auto cancel. With Wii U, you can do really nice retreating F-Airs like Brawl using the C-Stick...which is something Ike really wants. No more running straight into shield grabs unless you're lazy.
Jab works on everyone. There was a good portion of the cast that jab 1-2-3 doesn't work on, notably Greninja. Jab punishes work much better, and the low percent combos like FF N-Air into jab is pretty much guaranteed, even if you can't jab cancel them.
Back Air dealing more damage, and has better KB makes it both a better RAR and a better kill move in general, it makes your ledge drop Bair edgeguards even stronger.
D-Tilt change gets you a free F-Air at low-mid percents and N-Air change makes you get guaranteed F-Airs off one upwards to 80.
His only real problems now is gonna be Diddy, and characters with excellent zoning abilities.
what's sliding counter?Sliding Counter is gone, maybe Palutena's as well.
Confirming Palutena's is gone as well.Sliding Counter is gone, maybe Palutena's as well.
Transitioning quickly from dashing to counter for Ike and Palutena made them do a quick slide forward while in counter stance. Pretty cool since you could do things like slide into attacks with your counter ready.what's sliding counter?
Either you haven't updated, or you're Fast Falling.Fair doesn't auto-cancel, way more lag than bair and nair
I haven't noticed any real change to his Dair, but then again I don't use it often.Is it just me, or does Dair seem a little faster?
Just dash > tap jump > Down B. Works almost exactly the same, and just as fast. Just jump a second earlier than you would normally press counter.Sliding Counter is gone, maybe Palutena's as well.
Hmm, maybe it's just me...thanks for letting me know though.I haven't noticed any real change to his Dair, but then again I don't use it often.
on that's such crap. why would they nerf the already low-caste ike?Confirming Palutena's is gone as well.
Transitioning quickly from dashing to counter for Ike and Palutena made them do a quick slide forward while in counter stance. Pretty cool since you could do things like slide into attacks with your counter ready.
The best part is, I'm sure this won't be his last buff.Yeah Ike has an arsenal now. Sideb, jab, dtilt, aerials, he has multiple options for the same situations and they all work differently. The revamp is gorgeous.
Is this a new dawn for him?Ike is truly making a radiant climb towards the top
Looks like you and I are in the same boat Monado Boy. I feel like my favorite characters are overpowered now. And my toughest MU, Sheik, was nerfed into the ground. Now, I will go destroy tournaments with the best swordsmen in this game.This patch is just what Ike needed. I sub Ike, and these buffs he got just feel amazing! (Dat F-Air) I'm really lucky that my two most played characters got large buffs in this patch.
I wouldn't say overpowered, but I'd definitely say this patch will be pushing Shulk and Ike into the Mid tier at the very least whenever a proper tier list is developed.Looks like you and I are in the same boat Monado Boy. I feel like my favorite characters are overpowered now. And my toughest MU, Sheik, was nerfed into the ground. Now, I will go destroy tournaments with the best swordsmen in this game.
can someone translate thisYou can auto cancel F-Air with a SH or a full hop, for SH you have to buffer the F-Air, for a full hop, do it at the apex of your jump.
Autocanceling is the period of time after an aerial where you can't jump or attack, but if you land you receive no landing lag from that aerial. This means that you can short hop with a rising fair and suffer no aerial landing lag, but you need to be fairly quick with it.can someone translate this